Deus Ex: Human Revolution

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[PC] [360] [PS3] [WIIU] Deus Ex: Human Revolution

Unread postby icycalm » 26 Nov 2007 23:39

http://www.eidosmontreal.com/en/games.html

I am sure they'll somehow manage to screw it up though :(

Anyone know what Warren Spector is up to these days?
Last edited by icycalm on 12 Mar 2010 22:58, edited 2 times in total.
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Re: OMFG Deus Ex 3

Unread postby CosMind » 01 Dec 2007 04:00

He opened up a studio here in Austin, TX, which was recently bought by Disney. So he works for Disney, essentially.

It's called Junction Point, I believe.
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Unread postby icycalm » 22 Dec 2007 21:43

Interview with the head of this new Eidos Montreal-based studio that's handling the game:

http://www.gamasutra.com/php-bin/news_i ... tory=16365

No mention of any experienced designers currently on board...
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Unread postby Crazy Man » 04 Jan 2009 02:30

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Unread postby icycalm » 05 Feb 2009 01:40

From that blog post:

UPDATE: A slight clarification for those fearing that DX3 is straying from its roleplay roots - Eidos Montreal have confirmed, as is detailed in PC Zone issue 200, that you'll still garner experience points as you progress through the game. You'll then either choose to plug them into your self through your augmentations or your weaponry. Apologies for any confusion.


Same old nonsense. As if experience points had anything to do with role-playing. Who knows how many more decades will have to pass until they realize how absurd it is to equate experience points with role-playing. Perhaps too many.
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Unread postby icycalm » 07 Mar 2009 20:45

Not sure if these are supposed to be screenshots or concept artwork...

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Unread postby another Riposte » 12 Mar 2010 22:55

There is a lot of information to be found on this FAQ from the official forums. It seems the game is now named "Deus Ex: Human Revolution."

http://forums.eidosgames.com/showthread.php?t=86841

WHAT ABOUT COMBAT/COVER/STEALTH & WEAPONS?
The game's main focus is not on combat - it's on you choosing how you want to play. The dev team wants to make combat and the actual mechanics of firing a gun better than it was in DX. Not more frequent, not more important, just better in the instances in which you will use it.

Deus Ex had boss fights - Walton Simons, Gunther Hermann, etc., but they weren't the Zelda "hit the boss in the eye three times to kill it" kind of boss fight, and neither is Deus Ex: HR's.

The weapons in DX:HR will be similar to those of our own time, based on real life models so that they have credibility. In addition, there will be some prototype weapons that are a bit more futuristic. Weapons will be upgradeable and will face the same difficult choices as your cybernetic innards. There will be unique upgrades and customisation that might change the behaviour of certain weapons. There is going to be a mix.

In DX:HR, stats have been removed from the act of shooting and instead relies on your ability to target with your mouse and keyboard. However stats have not been removed from you building your character or modifying weapons. There may be other examples of stats/simulation like this in the game, but it must be restated: combat is not more frequent than DX1, not more important, just better in the instances in which you will use it.

The design has been updated to utilise a cover system should you choose to engage it. As the game is first person, it is only if you press a key when up against a wall that the view changes to third person perspective. As soon as you move away from the wall, the game returns to first person. You don't have to engage the cover system if you don't want to. You can just easily walk up to that same wall in first person and never see the third person cover. It remains your choice... an option if you wish to see the way Adam looks with augmentations you've chosen throughout the game.

Stealth in DX:HR is based on light and sound; shadows are no longer used as the primary stealth element - it will be line-of-sight and sound propagation. You can hide anywhere you see fit as long as you're hidden by an obstacle and don't produce too much noise.


In the same post it explains that Square Enix will only be working on the cinematics for the trailers. I am sure that is a relief for some.

I can't believe I almost forgot... a new trailer was released at GDC 2010.

http://www.gametrailers.com/video/gdc-1 ... ex-3/63061
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Unread postby aaden » 05 Jun 2010 16:48

Here's a new trailer. It's just more cutscenes and dramatic voiceovers, though.

http://www.youtube.com/watch?v=JuzA3yBD390
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Unread postby Nikolai » 11 Jun 2010 05:05

A recent interview on the game with the lead designer, Dugas:

http://www.eurogamer.net/articles/eidos ... iew?page=1

It doesn't go very deep, but it was encouraging to read that they're concentrating on building 'hubs,' I suppose, rather than levels, which is closer to Deus Ex proper than Invisible War, it seems. He also mentions bringing back non-lethal options and emphasizing the repulsiveness of killing in the game, something I'm glad to see returning. The new augmentation system also sounds intriguing--apparently experience points are spent developing augs unlocked through purchase. That could be a nice compromise between DE and IW.

Slightly worrying are his remarks in which he backs away from the responsive world and malleable plot built into Deus Ex and in which he seems happier with comparisons between Human Revolution and games other than Deus Ex than with Deus Ex itself. Not necessarily bad--I'm not looking for an exact remake--but the things they changed for IW were a step in the wrong direction so I'm wary.
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Unread postby recoil » 14 Aug 2010 00:57

A new trailer showing off the game in action:

http://www.youtube.com/watch?v=usOUtOBntB4
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Unread postby Some guy » 07 Dec 2010 04:13

A viral marketing website is up:

http://www.sarifindustries.com/en/
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Unread postby icycalm » 19 Dec 2010 23:12

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Unread postby icycalm » 25 Feb 2011 17:56

New screens from the God-game:

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Even if it ends up sucking, someone should do a remake of the original with this game's engine.
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Unread postby Evo » 15 Mar 2011 05:21

Video showing hacking. It also shows how the game highlights items. You get a glimpse at the inventory and augmentation menus as well.

http://www.youtube.com/watch?v=rnDEH0CmW_c
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Unread postby El Chaos » 21 Mar 2011 01:07

The game's release is slated for August 23 in North America and August 26 in Europe.

And there's also the Augmented Edition: http://www.deusex.com/augmented

1. Deus Ex : Human Revolution Game Disc

2. Bonus Disc including:
  • A 44-minute making-of chronicling the trials and tribulations of the Eidos-Montreal team
  • Motion comic based on the first issue of the DC Comics adaptation
  • Game soundtrack composed by Michael McCann
  • E3 Trailer and animated storyboard
3. Exclusive 40-page Artbook
  • Showcasing the concepts behind the world of 2027. Discover the origins of the design, the characters and the weapons of Deus Ex: Human Revolution

If you select the English/Australian locale, more stuff shows up:

4-7. Explosive Mission Pack
  • Exclusive mission: Tong's Rescue
  • Multi-shot Grenade Launcher
  • Remote-Detonated Explosive Device
  • Automatic Unlocking Device
8-9. Tactical Enhancement Pack
  • Double-barrel Shotgun
  • Silenced Sniper Rifle
  • 10,000 extra credits
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Unread postby Evo » 22 Mar 2011 01:39

Video showing how one area can be moved through using different paths and tactics.

http://www.youtube.com/watch?v=GzHQ2cTjxNA
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Unread postby icycalm » 22 Mar 2011 17:24

How one area "can be moved through"? And you are supposed to be a native English speaker?
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Unread postby El Chaos » 29 May 2011 15:44

And now there's also the Collector's Edition: http://youtu.be/zX0XF6gBkPE

The game will also be available for the OnLive service: http://www.onlive.com/go/deusex
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Unread postby authstruggle » 02 Jun 2011 15:03

http://www.escapistmagazine.com/news/vi ... esses-Fans

From what I can gather from /v/ it seems to be pretty fucking amazing.
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Unread postby El Chaos » 23 Jul 2011 21:16

http://youtu.be/akaos1U8Rto

Those damn anti-augmentation, paranoid, whining hippies, lol.
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Unread postby keelhaul » 06 Sep 2011 04:33

http://www.youtube.com/watch?v=QoFe8hRy42o

Looks like that Deus Ex remake is in the works!
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Unread postby icycalm » 15 Sep 2011 15:10

http://www.next-gen.biz/reviews/deus-ex ... ion-review

The story is, dare we say it, probably a better yarn than that delivered by the first game. Its themes are certainly more relevant. While Deus Ex was more consciously a pastiche, starting with the premise that every conspiracy theory is true and spiralling off into hysteria about aliens, Human Revolution focuses on more immediate and credible issues surrounding transhumanism – its effect on morality, the vast social inequalities it will create and how the powerful will seek to subvert its potential to their own ends. And the game is particularly good at illustrating how power sustains itself through illicit collaboration between corporations, governments and the media. You only need to turn on the TV to see how relevant that is.


Or read a videogame publication lol.
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Unread postby icycalm » 15 Sep 2011 19:37

http://firingsquad.com/games/Deus_Ex_Hu ... /page6.asp

My advice is to immerse yourself completely by disabling all of the crappy gameplay assistants like objective markers and object outlines. Any chance a developer provides to be free of the shackles of contemporary game design is one you should take. Don’t cheat yourself out of the experience by running blindly toward those floating diamonds on your screen; take the time to get lost in the environment and learn your way around, read a street sign for once! Rather than glance around a room looking for the orange glow of an item pickup, slow down and actually examine your surroundings. It might take a while to get to know what ammo boxes and other useful things look like, but that just makes finding something hidden in plain sight amidst the decorative details all the more rewarding. Once you remember (or learn) what it’s like to interact with the game, instead of the UI, you’ll be glad you did.


Not a good sign, regardless of the score they gave the game.
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Unread postby keelhaul » 18 Sep 2011 02:45

A few hours in and I'm starting to get bored. The beginning was great. All fast paced with behind-the-scenes power plays and several characters with hidden agendas. Then there was that thrilling hostage situation, like a scene out of a good spy flick. Too bad it all starts to slow down and the other shoe doesn’t drop. Boring side missions, game does a lot of work for you, multiple routes through an area make you feel spoiled, etc. Speaking of being spoiled I have several points to use for augments and I have no desire to get any more of them. The game is easy enough on its hardest difficulty (Give me Deus Ex, lol), I don’t want to imagine how bored I’d be having the ability to put markers on multiple enemies to track their movements, punch through walls to get somewhere, see through walls to see all my enemies, speed through the hacking minigames to shut off everything, etc. The game has lots of options all right… every goddamn level is littered with ways to make a fucking paraplegic a demigod. It’s like Bioshock in that you’re given a bunch of neat ways to take on enemies with the end result being events that feel like shooting fish in a barrel or sneaking past sleeping retards, all of course in very flashy fashion. I never feel a need for all this stuff! Definitely has cool moments though, like taking out an entire apartment of half a dozen gang members without them ever getting a chance to fight you (which wouldn’t be a fight since the B button is essentially the “you win” button), but anytime I think about using an aug, it feels like overkill. So yeah, you’ll have to do more than go into the options and make sure certain effects are disabled.
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Unread postby icycalm » 18 Sep 2011 13:02

keelhaul wrote:multiple routes through an area make you feel spoiled, etc.


Are you retarded or what?
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