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[PS3] [360] [PC] Dark Souls

Unread postby icycalm » 01 Feb 2011 15:37

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http://www.fromsoftware.jp/game/projectdark/

Debut Trailer:
http://www.youtube.com/watch?v=SEYwCIc0UjQ

Jim Reilly wrote:Sony revealed during its media briefing at the Tokyo Game Show a new working title from the creators of Demon's Souls called Project Dark, a PlayStation 3 exclusive.

FromSoftware director Hidetaka Miyazaki said the game is for those who "enjoyed Demon's Souls, those who like From's dark fantasy games, and those who just like games will enjoy the new game."

The game will be released in 2011. We hope to bring more to you on this title soon.


http://uk.ps3.ign.com/articles/112/1121113p1.html

A short preview trailer for Project Dark was shown at Sony's press conference, full of demons and darkness and logos. The official Project Dark web site lists the game's publisher as Namco Bandai—the publisher of Demon's Souls in Europe—the genre as "action RPG" and the platforms as PlayStation 3 and Xbox 360. It appears the game will be limited to the PS3 in Japan, but that global audiences will get to enjoy Project Dark.


http://kotaku.com/5639473/project-dark- ... -next-game


Now all I want from From is an Otogi HD sequel.
Last edited by icycalm on 01 Feb 2011 15:45, edited 1 time in total.
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Unread postby icycalm » 01 Feb 2011 15:43

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duckroll wrote:There's a preview on the game in this week's Famitsu. The official title is now Dark Souls. Some info from the preview:

- This is the official title of what was previously Project Dark

- This time they want to increase the amount of field exploration in the game.
- All fields are seamless, so whatever you can see, you can reach and explore. If you see a fortress or castle walls in the distance, you can eventually get there.
- There will be no map display in the game, just a position display marker.

- They aim to make the game just as challenging than Demon's Souls, but also just as rewarding when you succeed. The sense of achievement is important.

- The gameplay will be similar to Demon's Souls in concept, where it's about trial and error and learning from your mistakes to play better.

- The game does not share the same world and story as Demon's Souls.
- The game will not use the same format as Demon's Souls in terms of having 5 worlds connected via a hub.

- Instead all maps in the game will be linked seamlessly in a connected world. The pace of the game will feel more about exploration and discovering locations, which you can then go inside into a dungeon or whatever and explore the interior further.
- There will be more complex level designs in the game using more vertical design in areas and such.

- The world setting is based on medieval dark fantasy, and will contain themes like "high fantasy of kings and knights", "death and the depths of the earth", and "the flames of chaos".

Edit: More details added.

- The character creation process will not be class based.
- The play style of the player character will have much more freedom this time.
- There will be many more spells and items, and the animation and uniqueness of weapons will also be increased.

- The online elements are very similar to Demon's Souls. There is cooperative and PvP.
- You can still leave messages, and see players who died at various places.
- There will be no Soul Tendency this time because they don't want to have to use dedicated servers to handle that shit again.
- Instead this time there will be more features allowing players to engage in "mutual role playing" which they say are still under wraps. They'll reveal more when it's time.


http://www.neogaf.com/forum/showthread.php?t=420440

It all sounds awesome. Best of luck to the guys making this.
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Unread postby icycalm » 01 Feb 2011 15:51

Actually, luck has nothing to do with it, but they get my point.
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Unread postby Icemael » 02 Feb 2011 19:10

Screenshots and concept art can be found here: http://www.famitsu.com/news/201102/03039956.html

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The monster designs are badass. I'm really looking forward to this.
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Unread postby Icemael » 02 Feb 2011 20:27

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Unread postby Beakman » 08 Feb 2011 05:36

This is easily the game that I'm looking forward the most this year. I only had chance to get Demon's Souls some three months ago and I spent the better part of the holidays in it. I still have to get everything.

About the world tendency system: Are there more details about it? I hope they don't remove it and it's some kind of misunderstanding from Famitsu or the translator. It was a great idea to see the stages changing according to your deeds but it blew ass to see the tendency resetting each time you went online, since it loaded some mean or median tendency between all players (which of course was always towards white because everyone was kicking bosses' asses).

The solution lies in saving the world tendency locally, just as it was on Demon's Souls when the PS3 was offline. No need for servers for that and less hassles for the adventurers who want to control their world tendency.
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Unread postby Beakman » 10 May 2011 22:53

New trailer here. Short but sweet. It seems that From Software isn't pussying out with the difficulty. And I couldn't be happier about that.
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Unread postby icycalm » 26 Dec 2012 01:40

Some comments on the PC port:

http://www.caltrops.com/2012/12/21/2012 ... -we-hated/

Three and a half months later and there’s still not an official patch for, at minimum, increasing the resolution. A PhD student spent 3 weeks creating his patch, and 2 weeks and 6 days of that time he didn’t even have the game. The game is unplayable with a keyboard. I can’t shit on the quality of this port enough.


Better sort that shit before I am ready to play the game.
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