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[PC] Total War: Rome II

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[PC] Total War: Rome II

Unread postby recoil » 29 Jan 2013 06:48

rome2_1.jpg

rome2_2.jpg

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Announcement trailer: http://www.youtube.com/watch?v=JReGDeaxaDI

Level walkthrough: http://www.youtube.com/watch?v=EaDlihIqPws

http://en.wikipedia.org/wiki/Total_War:_Rome_II

The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories "going further East". A new graphics engine will power the visuals of the game, and new unit cameras will allow players to focus on individual soldiers in the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding a feel of horror and realism to the battles.
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Unread postby Iris » 14 Feb 2013 05:46

Rome 2 forest.png
Rome 2 forest.png (291.84 KiB) Viewed 15023 times

Rome 2 forest 2.png
Rome 2 forest 2.png (371.75 KiB) Viewed 15023 times


http://www.pcgamesn.com/totalwar/new-ro ... soundtrack

Paul Dean wrote:Creative Assembly have teased wannabe Caesars and Claudians with more screenshots from Total War: Rome II, this time depicting the Battle of Teutoburg Forest, and also given them a chance to hear the work of series composer Richard Beddow.

The images and the soaring soundtrack were revealed in the latest episode of Rally Point, part of Creative Assembly's YouTube channel. Click through to have a watch (and listen).

http://www.youtube.com/watch?v=-27_7ZxauL4
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Unread postby Qpo » 02 Mar 2013 00:59

The Battle of Teutoburg Forest Trailer:
http://www.youtube.com/watch?v=7fqb3cPPfuM
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Unread postby Evo » 08 Mar 2013 11:05

Second to last faction announced as Parthia

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Parthia_Faction

Parthia

Tolerance, justice, profit

The ascension to power of Arsaces, leader of the Parni tribe, assured them victory against the Seleucid protectorate of Parthava, who had been weakened in their attempts to break free of Greco-Macedonian rule. Thus began the rise of Parthia, an eastern empire comparable to the Achaemenid dynasty of old and one of the few who came close to matching the power and wealth of Rome.

A confederation of tribes, Parthia is famed for its horses, nomadic horse-archers and heavy cavalry, the latter developing distinctive bronze or iron scaled armour which covers both horse and rider. For its infantry it relies on ethnic Persian/Iranian hillmen, spear and skirmisher units and sometimes mercenaries, armed and drilled in the Seleucid fashion.

Blending Persian, Hellenistic and local cultures, Parthia’s religious practices and philosophies include veneration of both Greek and Iranian Gods, and the practice of Zoroastrianism. Over time, a noble elite has developed, holding key areas of agricultural land upon which the economy is based, while trade via the emerging Silk Road enables its agents to move easily throughout the ancient world.

As an Eastern faction, Parthia profits from the rich heritage established by the Persian Empire both in its capacity for trade and in its cultural strength. A degree of tolerance for foreign cultures further eases Parthian conquest of new lands, but their Zoroastrian practices mean an aversion to slavery, which is detrimental to both the economy and to public order. In battle, their great marksmanship and mastery of cavalry makes them a force to be reckoned with when fighting on open ground.


ParthiaRoyalCataphracts.png
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Unread postby Ununpentium » 22 Mar 2013 22:08

EgyptPikemen.png


Last faction announced as Egypt:

http://wiki.totalwar.com/w/Total_War:_R ... an_Faction

Egypt


“Legacy, independence, power.”

Ptolemaic Egypt has close cultural ties to the Hellenistic world, while maintaining many Egyptian traditions. Founded by Ptolemy in 305BC following the death of Alexander the Great, it has become a centre of culture and trade under the influence of its Macedonian rulers.

A general under Alexander, Ptolemy was appointed to govern Egypt after his king’s sudden demise. With Alexander’s empire fragmenting, Ptolemy declared his independence, securing Egypt against his power-grabbing rival generals during the Wars of the Successors (322 – 275BC).

Embracing Egyptian religion and customs, the Ptolemies have since made themselves Pharaohs, continuing the long engineering tradition of great temple and monument building. Greek culture and learning are actively encouraged however, and an upper class of Greco-Egyptians has emerged. But things are not always harmonious; with Greek units garrisoned and veterans settling throughout the territory, the privileges of Greek citizens have led to frequent and bloody uprisings by the indigenous people.

The intermingling of Greek and Egyptian fighting styles provides the Ptolemaic Pharaohs with a military that is both advanced and balanced, yet still honours the role of the champion commander. Making great use of spear and pike, their forces are further diversified with skilled swordsmen, scythed chariots, and more exotic units such as African war elephants. Egypt's position on the Mediterranean Sea also requires a substantial navy to protect its colonial and trade interests.

While Alexandria has become a beacon of civilisation and learning, its rulers are power-hungry opportunists. This new dynasty may yet expand its territory and influence further – perhaps to unify the Greek-speaking peoples? Or west, to carry out Alexander's threatened conquest of Carthage?

As a Successor Kingdom, Ptolemaic Egypt is progressive and forward-looking. They are skilled statesmen and academics, and their naval prowess is unquestioned. However, as a recently established dynasty on foreign soil, the native Egyptians will take some convincing as to the value of their new rulers…
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Unread postby speakerteeth » 24 Apr 2013 08:51

10 minute demo from the Battle of Teutoburg Forest:
http://www.youtube.com/watch?v=pKSkBEJ_wrM
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Unread postby Qpo » 10 May 2013 12:18

http://www.gamespot.com/news/total-war- ... er-6408133

Total War: Rome II will be released for PC on September 3, publisher Sega and developer Creative Assembly have announced.

Anyone who preorders the strategy game from participating retailers will also receive the Greek States Culture Pack at launch, which adds three additional factions--Epirus, Athens, and Sparta--to the game. Sega says that playing as Sparta will present a "considerable" challenge even to advanced Total War players.

rome2CE_43345_screen.jpg

Additionally, a single run of 22,000 Total War: Rome II Collector's Editions will be sold, featuring a numbered (via laser-etching) steelbook case, a tabula set, tesserae dice, a set of the Total War Cards: Punic Wars card game, a canvas map, and an assembly kit for a 26cm x 12cm x 12cm Roman Onager siege catapult. The Collector's Edition of Total War: Rome II will cost $154.99/£109.99.

Free day-one DLC will also be available for the game at launch in the form of a ninth playable faction, Pontus.

Greek States trailer: http://www.gamespot.com/total-war-rome- ... 8138/?hd=1
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Unread postby ChevRage » 16 Jun 2013 07:39

E3 2013 Stage Demo:
http://www.youtube.com/watch?v=XJTTsDiqDeY

Some low quality screenshots of the video:

screenshot20130613at080.png

screenshot20130613at051.png

screenshot20130613at055.png


With more here: http://forums.totalwar.com/showthread.p ... he-E3-Feed
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Unread postby Evo » 23 Jun 2013 08:01

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Unread postby infernovia » 20 Sep 2013 05:22

Three Moves Ahead devoted a podcast to this game to talk about how disappointed they were. Don't let the Idle Thumbs link turn you away, they are simply partners. These guys really seem to know their strategy games.

https://www.idlethumbs.net/3ma/episodes/odi-et-odi

The podcast is two hours long so here are the main issues they bring up:

  • The AI sucks at the strategic level so it is hard to find a truly titanic clash unless you go out of your way looking for one.
  • The battles do not require tactics to win and they devolve into scrums.
  • The game has minimized the risk of losing experienced armies and generals by making perks transferable. The perks themselves are underwhelming and are barely noticeable.
  • You end up waiting a lot in the strategic map and dealing with annoying chores, like destroying slums, instead of making interesting choices.
  • Fire arrows are too commonplace and everything seems to burst into flames at the slightest hit.
  • Events that are there to just add flavor to the game, they do not amount to anything in the strategic level except for giving you gravitas.
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Unread postby Masahiro9891 » 17 Oct 2013 23:33

http://www.vg247.com/2013/10/12/total-war-rome-2-fourth-patch-now-available/

Total War: Rome 2 – fourth patch now available, contains major AI improvements

Total War: Rome 2 has a fourth patch available which contains major AI improvements when it comes to the construction of new buildings, food supply management, creation of armies, “technology researches and tactics used during battles.” The patch makes the AI more organized and challenging, and further tweaks and improvements have been made to the diplomacy, missiles, melee units and much more. Patch 5 will enter beta next week. You can view the large list of patch notes through the Total War Wiki.
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