Moderator: JC Denton
by recoil » 29 Jan 2013 07:26
by dinopoke » 02 Feb 2013 11:29
by movie » 11 Feb 2013 00:54
by rockman » 16 Feb 2013 02:08
by dinopoke » 02 Mar 2013 14:02
Injustice: Gods Among Us is an upcoming fighting game based upon the fictional universe of DC Comics. The game is being developed by NetherRealm Studios for the PlayStation 3, Xbox 360, and Wii U, and is slated for an April 2013 release.
The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of undefined light, medium, and heavy attacks, alongside a "character trait" button that activates a specific ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.
The stages, based on locations such as the Batcave, Watchtower, and Fortress of Solitude, feature interactive environments and multiple tiers. Successfully connecting a heavy attack near the edges of the stage will launch the opponent into another part of the level. Each arena contains objects that the characters utilize differently depending on their class. For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his enemies with it. Players will have the option to turn off interactive elements.
During combat, players charge their "super meters" by performing combos or getting hit by the opponent. The super meter, divided into four sections, can be used to perform enhanced special moves. With a full meter, players can unleash their strongest special attack. Players may also expend meter to compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting meter. During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the battle. In addition to stealing power from their opponent's super meter, if the player who initiated the clash wins, their opponent receives extra damage; however, if the defending player wins, their character recovers health.
The story mode will be split into several chapters. As the narrative plays out, the player will swap between different characters. Minigames, such as quick time events, will also be incorporated into the story. The outcome of these minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.
The online options will include "King of the Hill", a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and a two-player online practice mode. Playing through any of the game modes, including online matches with optional goal objectives, will earn the player experience points that will unlock avatars and other rewards.
by dinopoke » 09 Mar 2013 06:24
by dinopoke » 15 Mar 2013 08:14
by dinopoke » 18 Apr 2013 16:23
by movie » 08 Oct 2013 12:11
Injustice: Gods Among Us is coming to PlayStation 4, PS Vita, PlayStation 3, Xbox 360, and PC as Injustice: Gods Among Us Ultimate Edition, Warner Bros. and NetherRealm Studios have announced.
Available on November 12 in North America and November 29 in Europe and other global territories, the game will include all of the downloadable content released for the standard edition. The game will cost $59.99 on PlayStation 4, PlayStation 3, and Xbox 360, $49.99 on PC, and $39.99 on PS Vita.
The downloadable content includes Lobo, Batgirl, General Zod, Martian Manhunter, Zatanna, Mortal Kombat‘s Scorpion, and over 40 extra character skins and 60 S.T.A.R. Labs Missions. Also included is a music soundtrack featuring an exclusive track from Jane’s Addiction titled “Another Soulmate,” and 11 songs from other popular artists.
The PlayStation 4 version is being handled by High Voltage Sofware, and will integrate touchpad functionality, video sharing and streaming, and link to players’ PlayStation Network feed page during match wrap-ups and pause menus. High Voltage is also handling the PC version.
Armature Studio is handling the PS Vita version, which will integrate touch controls for story mode mini-games and S.T.A.R. Labs missions, ad-hoc and Wi-Fi multiplayer, and collectible hero cards.
The Brazil classifications board previously rated Xbox One and Wii U versions of a ‘Game of the Year Edition’ for Injustice, alongside today’s announced versions. It’s possible those announcements are still lined up for a later date.