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[PC] [MAC] StarCraft II: Wings of Liberty

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[PC] [MAC] StarCraft II: Wings of Liberty

Unread postby Qpo » 06 Feb 2013 16:46

http://loading.se/news.php?pub_id=23477

Oskar Skog wrote:Blizzard opens a page for Project Blackstone

In November last year Blizzard registered a domain with the name Project Blackstone.

Now a webpage with the same name have popped up.

It's unclear what it is, but since the link contains "sc2" we're guessing it's related to Starcraft 2 and Heart of the Swarm.
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Unread postby Fudge » 07 Feb 2013 00:59

http://wow.joystiq.com/2013/02/06/proje ... iscovered/

Back in November, Blizzard registered a few domain names, including the mysterious projectblackstone.com. As it remain untouched, we were left wondering if it could signal a new game on the horizon -- perhaps something to do with Titan. Well, today Project Blackstone is live and has been redirected to a battle.net site.

It looks to be a viral advertising campaign for Starcraft II: Heart of the Swarm, and it's an impressive follow-up to the game's recently revealed opening cinematic.

You'll need to log in to the Project Blackstone page, and lucky for you we have the access code!

Y7_$0>0k_3<$m

Seems like a few clever folks on Reddit discovered the password in the source code of the Project Blackstone page, within an encrypted chunk of text. Head over to the site to read your messages from Dr. Helek Branamoor and the rest of the Blackstone Research staff. We're guessing that new ones will be posted every week, so keep a close eye on the site!

It also appears that Dr. Branamoor is on Twitter, and he doesn't look like someone I'd want to work for. What do you think about Project Blackstone so far?
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Unread postby dinopoke » 28 Feb 2013 06:09

http://en.wikipedia.org/wiki/StarCraft_ ... _the_Swarm

Heart of the Swarm is currently slated for a release on March 12, 2013.


The game is expected to have around 20 missions, and will continue the story from Wings of Liberty, taking place two years after the previous game, in 2506. The player will play from the perspective of Sarah Kerrigan, recently returned to her human state by Jim Raynor.
Unit and ability changes

At Blizzard's 2011 BlizzCon conference, it was revealed that Heart Of The Swarm will feature 7 new multiplayer units, while removing 3 and changing the abilities of existing units and buildings. The exact modifications have since changed.

In a blog post, game director Dustin Browder explained the current status of the units announced at BlizzCon:

  • The Terran race was originally expected to feature two new units: the Shredder and the Warhound. Internal testing revealed the Shredder was too flexible and powerful, and it was therefore replaced by widow mines, mobile spider mines that fire missiles at the target, causing splash damage. The Warhound had an autocast ability which launches missiles that target mechanical units. During the closed beta, Blizzard agreed with pro gamers that it does not work in its current state, and the Warhound was removed from the game. The Hellion will have a new battle mode added, which allows it to transform into a heavier and more powerful unit. In battle mode the Hellion will do increased damage but in an arc in front of it instead of in a line. The Medivac will gain a "Ignite Afterburners" upgrade which acted as a cooldown-based speed boost. Lastly, the Reaper will undergo extensive changes; its special building attack will be replaced by a passive health regeneration ability when out of combat. Additionally, the Reaper's extra damage vs Light units will be removed, this damage decrease will be compensated for by the removal of the requirement for the Tech Lab Add-On on a Barracks to train a Reaper, Reapers can now be trained two at a time using the Reactor Add-On.

  • The Protoss Replicant has been cut due to its tendency to stifle unit diversity, but the Oracle and Tempest remain. The Oracle is an extremely fast energy based flying unit. Attacking consumes the Oracle's energy, and is designed for killing the opponent's workers. The Oracle also has two other abilities: Revelation, which reveals enemy units and buildings within an area; and Envision, which grants the Oracle the ability to detect invisible or burrowed units. The Tempest's role has changed since Blizzcon. While originally designed to provide large amounts of air splash damage, it is now an extreme long-range siege unit capable of hitting both the ground and air. A new caster called the Mothership Core has been added. The Mothership Core is a slow moving, flying unit that has three abilities. Purify allows a targeted Nexus to gain a single target, long range energy attack, similar to the Photon Cannon. Mass Recall targets a group of Protoss units anywhere on the map and teleports them to any one of your Nexuses. Time Warp slows down enemy ground units' movement in an area. Once the Fleet Beacon has been constructed, the Mothership Core can transform into the Mothership.

  • Since Blizzcon, the Overseer has been re-added; the Viper and the Swarm Host also remain. The flying Viper has several abilities: "Blinding Cloud" which reduces all units' range to 1, "Abduct" pulls a unit to the Viper's location, and the "Consume" ability allows the Viper to regain energy by siphoning health from a friendly structure. The Swarm Host periodically spawns slow-moving units called Locusts when burrowed. Locusts have a ranged attack, and only hit ground. Ultralisks gained a "Burrow Charge" ability on a cooldown, which allowed them to quickly reach battle sites, but this ability was removed from the game. The Hydralisk will have a researchable speed boost when traveling off-creep, once the Lair is built. Additionally, both burrow and the overlord movement speed boost will be researchable at the hatchery, no longer requiring a Lair to be built.


Opening Cinematic:
http://www.youtube.com/watch?v=MVbeoSPqRs4

Social Features:
http://www.youtube.com/watch?v=JwS5t2SLsDo

Bonus Footage:
http://www.youtube.com/watch?v=cLZNJ1Bl2jo

Ways to Play:
http://www.youtube.com/watch?v=ffLwJuj8ZbI

eSports and Multiplayer:
http://www.youtube.com/watch?v=Zn3-O4jYO7g

Vengeance:
http://www.youtube.com/watch?v=vCsGTP3-Jlw
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Unread postby icycalm » 05 Jul 2017 14:41

http://www.neogaf.com/forum/showthread. ... t242626473

Mousnis wrote:The campaigns are not as good as the OG Starcraft and Brood War.

99% of the time there is some kind of time limit or forced scripted events that force you into completing the objectives or else you simply fail them. The missions never let you play at your own pace so you don't have time to build or expand your bases and your defenses or even your units in general, like the originals did. And it's extra bad with the Zerg campaign as there are multiple evolution trees you can try with several different units but you never have enough time to try them and experiment.

It was pretty tiresome for me so i skipped the third expansion with the Protoss completely.

Oh and another thing that i found ridiculously bad was that in the very few missions that did let you play on your own pace, the CPU opponent never tried to replace his destroyed buildings or units. Even on the harder difficulties.


Looks like it merely magnified the original's faults.
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