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[PC] [MAC] Heroes of the Storm

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[PC] [MAC] Heroes of the Storm

Unread postby Qpo » 12 Nov 2013 19:29

http://www.heroesofthestorm.com/

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http://www.heroesofthestorm.com/en-us/game

LET THE BATTLE BEGIN!
Heroes of the Storm™ is a raucous online team brawler starring your favorite Blizzard characters. Build and customize heroes from across every Blizzard universe to suit your play style. Team up with your friends and engage in fast-paced mayhem across varied battlegrounds that impact strategy and change the way you play the game.

BLIZZARD HEROES IN A NEW LIGHT
Heroes represents more than 20 years of Blizzard gaming history, settings, and iconic characters, all mashed up into an epic, off-the-wall team brawler. Fight out classic showdowns such as Tyrael vs. Diablo and Arthas vs. Uther, or settle those late-night debates you've had about who's the stronger leader—Raynor or Thrall? Could Zeratul take down Illidan in a fight? Who's more badass . . . Kerrigan or the Demon Hunter from Diablo III? The combinations of Blizzard heroes and universes are endless.

WHAT'S YOUR TYPE?
Each hero offers different strengths and weaknesses depending on their role.

ASSASSIN
Assassins like Kerrigan deal tremendous damage and can pick off unsuspecting enemies, but must choose their battles carefully, as they can dish more than they can take.

WARRIOR
Warriors such as Diablo can dive right into a melee, soaking up damage and dealing it back.

SUPPORT
Support heroes like Malfurion can swing the tide of battle, assisting with healing, buffs, or other abilities to manipulate the battle in the favor of allies.

SPECIALIST
Other types include the siege and commander heroes, which are more specialized roles that bring different strengths as you build a team.

YOUR HERO, YOUR WAY
Heroes of the Storm offers plenty of ways to customize how your hero fights and looks. You'll choose from an array of unique masteries, heroic abilities, and combat styles that can fundamentally change the way each hero does battle. Skins round out the appearance of your hero, while mounts get you around the battleground in speed and in style. Is that Raynor riding a rainbow pony?

A FRESH TAKE ON THE TEAM BRAWLER
Heroes of the Storm concentrates the intense battles and back-and-forth gameplay of online brawlers into fun, quick, action-packed matches. Though you can knock out a few games pretty rapidly, you may find yourself constantly wanting to jump into "just one more" game.

THERE'S NO 'I' IN TEAM
Heroes features approachable team-based play without sacrificing depth or variety. Whether it's joining with allies in a group fight, or working together to overcome each battleground's unique challenges, you're rewarded for playing as a team. And the hero roles run the gamut from stone-cold death-dealers, to town-razing specialists, to pure healers—each capable of making distinct, valuable contributions to their team's war effort. The game even includes some very specialized heroes, like Abathur, who offsets his lack of head-to-head impact with special abilities that affect the entire battleground.

BATTLEGROUNDS THAT SHAPE GAMEPLAY
Heroes of the Storm has a number of unique battlegrounds, each of which is characterized by a core, legendary event that shapes the strategy for the entire match. One battleground features a ghostly pirate ship, whose captain will accept payment of gold doubloons in order to train his ship's cannons on enemy positions. Another battleground includes an underground level, where bones must be collected to summon a fearsome golem to attack your enemies aboveground.

TOWNS, NOT JUST TOWERS
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Friendly and enemy towns dot the pathways between each base, and each town includes structures such as gates to prevent enemy movement and healing fountains for health and mana regeneration, in addition to a protective guard tower. Capturable watchtowers also mark important positions on many battlegrounds, offering vision on key areas.

THE NATIVES ARE RESTLESS
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Unique mercenary camps are also sprinkled throughout the battlegrounds; subdue the mercenaries there and they'll fight on your side and push toward the enemy base. Even the endless waves of minions that fight for each side can vary in abilities from match to match. Some minion groups include standard melee and ranged attackers, while other groups include healers and other surprises.


Cinematic Trailer: http://www.youtube.com/watch?v=0ecv0bT9DEo
Sneak Peek Footage: http://www.youtube.com/watch?v=f_fAkO3WOSY
Developer Interview: http://www.youtube.com/watch?v=EnhI_JotfcY
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Qpo
 
Joined: 16 May 2010 23:07
Location: Sweden

Unread postby Qpo » 12 Nov 2013 19:47

Recap of the Heroes of the Storm panel at Blizzcon 2013: http://us.battle.net/blizzcon/en/blog/11589056

20 Minute Games

- Waiting 30 to 45 minutes for your friend to finish a game can make it tough to play together.
- Game lengths of around 15 - 20 minutes hit the pacing we’re after.
- Sticking to this timeframe helps the design keep the excitement rolling all game long.


Team Levels

- With team levels, players will always be working together as a group for the common good.
- This allows players to take map objectives or venture out on their own without worrying about lost time on the front lines.
- Support and Specialist heroes benefit from team levels with more opportunities to contribute to the team.


Mounts

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Mounts can be used to increase your hero’s movement speed and while they add cosmetic customization to Heroes of the Storm, they also add a lot to gameplay. Players can access their mounts at level one, and they increase in speed over the course of a game.

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Further still, mounts allow players to quickly traverse the Battle Ground and offer teams a method to quickly gather together as they ride into combat.


There's some more stuff in there too, e.g. info on a couple of heroes and some of their abilities.
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Qpo
 
Joined: 16 May 2010 23:07
Location: Sweden

Unread postby icycalm » 13 Nov 2013 01:02

Why not make the games 3-minutes long? Then you'll barely have to wait for a few seconds if you lose. Better yet, make them 0 minutes, and then you won't even have to go into the trouble of playing. You'll be able to just give your money to Blizzard, and they'll take care of everything to ensure that "the excitement keeps rolling all game long", which will be very easy to do since there won't be a game in the first place.
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Joined: 28 Mar 2006 00:08


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