by icycalm » 18 Sep 2017 04:34
-No player has the authority to tell any other player how to play the game via the in-game chat. You can give politely worded ADVICE to other players to "kill their dox" (better yet: to use them), or to avoid planet-patrolling stuff, etc., but ordering them to do so is obnoxious and annoying, and won't be tolerated. If a team has fought hard to gain an advantage, and they feel that using dox or planet-patrolling in order to maintain that advantage is crucial, then they are welcome to do it, and whoever cannot tolerate the resulting lag is free to disconnect and hand over his commander/units to his teammates who don't have the same problem. If an entire team has this problem, they are welcome to delete their commanders, which is the surest and fastest and most honorable way to "save the sim" or whatever. If you want to be the Lord and Savior of the sim, do like Jesus and sacrifice yourselves instead of ordering others to sacrifice themselves for your convenience. Of course if a team purposefully floods the game with T1 spam for no tactical reason, or even worse, in order to shit up our game, they will not be invited back into future events, so please don't do that.
-Related to the above, the casters have no authority to order the players to do anything. They can suggest whatever they want (though they should be careful with that, because giving advice of tactical or strategic value to the players is forbidden), but the players are free to ignore them. The only one with the authority to tell people to do anything in a game is me.
-No one has the authority to pause or unpause the game except me. When someone disconnects, our default action is to wait for them, except if the player's teammates urge us to continue, in which case I will unpause the game. Otherwise we wait until the player has reconnected or his teammates tell us that he cannot reconnect or has chosen not to. If in the future we reach huge player numbers of perhaps 40+ or 50+ players, to the point where someone is disconnected all the time, and waiting for everyone would mean that we'd never get to play, then perhaps I will change this rule and we'll start ignoring disconnects and never waiting for anyone, but for the time being, with games under 30 players, we can afford to wait for everyone, so that is what we'll do.
