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[PC] Ruin (CANCELLED)

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[PC] Ruin (CANCELLED)

Unread postby Yurian » 02 Dec 2017 04:24

https://ruin.facepunch.com/

https://ruin.facepunch.com/f/gd26/otil/ ... al-info/1/

Tlean wrote:Ruin , previously names Moss is a medieval sword & sorcery fantasy game, built using the systems we developed for Rust.


Tlean wrote:What is different compared to Rust?
Ruin is set on a fantasy-medieval time where players not only need to survive and fight other players but also many types of magical creatures. No magic system is confirmed at the moment


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Yurian
 
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Unread postby icycalm » 02 Dec 2017 04:36

Damn, that came out of nowhere.

Day 1.
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Unread postby icycalm » 02 Dec 2017 06:54

Added to Most Wanted section.

I wrote:Facepunch announces fantasy-themed Rust. About time they showed the ARK folk how it's done.
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Unread postby Yurian » 10 Dec 2017 09:06

A short clip from the game, lots of new screenshots and some more info:
https://www.youtube.com/watch?v=_3OmLcyaocI
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Unread postby icycalm » 11 Dec 2017 20:22

In the video, it says there will be a hardcoded guild system. I hope it will be added to Rust too.
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Unread postby icycalm » 02 Sep 2018 10:11

This has now been cancelled. From the official site linked in the OP:

Facepunch wrote:Post Mortum

While the idea of a medieval version of Rust with fantasy game elements was appealing, Ruin never really managed to escape Rust's shadow enough to define its own gameplay.

Ruin had elements that were mostly identical to Rust (crafting, looting, harvesting), and the features that set it apart from Rust were problematic. The huge hand crafted world would have needed constant expanding and updating to keep players interested. The missions would get repetative and boring unless we constantly added new ones. That isn't something we've got the bandwidth or stamina for.

It's also easy to see that the game would fall into a lot of the same development pitfalls as Rust. Server DDOSing, cheating, hostile & toxic community - why would we want two of those?
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