http://far-cry.ubi.com/far-cry-3/en-US/
Here is a trailer: http://www.youtube.com/watch?v=HCsNmsnoyEQ
Here is the same video of the game but with a developer talking over it: http://www.youtube.com/watch?v=yuseKGafCvo
Moderator: JC Denton
by Some guy » 17 Jun 2011 16:52
by icycalm » 16 Feb 2012 21:41
by Worm » 16 Feb 2012 21:59
by Worm » 19 Mar 2012 01:16
This GDC talk (Friday March the 9th, 2012), details the approximation of dynamic global illumination used in FarCry 3.
by Worm » 21 May 2012 16:18
by icycalm » 13 Sep 2012 00:37
by icycalm » 01 Dec 2012 23:43
by icycalm » 11 Dec 2012 09:08
by icycalm » 23 Dec 2012 23:25
justjustin wrote:I actually like how practically everyone tries to kill you in Far Cry 2, and I couldn't care less if it makes any "real" sense. The more enemies the better, so it feels like a real struggle to get from point A to B, and there are a lot more opportunities for fun things to happen. In that way, the game feels much more immersive than Far Cry 3. I don't equate immersion with realism in the least. I equate immersion with how well the game keeps my attention no matter what it does. So what if everyone in the world magically knows I'm the enemy? We've experienced this sort of thing for as long as videogames have been around.
In Far Cry 3 I'd just teleport to a nearby liberated outpost, drive 2 minutes and start the mission. Wow, talk about boring. The story missions is where most of the fun was in Far Cry 3. In Far Cry 2, 80 percent of my time is spent getting from point A to B, blowing up multiple outposts with well placed grenades and explosive chain reactions, getting into close calls and having my buddy rescue me when I'm in a jam, shooting a guy in the head a millisecond before he runs me over with his car, running for my life trying to find cover behind a rock to patch myself up, sneaking around slicing guys with my machete-- you get the idea. By the time I'm at the target I have one syringe left and I'm nearly out of ammo. I'm carefully picking off guys and scrounging for ammo using a worn out AK. And when I'm done I still have to find my way back and clear guys out of an outpost to save my progress and rest. Now that's fun for me.
I'm surprised when people say Far Cry 2's world is empty and boring because there's so much more going on at any given time than in Far Cry 3. There's more danger, and more reason to weigh your options regarding the best way to survive a situation. Far Cry 3 has oodles of sidequest things to do like hunt animals, do the Rakyat challenges, race, play poker, throw knives at a target, search for trinkets, liberate outposts, climb radio towers, etc. But all of these are "safe" options that give me barely anything to think about when doing them. For me it's mind-numbing to do all that stuff because it's so infuriatingly simple and boring. I tried each thing a couple times and just shrugged my shoulders afterwards. I only did hunts to get upgrades.
I'm playing these games back-to-back and I'm glad I played Far Cry 3 first, because 2 outclasses it easily.