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[AC] [360] Dodonpachi Saidaioujou

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[AC] [360] Dodonpachi Saidaioujou

Unread postby Tain » 30 Jan 2012 21:32

http://www.cave.co.jp/news/sdoj120131/

http://www.cave-stg.com/?p=1829

EOJ wrote:Cave has confirmed this is their new arcade shooter. It is a vertical shooter. It will be on location test in Hey Arcade in Akihabara, Japan, from February 3-5.

The game will feature a new “Dress System” but retain the chaining from previous games. They also state it will be more “stylish” and “cool” than previous DDPs. It will have music by Namiki Manabu and is due out in Spring 2012.


Very curious to see what this will look like and what hardware it will run on.
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Unread postby Tain » 03 Feb 2012 16:19

Some location test footage taken by rancor: http://www.youtube.com/watch?v=fl5RnmQAkGA

It looks to be running on Cave's SH3 hardware again.

Some translated 2ch impressions: http://www.cave-stg.com/?p=1839

EOJ wrote:-Feels like a mix of Daioujou and Daifukkatsu Black Label. No Reddo gauge, though.
-Dress system is linked with the shot selection (it changes the clothes of your pilot). Shot=military garb, Laser=everyday cloths, Expert=Swimsuit/bikini
-Combo gauge appears to be like Daifukkatsu BL – it doesn’t cut, just slowly reduces when you break your chain.
-Three button system (shot, bomb, laser).
-Autobomb on/off. With it off, it’s like Daioujou’s system. With it on, one autobomb takes all your bomb stock, and bombs don’t replenish.
-No shot power up items, you start full charged up like in Daifukkatsu.
-Daioujou-type hyper rank
-Expert mode is much harder (like Strong style in Daifukkatsu BL).
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Unread postby Tain » 01 Feb 2013 22:05

Official site of the 360 port: http://www.cave.co.jp/gameonline/Xbox360/saidaioujou/
Famitsu article from late 2012: http://www.famitsu.com/news/201211/08023600.html
English notes: http://www.neogaf.com/forum/showpost.ph ... count=4677

- arrange mode is programmed by Ikeda, Ichimura and Yagawa (wow!), it'll be totally different from previous arrange modes and will be focused on story, with voice acting by Aya Hirano
- it will feature a new elemental doll, Saya (http://www.senpaigamer.com/sites/def...daioujou-2.jpg)
- vertical scrolling, but 16:9 aspect ratio, like Jamestown and Gigawing
- supports coop multiplayer up to 3 players (not specificed if online or offline), there's only one score counter shared between players (great idea!)
- there will be an anime intro, sung by Aya Hirano
- Yagawa is in charge of the port (in previous games he only did arrange modes)
- it'll be their last game for 360
- they're working toghether with Microsoft (paving the way for more exclusive games on the nextbox?)
- there will be a big announcement on March 2013 (can't wait!!!! :3 )


It was also recently announced via the official site that the port will be released May 30th. No pictures of the high resolution modes yet, unfortunately.
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Unread postby Ryusenshi » 02 Feb 2013 22:13

First pictures of the HD mode, with corresponding images of the Arcade mode for comparison. Unfortunately not full screen.

http://www.cave.co.jp/gameonline/Xbox360/saidaioujou/hdmode/

Image Image Image Image
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Unread postby Turnus » 12 May 2013 06:36

http://www.neogaf.com/forum/showpost.ph ... count=5219
adversesolutions wrote:Dodonpachi Saidaioujou is region-free!
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Unread postby icycalm » 15 Jun 2013 19:11

Since AK rekindled my interest in Cave, I looked up a video of this and watched the first and a half stages:

https://www.youtube.com/watch?v=Vpq0T8QqgIg

Looks cool. If Cave has to end, I guess it's fitting to do so with a Donpachi game. And if this one's scoring system is the most convoluted of the lot (I am just saying, I have no idea), that would be fitting too. Either way, I have a lot of catching up to do before I can step up to this. I am still not by any means through even with DOJ lol.
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