http://culture.vg/reviews/videogame-art ... 86-ac.html
Excellent, extremely enlightening review. Thank you.
Moderator: JC Denton
by zinger » 28 Oct 2013 11:02
by icycalm » 05 Nov 2013 19:19
by icycalm » 06 Nov 2013 06:45
Skykid wrote:My only issue with belt scrollers (because I love 'em!) is that in terms of game design it's one of the only classic genres with a clear ceiling in terms of design possibility - which I think is the contributing factor in why they died first. FTG's and STG's, and even platform games, can be redesigned to play differently enough with a little invention, whereas belt scrollers are limited in where you can take them. D&D and Denjin Makai probably squeezed as much as they could out of the genre, but the blueprint can never really elevate itself into an markedly different experience.
by icycalm » 28 Nov 2013 17:17
Skykid wrote:Game does indeed rule. I'm really happy for Vanillaware that they managed to reinvent a genre that I honestly felt couldn't be expanded on any further. Applause Kamitani, more please!
Skykid wrote:Kamitani struck gold this time: where he's previously struggled to make a modern 2D game with genuine longevity, the structure of Dragon's Crown finally finds a way to make it work.
by icycalm » 16 Jan 2014 23:04
by icycalm » 16 Jan 2014 23:13