default header

Games

[SW] Super Mario Odyssey

Moderator: JC Denton

[SW] Super Mario Odyssey

Unread postby SriK » 13 Jan 2017 07:28

Reveal trailer: https://www.youtube.com/watch?v=kGjSDfMfKSs

http://gematsu.com/2017/01/super-mario- ... ced-switch

Sal Romano wrote:
Mario-Odyssey-Ann-Init.jpg
Mario-Odyssey-Ann-Init.jpg (67.35 KiB) Viewed 12281 times


Nintendo has announced Super Mario Odyssey for Switch. It will launch in holiday 2017.

Here’s an overview, via Nintendo:

"This is the first sandbox game that allows Mario to fully explore his world since Super Mario 64 on Nintendo 64 and Super Mario Sunshine on Nintendo GameCube. Mario jumps out of the Mushroom Kingdom and embarks on a journey through mysterious new places and new experiences, such as sailing between worlds aboard an airship and the ability to throw Mario’s cap. Super Mario Odyssey is scheduled to launch during the 2017 holiday season."
User avatar
SriK
 
Joined: 05 Nov 2011 15:12

Unread postby icycalm » 16 Nov 2017 04:35

http://forums.gamengai.com/viewtopic.php?p=28939#p28939

EOJ wrote:I recently played through Mario Odyssey. It was pretty fun, but as soon as I was done with it I put it up for sale. Something about it just felt a bit hollow. I think it's the crazy amount of moons (800 or so, I think), most of which are more of a drag than fun to discover. I got about 275 and called it a day.

I prefer the days of having fewer hidden items, thus making their discovery more significant and enjoyable. I don't have the time or interest to play through bloated collectathons comprehensively.

Zelda BOTW also suffered from this, but to a lesser degree (excluding the Korok seeds). Also, it felt more appropriate in a game like BOTW, but maybe that's just me. Among the two BOTW was the much better game, and the one I still own and enjoy turning on every once in awhile just to marvel at its world.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby Saf » 22 Nov 2017 15:04

I dusted off the Switch and gave this a spin. It's fun if you're a little kid or I guess have ADD. The game's monster copy mechanic gives you a variety of abilities but they're all surface level, barely explored before they give you some new thing or place to play around. The amount of moons in the game is absurd (you only need about 120 to finish the game). It feels equivalent to having achievements pop up every five seconds just for walking to the next section of the level (indeed, many moons are sitting plainly in sight).

Platforming and exploring is easy as sin and dying merely takes ten coins from you and sends you back a few seconds (the coins can even be picked back up). In terms of the weird and jarring aesthetic and level variety it almost feels like one of those PC games that people load with a million random mods (GTA, Skyrim and the like). The Galaxy games had a nicer, more consistent look. I wasn't expecting a whole lot anyways but Zelda turned out to be a huge surprise, this is more or less what you'd expect.
Image
User avatar
Saf
 
Joined: 27 Dec 2010 07:58
Location: Australia


Unread postby Saf » 22 Nov 2017 15:22

Based on my couple of hours I'd give it 3/5, and that's being generous. Some of the little surprises and discoveries are nice. That's about what I'd have given the Galaxy games as well I think.
Image
User avatar
Saf
 
Joined: 27 Dec 2010 07:58
Location: Australia


Unread postby icycalm » 25 Nov 2017 02:41

Review: http://culture.vg/reviews/in-depth/supe ... 17-sw.html

It's made up of the dude's review on NeoGAF, a commenter's post below it, and EOJ's and Saf's comments, plus a little tidbit from me at the end. Nevertheless, it paints a pretty consistent picture: that of another mediocre game I don't have to play. Enjoy.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands



Return to Games

cron