I meant to post this on December 31, but got sidetracked, and then forgot about it. Then Rory reminded me about it with his invisible wall GOTY post, so I am doing it now.
I was planning to make a big deal out of how 2024 is the first year for decades in which I played all three
Insomnia Game of the Year and runner-up winners. And I even played them DURING the year. Of course, that's because I made two of them, but still. The point stands. A new era dawns on
Insomnia, one in which we're super up-to-date with what's happening in the industry, because we ARE the industry now.
A 4X whose major events are SRPG levels.
An SRPG whose levels are connected by a 4X.
People don't even understand these concepts when they hear of them. Programmers especially assume the thousand-yard programmer stare: they can't understand a word that you're explaining to them, and if you hooked them up to a screen you'd get an "Abort, Retry, Fail?" prompt. These concepts are simply above their intelligence grade, as is all of art, really.

But this is the reality that gaming faced in 2024: a complete bifurcation of the artform. It's not just that high-IQ and low-IQ play different games. It's that the two groups don't even know anymore what the other group is playing. I had never even heard of "Balatro" before the invisible wall awards, and was vaguely even aware that a new Astro Bot was being made. Meanwhile, the 100 IQ crowd doesn't even know the GENRES we're playing, let alone the particular games (FP4X? Metaverse? Wot? They still don't even know what roleplaying means lmao.) Similarly, it's hilarious how Astro Bot is a 3D platformer which in itself is a BAD GENRE, all the way back to
Super Mario 64. They not only picked an inferior game. They picked an INFERIOR GENRE, EVEN AMONG INVISIBLE WALL GENRES. Not to speak of "Balatro" lol which isn't even really a videogame! (Unless you think poker is, in which case you don't even have 100 IQ, more like 90.)
Couldn't they have just pumped out an expansion pack for
Baldur's Gate III, just so as to have something half-decent to crown GOTY?
Ah, but you don't understand how lazy programmers are, if you're still asking such questions. The expansion will come, but you'll be half a decade older by then. Perhaps you'll even be dead. Or the programmers might be. In which case a new generation of programmers will arise to deliver the expansion to an essentially 30-year-old game.
Meanwhile Cult Games Redmond is now delivering FOUR campaigns per year, every year, without fail lol. By the time the programmers have released the
BG3 expansion, we'll have pumped out a good couple dozen campaigns lol.
I won't speak more of
Master of Heroes and
Master of Combat in this update, the GOTY winner and first runner-up, respectively. I have full VGART essays of them coming, I am only waiting for the screenshots for them. I need the screenshots because they'll save me thousands of words. These screenshots are so revolutionary, I could get away with just posting them as reviews.
And then of course there's
Star Citizen, specifically its
Alpha 4.0 version, which launched just days before the end of the year, and easily won second runner-up. You'd think the 100 IQ crowd would have at least heard of THIS game, but no mention of it whatsoever was made during the invisible wall awards, probably because... it lacks invisible walls, and the 100 IQ brain therefore can't parse it. And of course everyone is aware of my VGART essay on
Star Citizen which is on the verge of becoming a whole book about it, and which I will continue expanding this year and beyond until it is, indeed, a book. Certainly the first action metaverse deserves a book written about it, just as my roleplaying metaverse deserves one, and is getting it in the form of the
Ultimate Edition book.
So, expect my
MoH and
MoC VGART essays as soon as I have the screenshots for them (a month at most), and then all eyes turn to my
Kingslayer project which launches much sooner than you'd think, and which will undoubtedly be crowned 2025 Game of the Year.