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"Griefing"

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"Griefing"

Unread postby icycalm » 20 Jul 2021 20:35

https://steamcommunity.com/app/454120/d ... 336169221/

icycalm wrote:It's a war game. People are supposed to fight. Griefing is just a stupid word for war. All of war is about grief. Grow up.


icycalm wrote:P.S. Every measure taken to counter "griefing" reduces the interactivity and thus the immersion of the world. Ultimately you could turn the game into an MMORPG and have zero griefing, but then you would have killed the game. The solution is NOT to devise complex ways to counter "griefing", the solution is TO STOP GRIEFING YOUR CUSTOMERS BY ASSUMING THAT THEY HAVE NO LIVES. Allow your players to do ANYTHING, but only on a few specific hours on the weekend. THAT'S how you make the ultimate game.


https://steamcommunity.com/app/454120/d ... 2337292036

icycalm wrote:I think anyone who complains about war in a war game should be attacked by all the other players in the game. All the other players should drop what they are doing and immediately attack that player.


https://steamcommunity.com/app/454120/d ... 2338653151

Eliphaser wrote:the thing is this is not a war game
it's a building MMO game with logistics, trading, engineering, mining, assembling, exploration, and the option for combat
the game not having PvE doesn't mean it's just a PvP game as was pointed above
PvP being an option DOES NOT make a game a PvP game, regardless of if it has PvE or not


https://steamcommunity.com/app/454120/d ... 2338887897

icycalm wrote:Full loot PVP is war. That is literally the definition of war.


https://steamcommunity.com/app/454120/d ... 2338905136

icycalm wrote:Also, if you can't compose a proper paragraph, maybe you shouldn't be discussing philosophical and semantic definitions? Maybe take remedial English lessons instead?
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Re: "Griefing"

Unread postby icycalm » 07 Apr 2022 01:22

Interesting chat. The second guy, especially. He might have figured out something about full-loot survival-builders and FP4Xes that I hadn't considered.

I am mentioned in the thread, that's how I came across it.

https://arch.b4k.co/vm/thread/571257/#572968

Anonymous wrote:>>572888
the brand of pvp player mmos foster are different from other genres and competitive is the wrong term, its more efficient to just call them griefers


https://arch.b4k.co/vm/thread/571257/#573143

Anonymous wrote:>>572968
I don't think griefing is the right term for allowing a degree of adversarial play in the game.

Griefing in my vocabulary is full on trying to make other people stop playing the game by intentionally making it so they can't have fun. That's not the same as killing someone and stealing their loot once, it's doing it over and over and over when they clearly have no chance of getting back on their feet. The giant problem with PvP enabled games is that griefing is the only way to actually win a war with someone, because killing them doesn't get rid of them, only making them stop playing the game does.

So there is a direct line between allowing people to mess with each other and people actively trying to shrink the community. That's the main reason why PvP based MMORPGs usually don't last very long.


https://arch.b4k.co/vm/thread/571257/#573147

Anonymous wrote:>>573143
Yep, there is a clear difference.

CCP for example allows people to scam, cheat, rob, and backstab eachother, as long as its IN GAME

Once that shit rolls over to IRL threats, they will permaban and blacklist the player entirely
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icycalm
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Location: Tenerife, Canary Islands

Re: "Griefing"

Unread postby icycalm » 07 Apr 2022 01:28

In other words, in a game with infinite respawns, "griefing" someone might be the only way to truly kill them.

Genius way to put it, really.

The problem then, which the guy fails to see, is not "griefing" but the INFINITE RESPAWNS. Trash those, and there's no need for "griefing".
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands


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