Official site:
https://rimworldgame.comInsomnia review (5/5):
https://culture.vg/reviews/in-depth/rim ... 13-pc.html10/10 "Overwhelmingly Positive" rating on Steam, which is the same as
Factorio's, and with about the same number of reviews (130,000).
It's time to try this, especially after learning that it has modded co-op for large groups. We can take a break from our
Factorio Space Exploration run and try a run of this, then switch back and forth if we like it enough.
I am looking at starting this Saturday at 10 PM. However, there's quite a bit of stuff to figure out before we play, above all how to use the co-op mod and how to set all the settings and such, and I won't have time to do this before Saturday. If someone can volunteer to figure all this out, and that someone is also available for 10 PM, AND I get at least a couple of players, then we're playing this Saturday. Otherwise we're starting next week.
Either way, post in this thread if you're interested in playing, and also whether you are free for Saturday 10 PM. I suspect that you'll be able to jump in and out as in
Factorio, so you shouldn't need to be present for all sessions, but I can't confirm if it works this way until we've figured out the mod.
Also, for those of you who are videogame scholars, like me, you might want to try
Dwarf Fortress first, if you haven't done so already, as this is its main successor, as I understand it.
DF is now available on Steam with graphics, so there has never been a better time to try it. I will be posting my review of it soon.
Whoever figures out how the mod and settings work should tell us if we can enable all the expansions simultaneously, in which case we should buy them, there are quite a few:
https://store.steampowered.com/bundle/2 ... expansionsAnd it sounds like they unlock a ton of awesome mechanics:
The co-op mod is here, and apparently it's compatible with all the expansions:
https://steamcommunity.com/sharedfiles/ ... 2606448745There's no limit to the number of players, but the creators recommend 8 max. This shouldn't pose serious problems for us. Our
Factorio game has 10 players, but we've only had 9 simultaneously a couple of times; the rest of the time we've had 5-8. So even if we get similar or greater numbers for
RimWorld, it'll be rare to get more than 8 in a session, and in that case we'll have two options:
1. Just play with more than 8.
2. Get everyone to roll 1d100 and exclude whoever rolls the lowest. Then in the next session we get more than 8, repeat the roll but the guy(s) who didn't play last time don't roll now and are automatically in.
I doubt we'll get as many players for
RimWorld as for
Factorio anyway, since it's a new game for us, it's not cheap, and none of us have it. But even if we do, it won't be a problem, so even if you see lots of people signing up, don't worry about it and join us if you're interested: the more the merrier, as always. "Worst" case scenario we can always just form two separate teams.
So let me know who's in! And above all, let me know if you can help with the setup so we can play this Saturday. If we don't play this Saturday, I'll try to get a
Ready or Not game going, and if that doesn't work out either, it's
Factorio again.