by icycalm » 03 Apr 2017 09:31
I think Montagne the huge shield guy and Rook the armor-giving guy are the two most basic and essential operators/abilities to have in every round. When you are attacking, you need a guy with a huge shield to go first through that door you just blew up, and when you are defending you need a guy to carry and distribute vests to everyone. And that's why I chose those two as my main peeps. And when I am not playing, you should divide these operators among whoever is playing. Correct me if I am wrong, because I am not familiar with most operators, but from what I have seen so far these two seem to me the most essential ones.
Of course this goes for full teams; if you are playing with randoms there are too many variables to take into account (chief among them how many Cult members there are in the team), so in those cases you just do the best you can under the circumstances. And I think all of our tactics will be developed with a full team in mind, because nothing else seems practical to me. I would even propose that, once we unlock Ranked mode, we only play it with a full team. It will give us one extra incentive to pursue playing with a full team, and make those sessions especially exciting and memorable. Can't wait until we unlock it! (So if you are a newb, play as much as you can, even solo, to catch up! Remember: it's unlocked at level 20, and recoil is already almost three quarters of the way there!)
I am interested to hear which other operators, beyond Montagne/Rook, you think are essential to have in every round, and why. It would be useful to develop a little tier list, assign the top tier guys to at least a couple of people to fully figure out, and then let the more adventurous players experiment with the specialized tier operators who are only useful under certain circumstances.
At the same time, people should also feel free to pick operators outside of their main picks from time to time, for a change, or to experiment, etc.