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PC Menyr

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PC Menyr

Unread postby icycalm » 12 Aug 2022 02:44

Menyr: Next-gen next-level VTT
https://www.patreon.com/posts/70345040

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icycalm wrote:Menyr is THE DARK SOULS OF VTTS!!!


Also something I didn't mention in the article, straight from the developers: https://www.youtube.com/watch?v=_xrl1q- ... dQA6pcN3Gv

Menyr wrote:VR is coming a little after release
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Re: PC Menyr

Unread postby icycalm » 23 Aug 2022 19:49

2023 GOTY RIGHT HERE
https://www.patreon.com/posts/70907765

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icycalm wrote:Just watch this friggin' video, future of gaming right there. Don't say icycalm didn't warn you years in advance.
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Re: PC Menyr

Unread postby icycalm » 23 Aug 2022 20:51

Immersive Storytelling
https://www.youtube.com/watch?v=MJsiP9Z0B90

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New video that's crazier than anything else I've posted.

Note the bases can be removed entirely, and you can walk around normally. In some of the videos, that's how they show it.
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Re: PC Menyr

Unread postby icycalm » 23 Aug 2022 21:08

Weather Control - sneak peek
https://www.youtube.com/watch?v=jMmSzuL2wW4

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The rain, snow, and time of day are cool, but what really blew me away is the wind. Watch how the trees bend, dust is kicked up, leaves flying everywhere. You don't get this stuff even in most traditional videogames, only in a handful of huge-budget games.

Note also no bases anywhere, just smoothly animated normal videogame models.
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Re: PC Menyr

Unread postby icycalm » 29 Aug 2022 06:36

https://twitter.com/MenyrNetwork/status ... 7790508033

Menyr @MenyrNetwork wrote:System requirements so far is a 1080Ti or higher


lolwhat
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MOST WANTED: Menyr (provisional 2023 GOTY)

Unread postby icycalm » 31 Aug 2022 03:28

MOST WANTED: Menyr (provisional 2023 GOTY)
https://www.patreon.com/posts/71274710

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icycalm wrote:The Menyr Kickstarter is live, and I pledged at the €49 level, my first crowdfunding pledge ever.
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Re: PC Menyr

Unread postby icycalm » 04 Sep 2022 19:49

https://www.kickstarter.com/projects/no ... r/comments

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Nothing much to see here, just icycalm starting a war, as on any given day.
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Re: PC Menyr

Unread postby icycalm » 06 Sep 2022 19:34

The KS is doing good, but...

https://www.kickstarter.com/projects/no ... Q1Mg%3D%3D

icycalm wrote:I am worried about the program being free. This means that, once the KS is over, you won't have a way of raising funds until the marketplace is live. I hope you've thought this through...
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Re: PC Menyr

Unread postby icycalm » 15 Sep 2022 15:47

https://www.kickstarter.com/projects/no ... kyMQ%3D%3D

NOG Studio wrote:The GM has full control over his world, including the NPCs. At any given time you can take control of an NPC that you have drag & droped into the map. If you use the function, you can even talk as the character and your players will hear the sound with it's location, thanks to spatialized sound.


They're saying all the right things. GMed Cyberpunk 2077 isn't far away. And the market is responding well so far, as they've reached €156k now. That said, the TaleSpire KS reached €350k, so they have a ways to go to catch up. They still have 17 days though, and the word is getting out. They might well get there.

Three new trailers are out, and they're incredible. The level of fidelity is easily near the level of LiF, Atlas, and Rust, and it will surely rise with cutting-edge assets. It's Unreal 5 after all.

Material technology
https://www.youtube.com/watch?v=RbMWCOrZx08

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House Generator
https://www.youtube.com/watch?v=h274V_wFdjY

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In-game Gameplay
https://www.youtube.com/watch?v=cLQ_0-81ax4

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Watching these videos makes me miss Pathfinder terribly. We'll get back on that horse soon, guys, and with a ton of new bells and whistles.
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Re: PC Menyr

Unread postby icycalm » 21 Sep 2022 09:47

Menyr Lets You Build A Whole Damn World For Your RPG Campaigns
https://kotaku.com/ttrpg-rpg-d-d-dungeo ... 1849555946

Kotaku linked Menyr and their KS jumped to nearly a quarter of a million. They never mentioned TaleSpire because it's isometric, not really animated, etc.
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Re: PC Menyr

Unread postby icycalm » 21 Sep 2022 12:39

Village Generator
https://www.youtube.com/watch?v=nhahIZv0S58

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Hotdamn. And this is all garbage procgen alpha.
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Re: PC Menyr

Unread postby icycalm » 22 Sep 2022 18:11

Guild Artillerist | Beneos Animated D&D Tokens
https://www.youtube.com/watch?v=QOBIr9gJC1s

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New model by Beneos. Check out how high-quality it is. I think it is comparable to what's seen in Baldur's Gate III. That's the kind of quality we can expect to see in Menyr. Whole armies of them, and moving in real-time, at least during exploration phase.

If some AI can be added to the program, it could have massive ramifications for real-time tactics as well. So far I have been talking about a revolution in TURN-BASED tactics with TaleSpire, but Menyr has the potential to upend real-time tactics as well.

Which reminds me of Robomoo by the way lol. He is working on a Tiny Metal clone right now, and I told him that he doesn't even know the good tactics games, so how can he expect to make a good one? Because Tiny Metal isn't good. It sure looks good, but it isn't good. The best tactics game is... Pathfinder. So if he wanted to make a good one, he'd have to make a new RPG system. That's why I am not making a tactics game: we already have the best, and I can't make a better one, so there's no use trying. It's a waste of time. What I am doing instead is inserting the best tactics system into the best MMORPG and overworld system, which is my Ultimate Edition and Battlegrounds. And what Menyr can potentially bring to this table besides first-person and high-fidelity graphics is REAL-TIME play, specifically real-time exploration and, hopefully some day with some AI added, real-time tactics.

Real-time action a la Cyberpunk 2077, on the other hand, is coming too, but probably not with Menyr.
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Re: PC Menyr

Unread postby icycalm » 03 Nov 2022 23:48

The Crusader | Beneos Tokens Animated Dnd Tokens
https://www.youtube.com/watch?v=B1oOwbMlrDo

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Sharakhul, The Flayed Dragon | Beneos Animated Dnd Tokens
https://www.youtube.com/watch?v=dYtsdNRp5L8

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Beneos has been knocking it out of the park lately with more and more Baldur's Gate 3-level models for Foundry. This is the level of detail we'll be playing with in Menyr within the next two years. Note that both Menyr and Beneos use Unreal Engine, so it'll be a cinch to transfer his work to the Menyr marketplace, which is supposed to hit as early as March. But I expect it will take at least a year beyond that until there's enough material available to run a full campaign. So maybe two years overall, is a safe bet; plenty of time to finish at least one TaleSpire campaign by then.

The question is whether there will be any place for TaleSpire after Menyr takes over. Keep in mind that TaleSpire will probably retain superiority in terms of the Minecrafty building mechanics, plus it looks cute as hell, so ideally I would like both VTTs to thrive and grow, and keep using both of them depending on the kind of campaign we're running. We'll see how it goes.
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Re: PC Menyr

Unread postby icycalm » 09 Nov 2022 15:55

Via Kickstarter email:

NOG Studio wrote:Hello everyone!

We wanted to get back to you with some news on what's going on at NOG Studio. Since we last talked a few weeks ago, the team took some well deserved rest and is now hard at work.

As promised, the Feature Request webpage is up and running, and the VIP Discord channel is live for Archivists and up. We are already using your feedback on both places to refine our roadmap and complete feature list that we will share with you later on. It makes it really clear that the engine will not be the same without your input so we hope you'll continue to get involved as we'll rely on you going forward.

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We just put out a little recap video (thank you Manu!) of the Octogône Convention where we did the final countdown for the Kickstarter campaign. For those who missed it or want to update their pledge, the Backer Kit Pledge manager and Late Backer shop will be coming this week!

In other news, we attended the Game Connection in Paris a few days ago. For context, it is on the professional side of the Paris Games Week, one of the biggest game convention in the world. We met a lot of important people that will work with us on Menyr in the future and help us push the boundaries of what we could do on our own. From editors to QA, content creators, localization, AI specialists and many more, it was an important convention for NOG and Menyr.

We are welcoming a couple recruits, focusing on integrating them into the team as we speak. Our main task now is to clean the actual alpha version so that we can build the program as stable as possible while allowing great flexibility when we need to expand in the future. This is a rather "quiet" time where there is not much we can "show" while arguably the most important one as core decisions about the engine are being made and will affect Menyr for the years to come.

Stay tuned for more, don't hesitate to join the Discord where most of the conversation is happening, and have a great day.

The Menyr Team


ps: NOG can finally revealed the EA project we've been working on for the past 9+ months, Need for Speed : Unbound! Can't wait to play this one :) Check our freshly made Artstation for more NOG productions ;)


If you check their ArtStation, you'll see they've worked on a bunch of big-budget games, and they're still working on titles. I asked specifically about this on their KS, and they said that even if Menyr funding stalls, they still have money coming in from their contractor work. So on top of the fact their KS made more than TaleSpire's, they also have this income to iron out cashflow issues. TaleSpire is being made by two full-time devs plus a couple of freelancers, but NOG is already a dozen people and they're hiring more.

Also note, no diversity. Though that is likely to change if they attract enough attention.
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Re: PC Menyr

Unread postby icycalm » 09 Nov 2022 16:38

Videogame Art Marches Forward
https://www.patreon.com/posts/74435538

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icycalm wrote:Another year, another GOTY that no one will acknowledge except me, since the industry lost the plot a couple of years ago with the explosive growth of VTTs that no one even realizes are full-blown videogames now, and even the best of them.
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