Beta roadmap and features list
https://www.kickstarter.com/projects/no ... ts/3720153PDF with all the images I posted below:
https://menyr.nogstudio.com/wp-content/ ... s-List.pdfGlad to see this update as I was starting to worry the Menyr KS is a scam. It's still possible that it's a scam, but the chances are lower now. I have never seen a KS or EA project be this casual about updates so long after launch, and this could mean one of two things. Either it's a scam—and they're dripping out updates and pushing back the release date (which has now been moved from March to June) to rake in as much money as they can via extended backing services such as BackerKit—or they're perfectionists like Chris Roberts and me and just taking their time to deliver something awesome and unmatched. Judging by the quality of everything they've shown so far, plus how much thought has gone into their roadmap shown below, I would guess the latter. If it's a scam, however, there's still an upside. It would mean that TaleSpire gets a reprieve of a couple of years to realize its full potential without the pressure from this behemoth breathing down their necks. Honestly I am happy with either scenario, and if nothing else is achieved by this project at least it will have shown the market how much demand there is for this engine, that obviously someone will end up making sooner or later. Hell, the talk from butthurt backers (of which I am one, to the tune of €49) should help attract even more developer talent to the cause.
It's also interesting that talk of "scam" endures about
Star Citizen, though it gets less and less each year. I am also sure some people think my Battlegrounds is a scam too lol. So I suppose it was merely a matter of time before the same accusation was leveled at Menyr. And I am the one making it lol. Mostly because I am just impatient for some media. I would have expected a lot more MEDIA by now, rather than plans and roadmaps etc. But it seems it's just too early in the development process for that.
It all makes sense when you realize that all this stuff 1) Is taking forever to come out, and 2) Seems too good to be true. So, 3) It appears to be a scam, especially to the impatient. And I am certainly an extremely impatient person. Especially when it comes to the work of others!
ANYway, leaving talk of scams aside, what the slides below reveal is a design plan that will totally consume World Anvil, TaleSpire, Dungeon Alchemist, Foundry, Syrinscape, the One D&D VTT et al. All the pieces of the puzzle are finally coming together for the greatest videogame engine ever. Because consider this: Which is the best engine on the market right now? It's
Star Citizen's Star Engine. No other engine can do what this engine does. But can it do flashbacks? Flash forwards? Can it pause time? So how can you say it is the ultimate "storytelling engine"? Clearly, Menyr will be that, and it will be impossible to make cutting-edge games without it, once it is released. It will make even
Star Citizen seem dated at that point. I am sure no one understands what I mean, but when you see fully interactive VR Game of Thrones-level footage running on this thing in a couple of years, you'll understand.
And btw, they're upping the size of the max area from 60 sq. km to 100 sq. km. That's an insane size, it's like an entire Pathfinder kingdom, fully walkable in one scene. And of course you can chain together as many scenes as you want, for an entire planet.
The downside is that it will take a couple of years for the engine to become feature-complete, and I am not going to bet that Menyr's overworld features will be done anytime soon. So I'll go ahead and keep building our overworld in World Anvil, because we can't really keep playing without it at this point, too much stuff happening across too many campaigns to keep it all in our minds without the overworld. And when Menyr's equivalent features launch, I'll just have to transfer them over. It's extra work I don't want to do, but I'll have to do it. Nothing can be done about it. At least the transfer will be easier than the initial inputting of the data. At least half the work is finding and arranging the data, after all.
So that's all I have for now. Take your time going over the slides. I haven't even done that properly myself yet; too excited to get this update and analysis out.








