Moderator: JC Denton
by icycalm » 05 Feb 2022 02:24
by icycalm » 05 Feb 2022 02:29
by icycalm » 08 Feb 2022 16:21
by icycalm » 12 Feb 2022 20:52
by icycalm » 15 Feb 2022 20:58
by ysignal » 15 Feb 2022 21:40
by icycalm » 22 Feb 2022 19:35
by icycalm » 23 Feb 2022 19:37
Bouncyrock wrote:Early Access Content Pack 10: Aberrations
BUILD-ID: 8258097 - Download Size: 325 MB
Steel your thoughts, tether your mind, and brave the cosmic chaos of an alien world in TaleSpire's latest Early Access Content Pack - Aberrations.
This Content Pack contains the following:
- Writhemind Lair Tileset (29 pieces)
- 18 new props
- 5 minis (Writhemind, MindCrawler, Dread Observer, Igril, Slaagoth)
- 2 music tracks (Writhemind, Battle - Skirmish in the Deep)
- 1 ambient sfx (Writhemind Lair)
We hope this pack brings you many joys and horrors.
BUILD-ID: 8258097 - Download Size: 325 MB
icycalm wrote:Number 1 thing this game needs is ships. I will be posting this in every update thread.
Aurora_momo wrote:there are ships build in tavern by players ^^
icycalm wrote:And that's why we don't have real ships: because people have crap taste and think that a tent can serve as a sail. Plus the developers couldn't devise a proper list or priorities to save their lives.
by icycalm » 25 Feb 2022 01:39
by ysignal » 26 Feb 2022 06:43
by icycalm » 27 Feb 2022 22:13
by icycalm » 01 Mar 2022 05:20
by icycalm » 14 Mar 2022 15:03
Since I picked up TaleSpire (3D vtt) combat has become so much more dynamic. Having an actual tree or rock that my players see in a 3D space has encouraged them to use cover more. They now climb, hide, jump, and hem enemies in.
It's been just so much fun.
by icycalm » 15 Mar 2022 04:12
Bouncyrock wrote:Early Access Content Pack 11: Hellfire
BUILD-ID: 8371540 - Download Size: 867.8 MB
Bubbling up from the abyss with new lava caverns tiles, vengeful demons, defenders of the heavens, and atmospheric elements to bind it all together is our latest Early Access Content Pack: Hellfire!
Included in the pack are the following assets:
A 35-piece Lava Caverns tileset
23 props of devilish design
10 minis, including:
- Hell Hound
- Kozra the Goatspawn
- Blade Demon
- Razgora the Seer
- Fire Giant
- Klojin the Cutter
- Succubus
- Kiroterror the flying skull
2 ambient SFX [Lava, Abyssal Winds]
1 battle music track [The Broken Circle]
Oh, and heads up - while your party is busy driving back the hordes of hell, the TaleSpire art team will be working on our largest Content Pack to date… the Cyberpunk/Sci-fi release! No doubt some of you have already seen what’s in store and we’re super excited to get this content into your hands. That being said, there’s a lot more work we need to do before we can ship it out, so we’ll be going dark on assets for a bit. But don’t despair - the next time you see us, we’ll be reloading pulse rifles, jamming on cyberdecks, and sporting cool sunglasses under a neon sky!
BUILD-ID: 8371540 - Download Size: 867.8 MB
by icycalm » 15 Mar 2022 23:17
Baggers wrote:Donut wrote:Loving all the new tile sets, but when can we expect things like Heroforge, fog of war and other mechanics?
HeroForge, soon (news on this as soon as we can nail down some details), creature modding is my task after that, which involves a package manager and a bunch of stuff. I expect I'll be starting r&d on the rule system around that time too. Fog-of-war is back on the drawing board as the current approach isn't good enough. We've made some limited experiments in this area for complementary features, though.
My gut says that we might end up getting creature copy/paste (which adds them to slabs and undo/redo) and sub-boards (which lets you move around big things like ships as one unit) before fog-of-war is worked out. But we'll have to see.
Being a small team, other stuff can crop up and force us to reprioritize (like if we have to replace the real-time networking service we currently use)
Cheers
by icycalm » 18 Mar 2022 03:57
by ysignal » 18 Mar 2022 13:51
by icycalm » 18 Mar 2022 20:41
by icycalm » 18 Mar 2022 22:36
icycalm wrote:Fog-of-war debacle would be solved by first-person mode in a few lines of code written in one evening
I understand that programmers don't play games, and that's what I am here for: to give the perspective of a gamer who actually plays games, and therefore needs them to be actually playable. So here is the list of priorities for TaleSpire development from the perspective of someone who wants to play the damn thing, and not just mess around with its code for the sake of tinkering.
1. FOG-OF-WAR. Without it, your game is unplayable. demongund says in one of his videos that caverns are unplayable at this moment, a full year after release. Have you heard of a game called Dungeons & Dragons? I hear it's popular and I suspect a few of your customers bought TaleSpire to play it. It would be nice therefore if you made the dungeons playable. And you can do this, as the thread title says, in one evening of coding with just a few lines of code. Give us first-person mode! Then the players would see what their characters can see, with no need for complicated solutions. You don't have to like it. We know you don't like it. But we can't play the game without it, and don't you want us to play your game? Once you put in fog-of-war, sometime this decade hopefully, you can take first-person mode away from us if you want, though we've no idea why you would do this. Just please make the game playable at some point, if you don't mind?
2. HORSES. Remember that niche little game called Dungeons & Dragons that some people like? It also has horses in it. And the characters ride them. I know it sounds insane, but it's true, google it. Any epic campaign written for that game has horses in it, guaranteed. Look it up. So any idea when we'll get rideable horses? Hopefully sometime before we get SPACESHIPS? All you have to do is repose 10-20 character minis. You already have a horse. We aren't asking for variety. We're asking for the bare minimum. Please?
3. SHIPS. Half of the most epic D&D campaigns include ships in them. The D&D overworld maps are full of water. Any idea when ships are coming? Sometime before SPACEships would be nice if you don't mind?
4. BASES. Your top creator and streamer, Istallri Astra, is no longer featuring bases in his videos. Why? I don't know. You'd have to ask him. But if I had to take a crazy guess, I would say because he thinks they are BEYOND LAME. And maybe, just maybe, the top creator has slightly better aesthetic taste than some programmers? So would you please just add an option to remove all the bases so we don't have to remove them one by one ourselves?
Anything else you're working on has far lower priority than the above four tasks. The only priority I would acknowledge above these four are the Photon issues that make the game literally unplayable, and your sci-fi update, not because we NEED sci-fi assets at the moment when we don't even have freakin' horses or normal ships, but simply for marketing reasons, because you can get some exposure from those YouTubers who commissioned the update. I understand the game needs exposure and it makes sense to jump at this chance for it and delay some other updates. So good thinking there, congrats. But once the PR stunt is out of the way, it's time to get serious and make this game playable, and the above list will help you do that.
P.S. 1: TaleSpire is 2021 Game of the Year on the only videogame site that matters, mine: https://culture.vg/reviews/awards/game-of-the-year.html
P.S. 2: For the best commentary and analysis on TaleSpire, follow this thread that I've maintained for two years: https://culture.vg/forum/topic?t=7276
P.S. 3: TaleSpire can look stunning in first-person: https://steamuserimages-a.akamaihd.net/ ... 48E851E93/
P.S. 4: After the above task list is cleared, spell effects and weather should come next. That stuff is exhilarating to see and gives new life to the game. Social media would catch fire if you put this stuff in. Don't delay it. We need more people buying TaleSpire so you have more money to spend on more updates. Godspeed.
P.S. 5: Your game is seriously underpriced. Even $50 would be cheap for it. Consider raising the price.
by icycalm » 19 Mar 2022 16:13
by ysignal » 20 Mar 2022 06:45
by icycalm » 20 Mar 2022 11:35
by icycalm » 20 Mar 2022 11:51
talespire will never even come CLOSE to any of these
by icycalm » 20 Mar 2022 11:54
by icycalm » 20 Mar 2022 12:57