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"Stop roleplaying us out of combats--it's costing us loot!"

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"Stop roleplaying us out of combats--it's costing us loot!"

Unread postby icycalm » 24 Dec 2021 07:44

Role-playing-world problems.

https://paizo.com/threads/rzs43jmy?Stop ... ts-costing

Calybos1 wrote:"Stop roleplaying us out of combats--it's costing us loot!"

This was said as a half-serious, half-joking comment in a recent session, to our charismatic bard/priest: "Will you quit trying to talk our way out of these encounters? It's costing us valuable treasure!"

Now, the players generally enjoy the priest's antics as he tries different RP approaches to charm, confuse, distract, barter with, or negotiate through various foes that the party runs into. And of course, the party gets full XP for 'defeating' any given encounter, whether it's through combat, stealth, deception, and so on.

But that's XP... and NOT treasure.

Despite some memorably funny encounter stories, the party is still progressing well in terms of level. But they're way, way behind on actual wealth, because the only way to get wealth is through murder-looting. Let's face it, a level 5 fighter who's accumulated less than 1000gp in the campaign is not going to be as effective as one with the standard murderhobo's bank account.

How do your groups deal with the wealth-by-level issue if/when PCs insist on thinking and talking their way past encounters too often, instead of stabbing and looting?


You can read this thread if you want. Some of the solutions are good.
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icycalm
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