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Insomnia Clanless Wars leaderboard

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Insomnia Clanless Wars leaderboard

Unread postby icycalm » 25 Dec 2020 03:59

Since we don't have a leaderboard for this event on cosmicwar.net, I'll be keeping it here for the time being. Eventually I'll update the site and move the leaderboard over.

1. CULT|Ciaróg - 1 Victory
1. CULT|icycalm - 1 Victory

2. CULT|Agentx - 0 Victories
2. CULT|Archonus - 0 Victories
2. CULT|recoil - 0 Victories
2. CULT|Some guy - 0 Victories

I am only listing people who've participated. Jump into a war, and I'll add you to the list.

The rules are simple. Whoever shows up on the day rolls a 100-sided die with one of the Discord dice bots that we have (with the command "/r 1d100 # username's slot"), and thereby gets a priority number. Once we know how many players we have, we decide on the number of teams. If we have six players, we play a 2v2v2, if we have nine a 3v3v3. If we have an odd number like say 11, we play a 3v3v3v2, with the two players of the last team getting a 1.5x eco boost. That would be the handicapped team. And if that team wins, they get 1.5 points on the leadboard, instead of 1, because the 1.5x eco doesn't quite make up for the loss of an extra player's APM.

As for who gets to be in the handicapped team, or in any team for that matter, that's what the dice rolls are for. Once everyone has their priority number, and once we've determined the number of teams and the players per team, the players take up their slots in the voice channels in order of priority, from lowest roll to highest, filling up the teams as they go. So the handicapped guys will be those with the highest rolls in every war, whenever the number of players is odd like a 5, a 7 or an 11 (some odd numbers like 9 are fine though).
Last edited by icycalm on 25 Dec 2020 04:04, edited 2 times in total.
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Unread postby icycalm » 25 Dec 2020 04:01

Insomnia Clanless Wars #1
https://culture.vg/forum/topic?t=7337

Victors: CULT|Ciaróg + CULT|icycalm
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Unread postby ChevRage » 25 Dec 2020 07:54

I have a feeling that the 1.5x eco boost is going to be way too much. It doesn't sound like much on paper, but you have to remember that it's multiplying every single metal extractor and every energy plant built for that team too. I'm not really sure what a good alternative boost would be though, and I'm still happy to play against a team with that economy. At least we won't have to worry about it unless we end up with a number of players that add up to a prime number.
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Unread postby icycalm » 25 Dec 2020 23:06

If a third player was playing in our theoretical handicapped team, he would be generating economy. How much would he be generating? On average, about as much as each of his teammates. So by multiplying both of their economies by 50%, you arrive, on average, at the economy of a non-handicapped team. However, that doesn't help the handicapped team with tactics, since they lose one player's APM. And that's why, if that team wins, I want to give each player 1.5 points on the leaderboard, as opposed to 1 point. If we wanted to make up for the lost APM for tactics, we'd have to give them even more than 1.5x eco. And maybe we should do that. Say 1.6 or 1.7. I just don't have an exact number, as I do with the economy compensation. If we do give them more than 1.5, they won't be getting extra points for victory on the leaderboard of course.

I prefer 1.5x and 1.5 points though. It's neater. So if you end up in a handicapped team, you can see it as an opportunity to jump higher on the leaderboard in one match than normally.
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