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Cosmic War

A New Era of Real-time Strategy

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A New Era of Real-time Strategy

Unread postby icycalm » 04 Feb 2022 08:47

A New Era of Real-time Strategy
https://www.patreon.com/posts/62097820

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icyalm wrote:What you are seeing on the image above is a picture of a 3000-radius planet in Planetary Annihilation. Click on it to see it full-screen. The commander is between the two factories on the right. He's barely a few pixels at this zoom level.
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Re: A New Era of Real-time Strategy

Unread postby icycalm » 09 May 2022 20:16

They're paying attention to our games. From the official PA Discord:

[ICARUS] Quildtide wrote:If you play the kind of systems that most of the people active in multiplayer play, games usually max out around 1 hour simulation time; matches that go that long in sim time might be around 2 hours in real time though.

If you play the kind of systems that most of the people active in this discord play, you're going to usually see games end before sim time becomes different from real time, and you'll probably see games end within around 45 minutes real time.

However, there are certain groups out there that do enjoy games that wind up stretching out to 8 hours real time. It's possible if you like that kind of experience. Most people playing PA though aren't really a fan of that type of match.

PA is also really fast paced compared to a lot of similar games, so the people who choose to play PA over a similar game like Supreme Commander are often playing PA specifically for the speed.


That 8-hour war they keep referencing (they've made fun of it before, I just didn't bother posting the quote at the time) was a test to find the upper boundaries of our new server, so it was on a humongous 2500-radius planet.

2v2v2v2v2 cosmicwar.net Insomnia Cosmic War #4 with recoil (Team 3/5)
https://www.youtube.com/watch?v=9DcXXimlUQI

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Now that we know where the limit is, the wars have been far more reasonably paced to 1-2 hours, often with no lag at all, and at huge planet sizes like 1700-2000 that no one else has even tried. Above 2000 will probably become playable later in the year with the new flagship CPUs from Intel and AMD, and then we'll try again 2500 radius to see how much more playable it will be.
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icycalm
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Location: Tenerife, Canary Islands


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