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360|PS3|PC El Shaddai: Ascension of the Metatron

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360|PS3|PC El Shaddai: Ascension of the Metatron

Unread postby icycalm » 14 Aug 2010 14:41

http://elshaddaigame.com/
http://www.youtube.com/watch?v=mEZj5zt5PZw

I don't understand. This is a British publisher, who seems to know next to nothing about developing. And suddenly they are developing a kick-ass, cutting-edge 3D brawler with "Takeyasu Sawaki, whose artistic talents were used in Devil May Cry and Okami" (according to Wikipedia), whatever the hell that's supposed to mean.

Who the fuck is making this game?
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Unread postby Bread » 14 Aug 2010 16:01

Found a name of another individual developer: "Masato Kimura serves as the game's producer."

James Batchelor wrote:Sawaki Takeyasu is working as director and character designer while Masato Kimura serves as the game's producer. Both have worked on previous hits such as Devil May Cry, Okami and Viewtiful Joe.


http://www.develop-online.net/news/3511 ... El-Shaddai

No indication of a named Japanese development studio.
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Unread postby Icemael » 14 Aug 2010 18:56

Here's an interview:

http://www.siliconera.com/2010/06/22/al ... -metatron/

How did El Shaddai: Ascension of the Metatron get started? From the trailers, it looks like the game has been in development for awhile.

Shane Bettenhausen, New Business Development Director: It has. About three years ago, our home office in London, sought out to build a studio from the ground up in Tokyo. The director of this game is Takeyasu Sawaki, he was the art director for Okami. The producer of the game is Masato Kimura, he worked on Okami as well as Devil May Cry, Super Mario Kart, and F-Zero.


You have a lot of ex-Clover Studio people. Were you tracking them down?

There are people from Clover. There are people from Square Enix and Sony Computer Entertainment. The people at the very top of the company used to work and Clover. And friends tend to bring friends along, so I think that is more how that happened. There was a lot of set up of the studio.
I didn’t think Enoch would get an evolving arsenal. I remember a previous interview where Takeyasu said he wanted the players to feel like the are better than playing the game rather than earning a bunch of powerful tools.

That’s true. Also, there is no inventory or equipment in the game. Enoch is, you know, changing and gaining abilities through the game, but you never have to go through a sub-screen and press buttons to choose options. There is narrative progression, but also character development progression. Enoch at the end of the game is not the same guy you started with.
OK, let’s go back to combat. Could you explain the system? Is it light attack/heavy attack or something else?

One of the goals of the team was to break down some of the barriers in character action games. They felt a lot of these games have too many button inputs and too much memorization. This game uses three buttons: one attack button, one jump button, and one defend button. The way combat works is with more rhythmic button presses. Also how long you hold a button and how hard you press it.

You can experiment and discover all of these combos. It’s very intuitive and feels very tight. We really wanted to make a game that you can figure out very quickly. There is depth and mastery there, but if you are kind of a light user/casual player you’ll still be able to enjoy this game. With the art style and characters we didn’t only want to go after the hardcore, 18-24 year old God of War market. We wanted to bring in other gamers. Young gamers. Older gamers. Female gamers. We have a broader field because of the art style and characters.
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Unread postby icycalm » 14 Aug 2010 19:16

Shane Bettenbullshitter wrote:One of the goals of the team was to break down some of the barriers in character action games. They felt a lot of these games have too many button inputs and too much memorization. This game uses three buttons: one attack button, one jump button, and one defend button. The way combat works is with more rhythmic button presses. Also how long you hold a button and how hard you press it.


So having too many buttons leads to too much memorization, but having three buttons with rhythm-based combos and analog button input does not lead to memorization -- in the universe which Shane Bettenbullshitter inhabits, apparently. Interesting universe, that one.

Shane Bettenbullshitter wrote:Also, there is no inventory or equipment in the game. Enoch is, you know, changing and gaining abilities through the game, but you never have to go through a sub-screen and press buttons to choose options.


So either there are "too many" button combinations to remember which switch between these abilities, or the game dictates which one you can use and when. In the former case your claims about lack of memorization are bullshit, in the second the game restricts the player's choice of moves and is therefore dumbed down. Either way you are full of shit.
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Unread postby El Chaos » 16 Aug 2010 21:22

I'm curious about where they'll map the attack button on the Xbox 360 version, since the 360 controller, unlike the original Xbox one, lacks pressure sensitive face buttons.

Beating enemies with the triggers sounds a bit awkward.

EDIT: Somebody should tell the English translator that hisashiburidana translates more accurately to "long time no see".
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Unread postby icycalm » 06 Mar 2011 21:48

http://www.youtube.com/watch?v=JZ27BZ1Zb9U

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http://videogamerx.gamedonga.co.kr/zbxe/1587013

Pretty, but the environments are barren, and the action appears simplistic.
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Unread postby JoshF » 07 Mar 2011 02:49

Environments look like a Nintendo 64 wasteland. And what's with the 2 enemies on screen, is this an NES beat 'em up? Every action scene they've shown goes like this: button mash, then move when the other enemies yells out "I'm gonna hit you now" with his body language.
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Re: 360|PS3|PC El Shaddai: Ascension of the Metatron

Unread postby icycalm » 08 Jul 2021 22:44

This popped up on Steam: https://store.steampowered.com/app/1581 ... _METATRON/

Image

Might be a fun afternoon.

Interestingly, the port's dev/publisher is Japanese, I've never heard of them, and they seem to have nothing to do with the original developer and publisher.

TBA.
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