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PC Dune: Spice Wars

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PC Dune: Spice Wars

Unread postby icycalm » 10 Dec 2021 05:09

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https://www.dunegames.com

https://store.steampowered.com/app/1605 ... pice_Wars/

Shiro Games wrote:A real-time strategy game with 4X elements, from the developers of the critically acclaimed Northgard.


Northgard's boring and simplistic. If they couldn't do that properly, no way they can pull off an experimental RT4X hybrid thingy.

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Announcement Trailer
https://www.youtube.com/watch?v=OnttuBpqI_4

It's gonna be another tepid licensed game like that Starship Troopers one that's coming out (Starship Troopers - Terran Command), or that Conan TAB clone (Conan Unconquered). This Dune game and that Conan game are both by the same publisher too: Funcom.

Cool graphix tho.

TBA 2022.
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icycalm
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Re: PC Dune: Spice Wars

Unread postby icycalm » 17 Apr 2022 21:27

https://steamcommunity.com/app/1605220/ ... 3760580445

Eat n Squeak wrote:The minimalist cartoony style looks awful and makes the desert and scale of everything look super small. The whimsical art style also takes away from the more serious themes of Dune and gives the game a more comedic look.

For some reason it's been decided that the only way to make things look "fun" and "recognizable" is if all the units are represented by cartoony giant men in groups of 2-6 towering over cities consisting of 8 boxes and rectangles, all of which have the polygons and graphical fidelity of an early 2000s EA games 3d rts.

Absolutely zero attempts have been made to deviate from this style since as far back as the earlier civ games, and it's going to stay the same for every game in this genre.


Northgard was pretty bad, and this sounds barely better. It sounds like the developers learned nothing in the intervening years. They just keep churning out shallow cartoony strategy games, which is the exact opposite to what the Dune license has meant in videogames over the years. So this time they aren't just bungling their own IP, but a videogame institution.

I won't be playing.
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Re: PC Dune: Spice Wars

Unread postby icycalm » 17 Apr 2022 21:33

https://steamcommunity.com/app/1605220/ ... 3947641768

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My problem with them going 4X isn't the 4X itself. I prefer Dune in 4X, and even better if it's real-time. But this developer can't even make a small-scale RTT/city-builder, how tf will they make a 4X lol?
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Re: PC Dune: Spice Wars

Unread postby icycalm » 25 Sep 2022 14:57

This added multiplayer recently, not too much, just 2v2 or 4P FFA, but I like the graphics and thought it might be fun for a few hours. However it looks like it might be too simple even for that: https://steamcommunity.com/id/Webbysan/ ... ed/1605220

Webby wrote:The problem I think I have with this game is that I grew up playing all the old classics, the original Dune games, C&C and the like. There currently just isn't enough content and a HUGE lack of units/vehicles in game to stay interested for very long.

Yes, i'm sure some of you are going to quote this and that about books, or films or some such about there being no vehicles, but this is a game. I hardly think Dune 2 was accurate, but its one of the greats. Then there is the micro-management of the harvester, this gets annoying very fast. Really, they need to add auto harvest/return. I don't want to waste time hunting them down and click return every time they need to drop ♥♥♥♥ off at base. Sandworms also need a lot of work, perhaps more warning that the few seconds (if that) you get before they take out most of your army or you harvester.

I gave it a few hours and honestly just got bored. I'm not someone who simply puts in a hour or two per game, my library speaks clearly to that, but without more effort made here, and for the love of Shai-Hulud, more units/vehicles... I can't currently recommend picking this up.


It basically sounds exactly like Northgard: looks good in screens, but too simple for more than even a single session.
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