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PC|XS|PS5|ONE|PS4|SW The DioField Chronicle

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PC|XS|PS5|ONE|PS4|SW The DioField Chronicle

Unread postby icycalm » 15 Mar 2022 05:07

https://twitter.com/Stealth40k/status/1 ... 1893704707

Stealth @Stealth40k wrote:Key Art for The DioField Chronicle.

Lancarse is co-developing the game with Square Enix.

Yuu Ohshima (numerous Fire Emblem games) is working on the scenario.

Isamu Kamikokuryo (numerous Final Fantasy games) worked on the concept art.

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Check the overworld map at the start of the trailer. It's the most beautiful overworld I've ever seen. The battle scenes on the other hand could use some work.

https://diofieldchronicle.square-enix-games.com

https://store.steampowered.com/app/1399 ... _Chronicle

Square Enix & Lancarse wrote:A gritty and immersive story brought to life with the latest technology. Introducing "Real Time Tactical Battle" (RTTB), a new, deeply strategic, real-time battle system. The beginnings of a new Strategy RPG, crafted by a skilled and experienced development team.


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Debut Trailer
https://www.youtube.com/watch?v=T62KUVFuLwg

TBA 2022.
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icycalm
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Re: PC|XS|PS5|ONE|PS4|SW The DioField Chronicle

Unread postby icycalm » 22 Sep 2022 22:10

Just came out. I was going to buy it but initial reports don't look good at all.

https://steamcommunity.com/id/buffrat/r ... ed/1399080

Buffrat wrote:Storytelling is very meh. Painfully obvious when conversations just exist to feed the player information. Difficulty is disappointing for a strategy-type game, even on the hardest difficulty I just run my team into the enemy without much thought and it's never even close. In maps that I can split my party for more efficient clearing I often send my sword and shield character off alone to whichever side has more archers and she clears half of the map solo without requiring any healing or input from me outside of casting a skill once in awhile.

I will continue to play on the off chance the difficulty suddenly ramps up, however I am (most of the way through?) chapter 2 at this time and it is not recommended. Regardless of whether or not difficulty does increase, the first 4-6 hours should not be a snoozefest that you have to force yourself to keep playing.



https://steamcommunity.com/id/wombatkom ... ed/1399080

Cakery wrote:Yet again Squenix takes a good idea from Square Soft and screws it up. Couldn't stand it for even 30 minutes with their hope that artwork is all the people play games for.



https://steamcommunity.com/profiles/765 ... ed/1399080

Kixx wrote:The story is meh. While I can appreciate what they were trying to do with letting you walk around its rather pointless and the resources would have been spent improving other aspects of the game. Normally in this genre I wouldn't criticize the graphics but its Square and they decided to charge $60 for this so the graphics are mediocre at best to bad.

Now lets talk about the meat and potatoes of an SRPG. The gameplay. This game is laughably easy. Most of the difficulty is derived from having to micro your units out of telegraphed enemy attacks. Usually I'd wait to criticize this but from the info coming out, nothing is going to change. Prebattle planning that SRPGs are known for is light and fairly inconsequential.

This game is probably worth a buy when its hits a half off sale if you're a fan of the genre. I might have gone recommend if this was an indie forray into the genre but its a full price game from a major dev. If you're strapped for cash you're better off waiting for Tactics Ogre Remaster.


Tactics Ogre is also garbage btw. Here's the 2/5 Insomnia review: https://culture.vg/reviews/in-depth/tactics-ogre.html
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