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SW Fire Emblem Engage

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SW Fire Emblem Engage

Unread postby icycalm » 25 Jan 2023 07:34

Japan: https://www.nintendo.co.jp/switch/ayfna

US: https://www.nintendo.com/store/products ... age-switch

Check how much cooler the JP site is. It's like it's for another game. It makes the game seem awesome.

Announcement Trailer - Nintendo Direct 9.13.2022
https://www.youtube.com/watch?v=3ExaJIB5Phk

Image

https://www.metacritic.com/user/Scrimblo79

Scrimblo79 wrote:When viewed in the context of the entire franchise, Engage is a disappointment that represents a regression rather than a progression in quality.

Whilst containing an admittedly interesting new battle system, it fails to reach the heights of games like Thracia and Conquest and will seem utterly unremarkable to long-time fans. Furthermore, whatever pleasure is granted by the battle mechanics fails to compensate for the lacklustre nature of the game in all other areas. Alear wanders through a generic world of forgettable characters trying to obtain macguffins whilst nothing interesting or of note occurs. It is a plot and world so generic and formulaic that one wonders if they fed the previous scripts into an AI and generated it mechanically. Plot beats range from mind-numbingly bland to hilariously overdramatic and forced: Engage is a game that seems to want emotional pay-off whilst giving you no reason to care for the characters it establishes.

Characters are regression to the shallow tropes of Fates which feel poorly thought out and like there was no underlying intention to them other than to pad out the roster. Beyond some exceptions such as Diamant, they range from non-entities to Jar Jar Binks level irritating presences that have one personality trait and will repeat it for hundreds of lines of dialogue. The music is serviceable but the most generic of the post-Awakening Fire Emblem games. Character design is awful; it is ironic that despite being so flashy and outrageous, none of these characters will stick in the player's mind once they go off-screen.

It would be interesting to see the break and emblem mechanics in a game that knew what its identity was.

There is no artistic vision or cohesive idea underlying Engage: it is a bundle of elements of poor quality slapped together on top of a gameplay system that whilst may be impressive to players whose only prior experience was Three Houses, fails to come even remotely close to being the best of what the franchise has to offer, or to make it worthwhile suffering through the other aspects of the game.

Engage, by all metrics, is at best an average Fire Emblem entry, and at worst a cynical, soulless product with an identity crisis.
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