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SW Zelda no Densetsu: Tears of the Kingdom

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SW Zelda no Densetsu: Tears of the Kingdom

Unread postby icycalm » 12 May 2023 08:29

https://twitter.com/ZeldaOfficialJP/sta ... 4975742976

Image

Looks like that's today.

Haven't played a singleplayer campaign-style game in forever.

I looked at all three trailers, and wasn't impressed. The best is the second one, but it's still not as good as the previous game's. The last game had an epic trailer that's on my Ultimate Trailer Ranking.

Official Trailer #1
https://www.youtube.com/watch?v=2SNF4M_v7wc

Official Trailer #2
https://www.youtube.com/watch?v=fYZuiFDQwQw

Image

Official Trailer #3
https://www.youtube.com/watch?v=uHGShqcAHlQ

It seems to be on a significantly lower level of inspiration than the last one.
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icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands


Re: SW Zelda no Densetsu: Tears of the Kingdom

Unread postby icycalm » 17 May 2023 06:53

https://www.metacritic.com/user/DullahansXMark

DullahansXMark wrote:No one's here to read a college thesis, so I'll knock this one out, good/bad/ugly style (ugly being things that I wasn't a fan of but that don't affect the overall score).

The Good:
-if you liked BOTW, you'll be happy to know all of its mechanics have essentially returned.
-the new runes are mostly pretty good and shake up exploration in inventive ways.
-the remixed overworld isn't perfect, but I am willing to admit they did more than I expected them to.
-the new areas are pretty cool. Spelunking is really fun.
-the dungeons, as the game calls them, are generally a big improvement on the Divine Beasts.

The Bad:
-if there were aspects of BOTW you didn't like, you'll be disappointed to know that every single core mechanic has returned.
-using Ultrahand for building (it has other uses, which are fine) sucks. Stray from what the game *wants* you to make and it will rarely ever work. Just make bridges. They're funny and they actually work.
-while it doesn't come into play often, there are parts of the world where it's very clear the game wasn't built with your toolset in mind. (hint: because it was built for BOTW's toolset)
-the story is almost laughably bad. Same minimalistic approach as BOTW but with a far worse script. Ganondorf deserved better.

The Ugly:
-no matter what the game calls them, these still aren't dungeons as Zelda fans know them. The Divine Beasts weren't terrible, but they left me feeling hungry for something better. Dungeons in this game are basically the Divine Beasts without the control mechanism. They are generally better, though.
-they took whistle-sprinting out. While it was a glitch and did need to be removed, it was really handy for getting around quickly. Having nothing replace it is really unfortunate.

Overall a fun game, but six years and $70 is a big ask for what we ultimately ended up getting, which largely does play like a DLC rather than a proper sequel. Not in terms of scope (the game definitely has scope), but in terms of what the game actually is.

7/10
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands



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