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UE Casting Spells (PF1)

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UE Casting Spells (PF1)

Unread postby icycalm » 23 May 2023 22:22

This becomes standard across all Battlegrounds campaigns effective immediately. As it says, you won't get it perfectly for a long time, but you're expected to do your best and improve over time.

https://www.reddit.com/r/DMAcademy/comm ... at_happens

Torpedo_Enthusiast wrote:Casting a spell = saying exactly what happens

This advice is for DMing veteran players, don't stress the newcomers.

I get frustrated when: "I cast Command on the goblin!" "Okay, what happens? Do I need to roll a save? Which save?" "Ah, oh, wait, lemme check, maybe spell attack, or Charisma save, or was it wisdom..."

If your players are experienced, it is perfectly reasonable to expect the full chain of events instead of spell title. "I cast chain lightning, this is the main target and I can hit those two because they are 30 feet away, so dexterity saves from all of them, and after damage that guy will need a concentration check."

This doesn't mean perfection all the time, obviously, but do get them used to the idea that the name of the spell isn't the whole turn. They need to give the sequence of consequences as part of saying their action.
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