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UE Watches and Rest (PF1)

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UE Watches and Rest (PF1)

Unread postby icycalm » 08 May 2022 21:57

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Just as we've been cribbing some rules from AD&D 2E, we're grabbing this from PF2. Effective immediately, it applies to all Battlegrounds campaigns, unless the party doesn't want to keep watches, perhaps because they're sleeping in some inn or other "safe" location, in which case the sleeping time is 8 hours.

https://twitter.com/zebeev/status/1522790909804527617

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https://twitter.com/zebeev/status/1522928589150244866

Brant Vallier @zebeev wrote:Oh, by all means— most games I GM, it's easier to just handwave *8 hours pass, you're all rested and make your daily preparations*.

But sometimes you run into the simulationist or "um, actually" player at your session, and this table preempts the logic problem that ensues


https://twitter.com/toygunhitman/status ... 6110879744

joiless O. Hopewell @toygunhitman wrote:This has more use than random encounters. First of all, it gives players a concrete scale of what resting and watches actually *look* like. Second, Pathfinder 2e has downtime activities built into the rules.


https://twitter.com/manueljsolisj/statu ... 8813272067

Manuel Solís @manueljsolisj wrote:Page 500!


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https://twitter.com/Pathenderspod/statu ... 6548359174

Pathenders podcast @Pathenderspod wrote:Party size 4*
Total time 8 hours**
Watch duration***

* with
** minions
*** to do your busy work


https://twitter.com/LizWilcox79/status/ ... 2532277248

Elizabeth Wilcox @LizWilcox79 wrote:So many early @DimensionPod discussions just completely resolved :) A beautiful table, for sure



P.S. Watch order is according to list order of profile images in the VTT, unless the players state otherwise.

P.P.S. The moral is, bigger parties move faster.
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icycalm
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