I hope to begin running
Master of Combat later today. It will start very small, just with the simplest PF1 adventure ever written ran on Discord, but will quickly escalate, with
Master of Heroes launching right at the conclusion of this adventure. This will be followed by a handful of very simple
Master of Combat Scenarios in a small region of the world before opening up shortly after to the entire Inner Sea region and the complex tactical scenarios, and the full array of adventure and strategy mechanics. The whole process from start/tutorial to full-blown best SRPG/4X combo ever might take at most two weeks.
To say the least, I am nervous, because this is make-or-break time for my project. But then again I was also nervous when we launched the Fantasy Grounds campaigns, and those were a huge success. No one has quit those yet, and we’ve been running them on and off for years. In fact several new people have expressed interest in joining, and one even left to copy them. I don’t know how many people I have gotten into roleplaying in total, but there must be a few by now.
Logically, I expect the same level of success with this expansion to the game, and in fact even more now, because lots of people had played PF on FG before me, but no one has played what I am now releasing. It is a game that can be all-consuming if you want it to be. It is designed to provide the ultimate in let us say long-term mmersion (as opposed to
Star Citizen’s short-term, zoomed-in first-person kind), and its zoomed-out 4X layer should be playable 24/7 from your phone to facilitate this.
I have the whole thing playing out in my head and it looks unbelievable, unreal, impossible.
I can’t wait to make it real.