Star Citizen

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MOST WANTED: Star Citizen & Squadron 42 (PC)

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Average Star Citizen Experience

Unread postby icycalm » 31 Jan 2025 03:12

https://www.reddit.com/r/starcitizen/co ... ith_hotfix

Xura wrote:Shout out to CIG for 4.0.1 (with Hotfix)

Said no one

FUCK THIS GAME AND FUCK THESE PATCHES

Spent 45 minutes with my best friend trying to find a server with working elevators only to finally get our ship destroyed by the hangar. Fine, let's try again. QT marker for next Save Stanton missions not working. Fine. Pick a different one, get on Bloom and bam fell through the map.

Fuck. This. Game. What did the patch even fix? I just don't understand.

Anyways, I'll be on again tomorrow.


Average Star Citizen Experience
https://www.reddit.com/r/starcitizen/co ... experience

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icycalm
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Space Tarkov/Escape from Pyro

Unread postby icycalm » 01 Feb 2025 01:30

https://www.reddit.com/r/starcitizen/co ... _from_pyro

elgueromasalto wrote:Space Tarkov/Escape from Pyro

I played Escape from Tarkov for years before it had a very noticeable decline. Some of my better gaming experiences come from it. After several wipes worth of playing, I had almost 2000 hours in it over a few years, and usually averaged about a 60% survival rate on the later wipes.

The whole time, Nikita (Tarkov's equivalent to Chris Roberts) was frequently going on about making a seamless experience, connecting game maps together into one long raid, with your hideout and vendors in specific locations.

Interestingly, with Contested Zones, Star Citizen has basically created Tarkov the way Nikita talked about it being. When the servers work, at least. Just like Tarkov.

Keycards, compboards, high-tier loot, a multi-raid objective, seamless travel, forming up for raids in-game instead of in a matchmaking lobby, team communication that's necessary to avoid mishaps, medical/gunplay/loadout decisions.

All this combines to create a very solid extraction shooter experience. It's wild to me that this is just one aspect of the game, and isn't even a primary gameplay loop.


realelcee wrote:Yeah I am an on and off Tarkov player 5000 hrs lol but I agree it definitely has similarities but often I would find with Tarkov there was no real end objective apart from leveling your hideout that's why I have been more focused on SC there's just so much more to it.


Castigador82 wrote:I never thought about it this way but I must say OP and others are right. Tarkov is a side quest in Star Citizen.


Mr_StephenB wrote:The contested zones are genuinely my favourite addition to Star Citizen (when they work).

Going in solo or as a small team the tension is high, holding down an area to get just one more keycard/compboard, not knowing if it's going to be a solo player walking through a door or a full squad while you wait for the terminal to tick down. It's such a rush.
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icycalm
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Inside Star Citizen: Content Driven

Unread postby icycalm » 14 Feb 2025 02:06

https://www.youtube.com/watch?v=HlmGapL ... XVyolQO3wj

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Cloud Imperium Games wrote:How will the new content-driven initiative enable you to participate in the evolving storytelling of the 'verse? Join us for this year's first episode of Inside Star Citizen as we chart the course for the narrative journey of Fight for Pyro and beyond.


They're completely changing how they're updating the game. Gone are the quarterly updates that combined new mechanics with new content. Now they're focusing on monthly new content that evolves like a TV show, complete with A and B storylines (I liked how they also mentioned Seinfeld which also had a C storyline "because they're that good"). And as for new mechanics, those will be coming whenever they're ready, and the focus will instead be on bugfixes and QoL.

Which is all well and good. Sounds like a cool new way to update the game, and note that they're turning it into a "TV show" exactly as I am doing with Battlegrounds. In fact with Battlegrounds the campaigns are the A stories, the standalone adventures are the B stories, and the Master of Combat Scenarios the C stories. And the stuff that players get up to in the adventure-strategy layer/Master of Heroes are the D stories. Suffice it to say, a whole year's worth of Star Citizen story is smaller in scope and less interactive than a single 32-page adventure in my game lol. That's why my game wins. And we have comic books and novels and even entire actual TV shows and videogames to support the narrative, on top of the interactivity. Hell we have movies by Ridley Scott as cutscenes lmao.

But yeah, the SC stuff will also be fun to complete every month, so get ready to make these missions a fixture of your life in 2025 and beyond. You know you want to!
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White People Strike Again

Unread postby icycalm » 27 Mar 2025 14:09

The Whitest game ever strikes again: https://robertsspaceindustries.com/spec ... h-si-prefi

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That's not the end of it, there's more. Scroll down the thread and try to imagine people of any other race caring about such things and talking about them, or even just knowing them.

It's not a dumb argument. It's part of how you make games like this. You need math.

Also,

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Even if you don't play the game and never plan to, the SC community is full of high-IQ comedy gold like this that's entertaining in its own right. There's no other gaming community with more fun and drama, just due to the sheer ambition of the project and the gigabrain intelligence of the devs and players. I've probably spent more time reading about this game than playing it at this point, and it was worth every second. 1000x0.01/10 would read again.
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Star Citizen Alpha 4.1 - Orbital Assault

Unread postby icycalm » 28 Mar 2025 19:42

Official Page: https://robertsspaceindustries.com/en/c ... al-Assault

Trailer: https://www.youtube.com/watch?v=NArGjlR ... XVyolQO3wj

Cloud Imperium Games wrote:From an orbital platform to the sands of Daymar and beyond, follow your mission wherever it may take you. Who knows, you might end up somewhere unexpected.


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@Moddance19 wrote:leaving my man that loaded the cargo is dirty work bruh...


@DigThat32 wrote:Man just left his buddy to get wormed


@hannoversa wrote:I think CIG should do CGI movies or series and put them on Netflix. Imaginie how many shows and movies they could have done in 10+ years.


CIG ... CGI ... They've been telling us something all along!

@heyheyalaska wrote:my favourite part was when that guy said "WELCOME", 10/10 pure cinema


@BARTISHERE wrote:Okay that end bit with the laser and the ATLS GEO units doing a hero landing was epic chef's kiss. Well done cinematic team!


@SnappyFellow wrote:Thumbnail: Absolute beauty


@jay600r wrote:Console player here that finally got a PC a few weeks ago. Looks like I got to the Star Citizen party just in time for the current status of the game. Been hooked on this game!


@thisishaggard wrote:I already play Star Citizen and this makes me want to play Star Citizen.



Patch Notes: https://robertsspaceindustries.com/spec ... ow-availab

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Synthwave-CIG @Synthwave-CIG wrote:This update introduces a ton of improvements, quality-of-life updates, and new content, including the new Align and Mine sandbox activity, a mysterious Banu merchant, two new vehicles, new armors, a VOLT weapon, exciting new locations to explore, and more!


It does indeed bring a fuckton of new content and improvements, and in addition to all the links found in the update thread, don't miss these two earlier posts:

Alpha 4.1: First Look at Item Recovery
https://robertsspaceindustries.com/spec ... m-recovery

Alpha 4.1 - Patch Watch | The Power Is Mine
https://robertsspaceindustries.com/spec ... er-is-mine

The item recovery is especially impactful for our official org gear. It means a lot more things are possible now than before, for example we can use our XenoThreat armors and CitizenCon flight suits all the time! Well, not all the time: the XT armors when cosplaying as the Emperor's personal guard, and the flight suits when doing the same for ysignal, but you get my point. As long as you don't take them off, you can't lose them, so we can run cool themed missions much more frequently. Same goes for recoil's evil bear helmets, etc. Also, players who aren't subbed to RSI can now get others to get them RSI gear and will be able to keep them and keep using them without having to melt and rebuy etc., so many more of the CULT specs should be usable by more people now, plus it unties my hands, allowing me to utilize more widely exclusive gear in the specs.

It's gonna be a fun few weeks playing with this content until the new update arrives! I'll have a multitude more posts up soon about various facets of the content. Until then,

See you in the verse, soldiers. O7
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Re: MOST WANTED: Star Citizen & Squadron 42 (PC)

Unread postby icycalm » 29 Mar 2025 10:37

Just a couple of vertical 21:9 screenshots of one of the new OLPs (I believe PAF-III)
https://www.reddit.com/r/starcitizen/co ... ots_of_one

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"icycalm is talking out of his ass, Star Citizen is nothing like Planetary Annihilation."
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Low-IQ Niggers

Unread postby icycalm » 24 Apr 2025 15:29

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That's the exact same reason it's taking years to get my Battlegrounds off the... ground, but instead of developing technology I've been developing design. In Star Citizen, tech is everything because the game is real-time, and the design itself—while gargantuan by programmer standards—is quite pedestrian by tabletop standards (even stupid when you realize that their events are basically fake and nothing the players do can affect the outcome). Reverse this to get my situation: the tech itself is pedestrian, but the design is gargantuan, and I am just one person, and it's simply taking me a few years to devise it and put it all together. Not that two people could do it faster... No one else can even understand what I am designing let alone contribute to it. Not to mention the insane level of research I've had to do. Over half a terrabyte of data to comb, thousands of pages to read, countless forum threads, dozens of genres to fuse.

It will all come out in the end. Both SC and BG will be finished, and then even complete brainless retards like Robomoo and his brown Cult Rejects who to this day insist my game doesn't even exist, will eat shit and die, and their corpses will be added to the mountains of corpses growing beneath my feet for two decades now.

None of my and CR's wannabe critics will ever create anything at all, and we'll create the best artworks ever.
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Re: MOST WANTED: Star Citizen & Squadron 42 (PC)

Unread postby icycalm » 14 May 2025 18:44

Star Citizen | The Rumors Were True...
https://www.youtube.com/watch?v=X2OFObi ... XVyolQO3wj

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https://culture.vg/forum/topic?p=40278#p40278

I wrote:The commercial is incredible as usual. I love how they try to introduce some quasi-philosophical idea in the commercials for the bigger stuff. This one ship commercial is vastly superior to entire trailers for others games. One vehicle in this game destroys entire other games and genres of games.


Wanted to repost that here because this comment will be part of my SC VGART essay/book.
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