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Re: News

Unread postby icycalm » 01 Dec 2022 16:50

Great Times Ahead
https://www.reddit.com/r/starcitizen/co ... imes_ahead

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People seem excited for this. Distortion attacks seem to be a new type of attack added to energy and ballistic ones. I think they're even adding distortion pistols and rifles. The FPS combat in this game, once all the bells and whistles go in including full parkour, looks like the deepest in any game ever. Then add spaceships carpet-bombing you on top of that, or the whole battle taking place inside a capital ship while engineers are running around trying to fix things in the middle of a huge space fight... and I think even sci-fi movies will seem lame compared to the action we'll be seeing.
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Inside Star Citizen: Year in Review | Fall 2022

Unread postby icycalm » 16 Dec 2022 01:19

Inside Star Citizen: Year in Review | Fall 2022
https://www.youtube.com/watch?v=pewuW7zcM_A

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Terrific episode recapping all the developments that happened this year and foreshadowing some coming next year. Don't miss this video, it has all kinds of awesome footage, and I especially liked at the end where he says that there's no other project like this in the videogame industry. So true.

3.18 will drop a shitton of new content into the game. One could spend months merely in the racing career, and we still don't have any knowledge of the racing vehicles (space/air AND ground btw). And then there's salvage, Kareah PVP, Orison FPS platforms, Super Mario Kart, physicalized cargo for pirate shenanigans, more rivers and the new caves (probably with harvestable bugs in them), new prison activities, more crash sites and derelicts. The upgraded Jumptown that was just revealed is the icing on the cake.

People aren't playing much right now because 3.18 will wipe everything, but once 3.18 drops, it'll be like a new game launched.

Tbh I can't wait for 3.18 to drop just because I want to see what will be in 3.19! I almost love following the development of this game more than playing it lol! But over the three-four months I've been following it I've got the impression—which seems to be shared by most long-time players—that the pace of development is accelerating. With 3.18, the game will have enough content for someone to play it full-time for six months at least, and I easily see that number doubling with the next patch and Pyro.

On Pyro, btw, A LOT needs to be said that no one has said yet. It's going to be a FULL PVP system. I don't think anyone grasps what this means. We'll talk about it soon.
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Re: News

Unread postby icycalm » 16 Dec 2022 01:33

As for when 3.18 will drop, in all probability, late January. There's a tiny chance it will be before Christmas, and a small chance it'll be pushed back to February, but the smart money says middle-to-end of January. They don't want to release before Christmas because they'll all go on vacation and they don't want the players to be left with a bugged version over the holidays.

The update is being hammered right now in Evocati, and is due to drop any day now to first-wave PTU, which as a subscriber now I will have access to, but I won't be playing until it's on live.
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Re: News

Unread postby icycalm » 17 Dec 2022 20:43

Evocati 3.18.0 - December 16th, Build P (EPTU.8318232) Patch Notes
https://www.reddit.com/r/starcitizen/co ... ptu8318232

GuilheMGB wrote:We can't know with absolute certainty how it is going to unfold (I could be proven wrong end of next week :)), but while the patch has been baking in for a long time in Evocati (15 3.18 builds + 4 or 5 2h test builds earlier that were focused purely on PES), typically we'd need to be right now 2-3 builds into Wave 1 to hope for a _rushed_ live release end of next week.

Even though I've read dozens upon dozens of bug fixes and encouraging progress in patch notes, it remains true that this patch is a beast . Core tech changes are so foundational that every type of interaction in-game are affected by it (from dragging an item into an inventory to bed logging to buying something etc.) so there's probably still a long queue of annoying and hard-to-reproduce bugs that we'll learn to live with for a few patches, but still quite a few problematic ones (OK for wave 1, but bad for live). But that's just core changes. There's also plenty of new locations (overhauled SPK, 35 derelict sites, Orison missions, PTV track, 6 race tracks, Daymar crash site), missions (or AI placed on POI sites of existing missions), mechanics (salvage, racing time trials), a huuuuge list of fixes and little improvements and tweaks here and there...so that too is likely to bring up new issues to fix before live.

Personally I'm hoping for Wave 1 some time next week (maybe tonight, but really not betting on it), and live some time in February.
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Re: News

Unread postby icycalm » 23 Dec 2022 18:59

CIG add crafting T0 to 3.18
https://www.reddit.com/r/starcitizen/co ... _t0_to_318

shellshokked wrote:To summarize you can craft multitools, salvage attachments, tractor beams, as well as the salvage canister with the vulture's filler station.


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3.18 will basically double the game content. And 3.19 will come probably six months later, and we have no idea what it will contain.

So you'll need a Vulture to craft. I'll buy one for clone 1, so everyone will have access to it at all times.

Also,

> Is this a permanent intended feature of salvage ships to be able to craft tools, or a temporary measure until other things are in place?

> This is just a temporarily solution.
- Savrals-CIG
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Re: News

Unread postby icycalm » 23 Dec 2022 19:43

https://twitter.com/SStardragon/status/ ... 9123905536

Selene Stardragon - Vtuber @SStardragon wrote:This might be a small thing, but - Transferred salvage cargo from one ship to a party member's ship and they sold it from there. THAT was rather cool to me. #StarCitizen


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We can totally set up multiplayer mining/salvage/piracy operations here, with one player ferrying stuff back and forth.

The cargo holds now are an order of magnitude more immersive. The interiors of the ships in general with all the persistence. We'll have to really pick up after our trash now. They've even started work on a mop and bucket. A guy on Reddit says he wants a Cleaning game loop where he goes into people's ships and cleans up lmao.

https://twitter.com/SpaceTomatoGG/statu ... 5381329920

SanTOMATofficial @SpaceTomatoGG wrote:Just finished a session salvaging a ship, loading it onto a Hull A, and sending it off to be sold by somebody else.

Retrieving and selling goods from other players is a huge step forward for Star Citizen. It's the beginning of more complex group operations & I'm all here for it.


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Full (?) list of MAIN 3.18 features (there are also many minor ones): https://twitter.com/Kitsune_Eco/status/ ... 9580805120

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Re: News

Unread postby icycalm » 11 Jan 2023 02:47

The Best Features of Star Citizen Alpha 3.18
https://www.youtube.com/watch?v=2fkpD_l-Gsg

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Great video showing off the biggest features in 3.18. One of the standouts is the new Kareah which, as Morphologis points out, should act as a "mini-Jumptown" that runs 24/7. They're closing all the mini-stations you used to go to to hack your crimestat and replacing them all with this, plus they're putting out an alert system-wide for bounty hunters to come get you, so they're funneling the entire server to this one hotspot. There should be space battles outside, and FPS ones inside; great place to go if you have a couple friends with you, and see how long you can control the place for.

Another thing that hit me was all the corpses with loot in all the hotspots that persistence will make possible now. He says there's a LOT more looting from now on. And that's ON TOP of all the hull-stripping from persistent wrecks.

This video is full of custom-shot footage highlighting all the features, and even merely the cargo-stacking that's possible now is a whole-new loop that has me excited; I can finally obsess over interior decoration in Star Citizen!

And the video doesn't even show everything. E.g. it doesn't show Jumptown 2.1, and numerous smaller improvements and fixes.

One possibility I am excited for, when they add queuing up to return to a specific server, is people setting up impromptu bases by parking their ships somewhere, and just being based off of there. I want us to give this a try.

I also plan to start practicing and streaming low-level flight in rivers such as the pictured one, etc. And of course do all the new FPS missions, and the races, etc.

And Jumptown 2.1 should be epic. With two contraband dispensers, the potential value of the haul DOUBLES, and I bet you the entire server will be fighting over it during the events. I will have us try again on our own for the first event, but from the second we should look for another org to team up with.

I will play THE HELL out of this update, especially since there probably won't be another wipe until 4.0 a year+ later. For those who've been thinking about getting into the game, 3.18 is the absolute best time to do so, because I believe that when 4.0 drops, there'll be too much content to play all of it in one wipe. I believe the content will explode afterwards, and you might never be able to see and do EVERYTHING in the game.
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Re: News

Unread postby icycalm » 12 Jan 2023 21:36

3.17.5 hitting Evocati Today!
https://www.reddit.com/r/starcitizen/co ... cati_today

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Glad to hear they're testing XenoThreat. It's the only Dynamic Event we haven't had a chance to try yet. I was worried they had completely dropped it, but now we know that's not the case.

Here are all the events:

1. Nine Tails Lockdown: We've finished this a couple times. It's the easiest of all.

2. Jumptown 2.0: After half a dozen attempts, we finally "completed" this. Note that completion here is on a scale, since we made about 1.2 million, but you can make hundreds. We just got lucky on a day with few adversaries. Which was just as well, because with the 2.1 rework and enlargement, things are about to get a whole lot tougher.

3. Siege of Orison: We utterly suck at this. Need to up our game.

4. XenoThreat: Haven't even tried it as they haven't run it since we got into the game in the summer. That's why I can't wait to try it in 3.18.

I am also hoping for a fifth event in 2023, hopefully with 3.19 mid-summer. And the cherry on top would be a sixth event on Pyro with 4.0 before the end of the year.

The three events we've already played are great, but SIX events spread across TWO solar systems would be utter insanity.
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Inside Star Citizen: Lorville Revisited | Winter 2023

Unread postby icycalm » 27 Jan 2023 11:13

Inside Star Citizen: Lorville Revisited | Winter 2023
https://www.youtube.com/watch?v=c3z9C-VuEgQ

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THEY'LL SHOW OFF BUILDING INTERIORS "IN A COUPLE OF WEEKS"!!!

Seanenanigans wrote:Building Interiors?! So hyped right now


Jade Star wrote:Meanwhile in the Elite Dangerous universe they dream of just basic ship interiors.


Note that there are already building interiors in landing zones, but I think what they're saying here is further out into the city. And it sounds like they'll be connected with the upcoming "law offices" where you'll be able to pick up bounty missions and return criminals using the new restraining system. So it sounds like this entire feature-set will be the premier feature for later this year in 3.19, to tide us over until 4.0.

Beyond that, the new shanty towns also seem ready for 3.19, and they should add a lot of variety to the existing points of interest in Stanton. They have beds in them, so I am hoping you'll be able to base yourself off of there for a while.

I can't wait for the next couple of weeks of ISC. Just happy to be getting ISC again tbh. I am so pumped to play right now, but there's no point with the imminent wipe.

Actually, as a subscriber I COULD play the 3.18 PTU now if I wanted to lol. I think me, Chev, Archonus and Adjudicator are the only subscribers here, so we could all play. There's even a Jumptown 2.1 playtest happening... right now I think.

But nah... I'll wait for Live. I am keeping a close eye on the progress on Reddit, and it seems like it's coming first couple of weeks of Feb. Fingers crossed.
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Re: News

Unread postby icycalm » 30 Jan 2023 20:06

Updated view of 3.19 coming with roadmap update on February 8th
https://www.reddit.com/r/starcitizen/co ... _update_on

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Feb 8 we find what's in 3.19!!! Star Citizen roadmap updates are more exciting than anyone else's ENTIRE GAMES!!! (and not only because the updates have more content than entire games).
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Inside Star Citizen: In The Arena | Winter 2023

Unread postby icycalm » 02 Feb 2023 23:29

Inside Star Citizen: In The Arena | Winter 2023
https://www.youtube.com/watch?v=UhVg_ihBEII

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At first I thought I wouldn't enjoy this episode because I am not interested in Arena Commander. But it turned out quite interesting indeed.

First of all, it shows that there are areas in Arena Commander that don't yet exist in the Persistent Universe, like for example a floating city racecourse over a planet that's in the lore but not in the PU currently, or a "dying star" arena that looks spectacular. So I definitely want to play matches there, and will do so when 3.18 hits, as they're getting upgrades and fixes.

Moreover, they explain that as the Persistent Universe's mechanics are developed further, death in the game will become too costly to risk lightly, and therefore training in Arena Commander and Star Marine (and eventually also in the upcoming Theatres of War, which is basically Battlefield/PlanetSide) will be helpful. They reference an essay Chris Roberts wrote circa 2013 titled "Death of a Spaceman" that elaborates on his vision on how death will work in the finished game.

Death of a Spaceman
https://robertsspaceindustries.com/comm ... a-spaceman

It's a long read but worth it. He references Demon's Souls lol. Demon's, not Dark. The point is that you won't be able to respawn infinitely as now. Your character will acquire injuries, necessitating prosthetics past a certain point, and eventually he'll die for good and bequeath all his belongings to a relative, and then you play the relative. Pretty much how my Battlegrounds will work! And now with the skills they're adding, losing a character will be costly because you'll lose all the skills. Again, exactly as with my game.

So the simulators will be useful, and what's more, they seem fun in their own right going by this video. We haven't really touched them at all, but that should change from the next update.


P.S. "Death of a Spaceman" is a reference to Arthur Miller's Death of a Salesman. Chris Roberts goes to the theatre.
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Re: News

Unread postby icycalm » 04 Feb 2023 23:50

Insane news coming out of the latest Star Citizen Live: https://www.youtube.com/watch?v=-nk_RXw17oc

Right at the end, at 58:25, he says that next week they unveil building interiors that will populate the "commercial buildings" in ALL of Stanton's cities! Plus more news on 4.0 and Pyro.

Can't wait for Thursday and Friday! It'll be epic!
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Inside Star Citizen: Underground Playground

Unread postby icycalm » 02 Mar 2023 21:17

Inside Star Citizen: Underground Playground
https://www.youtube.com/watch?v=OdJ3_-uFQTQ

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The underground facilities look amazing even in whitebox, but even more amazing is the Pyro landscape at the start and the music that plays as he lands. Next-level shit.

One question I have that wasn't answered is whether these massive spaces are being designed in conjunction with the specifications of the parkour system they are adding. Also the skill system, so that as you train e.g. your jump, you can access tougher areas. But even if they're not taking skills into account, they could modify the skill values AFTER to match the facilities, I would think.

FugLong wrote:I want to be able to drive into a base in a ground vehicle. It looks like these could support it or were even built to!! Imagine doing trucking missions between these when roads come in!!


Uncanny Valley wrote:Omg, driving a freight truck across an alien landscape
I had never even thought of that
But now it's all I want to do!


The reason they are more excited about ground trucking than space trucking is that space just isn't very interesting. I have talked about that at length somewhere. Maybe the Wing Commander essay, or the Out Run one? Somewhere there.

Jim Williams wrote:Watched it again, something looked familiar about the UGF. My brain shouted BLACK MESA FACILITY! loving this even more!


Jordan Alves wrote:The surface part reminds me of old Forunner structures from the Bungie era Halo games. It's a good thing tbh I like the look


GobbleDeezNuts wrote:this whole thing give me huge Halo vibes to be honest and I love it. Like the elevator, the retractable bridge, etc


They copy stuff from countless sources, so Half-Life and Halo as inspiration for their underground facilities makes perfect sense. But when it's done, it will make Half-Life and Halo look like Game Boy games.

More commentary on Reddit: https://www.reddit.com/r/starcitizen/co ... playground

StarHunter_ wrote:And then they will use what they learned with these to make building interiors.

Maybe the inside of stations will get bigger too, as we’ve seen with Pyro stations.


He's talking about the apartments and such they showed off a couple weeks ago. I haven't posted about that yet. It's a fact now that they will start selling apartments lol. So his point is great: these massive facilities will be a precursor to building interior work.

molkien wrote:These locations would be a really great place to make the Multi-Tool Cutter attachment useful. Cutting into ventilation shafts, opening large crates to get the valuables from inside etc.


Star Citizen Rising.

Flimsy_Ad8850 wrote:Getting major Black Mesa vibes from this, and I'm loving it!


SpecialistFeed wrote:Mark Abent helps make both games so it shouldn't be a surprise to see some overlap.


There are Crysis guys and PlanetSide guys working on SC too. The best people in game development are working on SC. I actually have an essay coming up about that.
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Re: News

Unread postby icycalm » 25 Mar 2023 02:55

3.18.1 wipe info
https://www.reddit.com/r/starcitizen/co ... _wipe_info

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Note when he says items he means also vehicles bought. On top of that, some people are getting their accounts bricked or losing paints and hangar gear like armors purchased, so it's not a good idea to play now. It's looking like another week or two before it's safe to go in. I almost cracked and loaded in today, but I don't want to risk having to wait an entire wipe to get my paints or gear back, so I am waiting.
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Re: News

Unread postby icycalm » 13 Apr 2023 01:52

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Looks like SC is finally ready and waiting for us. I would STILL give it another 24 hours and check Reddit before logging in though, because any initial login issues could brick your account for days or weeks. But it does look like it’s all good now.

I won’t be playing until Monday though because I have a lot to do on Battlegrounds this week, including running two campaigns in the weekend. I might pop in to transfer my credits to the clone-bank and maybe run a couple of deliveries with my new ships and gear, but heavy missions will have to wait for next week for me.
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Re: News

Unread postby shubn » 13 Apr 2023 11:09

Do note that while a full wipe was performed for the LIVE release of 3.18.1 a few hours ago, there will be a full wipe for 3.18.2 as well, at least according to the latest official information (see first link below). 3.18.2 should logically come within the next month, since 3.19 contains the Invictus Launch Week content, which takes place at the end of May. I don't expect a full wipe for 3.19, but who knows.

https://robertsspaceindustries.com/spec ... ng-patches

Zyloh-CIG wrote:Star Citizen Alpha 3.18 - Upcoming Patches

Greetings everyone,

We want to provide a quick update on what to expect in the upcoming releases. Our initial goal was to avoid the need to wipe the database for the upcoming point patches. However, due to the current state of Alpha 3.18's database and the numerous hotfixes we've implemented since 3.18 went live (more than 50!), we have concluded that a couple of full wipes (aUEC, items, and reputation) will be necessary to further improve and stabilize the service.

For those interested in what's going on under the hood, alongside a myriad of changes that shook up our database, we uncovered an issue with the Identity Service related to Player IDs, which was revealed through the error 40014 that some of you may be encountering. While we've resolved this issue and many others like it, we'll still require a wipe to get all of our cogs and wheels back into the right place.

For both Alpha 3.18.1 and 3.18.2, we will perform these wipes alongside a hearty list of improvements and optimizations, which will hopefully make your gaming experience much smoother.


https://robertsspaceindustries.com/spec ... mp-free-fl

Zyloh-CIG wrote:Star Citizen Alpha 3.18.1 - Live Release & Free Fly

Hello everyone,

The much-awaited release of Alpha 3.18.1 is set to launch later today. While we know that this incremental update is not a silver bullet, we expect that it will bring solutions to some of the ongoing issues some of you have been facing. The team has implemented a tremendous number of fixes in the last few weeks, and we believe that the infrastructure is now ready to go through heavy testing with all of you.

If you're one of the ones who has said "This is the worst Star Citizen has ever been"...then hold our beer, as we plan to launch a Free Fly event starting Thursday, April 13 through April 20. Jokes aside (I just wanted to be the first one to make the meme), launching a Free Fly event is a beneficial move for us, as it allows us to test the game's infrastructure with a larger number of players. More players mean more data, which helps us identify and fix problems more quickly.

This is particularly important as we continue to improve the game, and we want to make sure it can handle the increased traffic that comes with a rapidly-expanding playerbase. We also need to ensure that the game can handle peak-traffic moments, such as the Invictus Launch Week Free Fly we'll host in late May. Separately, we want to give everyone a chance to experience the latest gameplay additions in Alpha 3.18, such as the new locations, new race tracks, and more. Regardless of any previous issues, we hope the Free Fly will provide an opportunity for people to explore and enjoy everything Star Citizen has to offer, thanks to the latest fixes in 3.18.1.

Naturally, as has been the case since 3.18.0 launched, things have been very fluid for us, meaning there is a chance this planned Free Fly may see a last-minute cancellation. We've conducted days of automated load testing to simulate peak traffic on our login service, and our login and entitlement fixes have held up to that volume. However, in the event that we experience catastrophic issues upon rolling out 3.18.1 to the live servers, we may need to pivot away from the planned Free Fly and instead focus all our efforts on addressing and resolving the issue at hand. In any case, our top priority is to keep you all informed, and we will provide updates as soon as we have new information to share.

Most importantly, we'd like to thank all of you for your support and understanding during the recent turbulence we have experienced. We believe that these moments, alongside the positive ones, define the journey we are on together. See you in the 'verse!
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Re: News

Unread postby shubn » 21 Apr 2023 15:16

3.18.2 was released on LIVE last night, and they didn't do a full wipe after all. This gives me hope that 3.19 won't have a full wipe either.

https://robertsspaceindustries.com/spec ... atch-notes

Wakapedia-CIG wrote:Star Citizen Alpha 3.18.2 LIVE.8440578 Patch Notes

Alpha Patch 3.18.2-LIVE.8440578 has been released and is now available on the LIVE environment!

[...]

Database Reset: Yes
Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and Reputation will be preserved)
Starting aUEC: 200,000

[...]
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Re: PC Star Citizen

Unread postby shubn » 18 May 2023 17:09

https://support.robertsspaceindustries. ... FF2NR675K2

CIG wrote:NEWLY ACQUIRED ITEMS MAY BE LOST ON LOGOUT IF NOT PLACED IN INVENTORY

We are tracking and investigating a fix for an issue with player inventories, ships, and items that have been recently acquired during a play session. Certain items, such as those looted from out in the verse, can sometimes not be properly saved to Long-Term Persistence (LTP) which can result in any new additions to a player's inventory simply seeming to vanish on their next login.

This seems to occur most frequently when a newly acquired item isn't properly stowed in a location or ship-based inventory or a logout occurs away from a landing zone or a bed.

We are working on a fix for this and will be attempting to get it resolved as soon as possible. To prevent item loss until the fix can be deployed, make sure that any newly acquired items/equipment are retrieved and stowed in a location or ship-based inventory before you logout.

Basically, moving new items from one inventory location to a different inventory should ensure that LTP can work to preserve your hard work in the verse so you can pick up where you left off when you return.

Please note: Ship components and FPS items acquired prior to the patch are being reported missing in 3.19.0. If they were not placed in inventory before 3.19.0, these items are lost.


I lost most if not all of the gear I had in 3.18.2 that wasn't stored at Area18.

https://support.robertsspaceindustries. ... SS3SKJSGA7

CIG wrote:SHIP PERSISTENCE AND VANISHING SHIPS

We have identified and are also working on a fix for some issues with ships, similar to items as noted above. Newly acquired ships are being observed to vanish if they have not been properly delivered and stowed before logout. Some specifics for this issue:

  • Filing an insurance claim will result in the loss of your ship or vehicle unless you retrieve and store it before logging out of the game.
  • New ships purchased with aUEC will need to be delivered and then stowed to ensure it remains available on next login.
  • Rentals need to be delivered and stowed or they will not be available on next login, regardless of the time left on the rental.

Basically, to ensure you don't lose a new ship, however it was acquired, make sure you deliver and stow it at least once before you logout of the game.

This is obviously a hugely frustrating issue and our teams are working on a fix for this as quickly as they can.


This is probably only for aUEC-bought ships, but I do it with pledge ships as well, just in case. I do a retrieve/store after claiming any ship, and also after changing any components.
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Inside Star Citizen: Storm Warning

Unread postby icycalm » 26 May 2023 03:23

Inside Star Citizen: Storm Warning
https://www.youtube.com/watch?v=GDnF0GkZoZw

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Star Citizen wrote:Would you rather sip champagne or blitz through enemies while roaming a battlefield? Buckle up because today on Inside Star Citizen, we're introducing two vehicles making their debut for Invictus Launch Week.


The Storm is FANTASTIC. It sits between the Cyclone and the Nova, and they've carved out a great role for it as an armored scout vehicle that can also help in a fight if needed. Don't miss when they explain its anime heritage. I loved hearing all those vehicle designers talk about the design process, and above all the concept artist telling us his design brief and how he went about conceptualizing it. And what's more, it's way more advanced in production than you'd think. I can easily see it coming out before the end of the year. Should come in handy on Pyro! And the icing on the cake? The loaner is a Nova... I am buying this as soon as I have finished this post.

Also showcased in this video is the Lynx, which is also great, but I'll make a separate thread for it, because this one is already out.


P.S. I also loved the little mention/preview of advanced weather effects that will purportedly force us to use ground vehicles more. Can't wait!
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Re: News

Unread postby icycalm » 26 May 2023 03:35

LMAO they have a D&D skit at the end of the video where the guy is rolling survival to exit an elevator! Jared GMing while wearing a Hero Forge shirt, and they have a TV flat on the table with an amazing video map!

What an amazing studio! Almost as cool as Cult Games!
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Re: News

Unread postby icycalm » 26 May 2023 03:40

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The background is Grim HEX lmao! They went into so much trouble for this little skit lol.

Also, I can see Star Citizen: The Roleplaying Game coming out eventually. I mean there are Fallout and Dark Souls RPGs, why not SC? It has way more lore than both the others put together, and a far larger and fleshed out world and room for class, skill and story variety. It would make for a tremendous RPG in the right hands.
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icycalm
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Re: News

Unread postby shubn » 02 Jun 2023 15:18

https://robertsspaceindustries.com/comm ... ay-31-2023

CIG Community Team wrote:The following cards have been added to the Alpha 3.20 column on Release View:

Arena Commander: Frontend Update

Replacement of the current Electronic Access Frontend. This makes switching modes, vehicles, loadouts, as well as creating lobbies, a more fluid experience, as well as giving developers the tools to adjust features and create new ones more easily.

Arena Commander: New Racetracks

Test your racing prowess in Euterpe Icebreaker, Miners Lament, The Snake Pit and Yadar Valley as some of the first persistent universe locations enter Arena Commander, alongside Halloran Circuit, a brand new racetrack on the New Horizon Speedway.

Arena Commander: New Horizon Speedway Rework

One of Star Citizen’s oldest locations gets its long-awaited update. The three Murray Cup Racetracks hosted in the New Horizon Speedway have had their tracks improved and location moved to the holiday resort planet, Green, the 3rd planet of the Ellis System.

Arena Commander: New Dogfighting Map - Jericho Station

Stanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.

Arena Commander: New Elimination Map - Echo11

The FPS map Echo11, previously exclusive to the game mode Control, has a new variant tailored for Elimination.

Arena Commander: New Map - Security Post Kareah

One of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all Arena Commander game modes, both FPS and Dogfighting (except for Classic Race).

Arena Commander: New Dogfighting Map - Winner's Circle

Alongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.

Arena Commander: Experimental Game Modes

These limited-time game modes range from simple twists on current modes to entirely new modes. This initiative will not only allow rapid iteration of game modes to be put in players' hands faster, but also allow all teams to gather vital analytic data for specific activities, equipment, vehicles, and in-development features.
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shubn
 
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Inside Star Citizen: Arena Reborn Part One

Unread postby shubn » 02 Jun 2023 17:14

Inside Star Citizen: Arena Reborn Part One
https://www.youtube.com/watch?v=ji6qE9gy_gs

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shubn
 
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Re: News

Unread postby shubn » 06 Jun 2023 11:52

https://robertsspaceindustries.com/spec ... -term-pers

Wakapedia-CIG wrote:Star Citizen Alpha 3.19.1: Long Term Persistence Update

Hi everyone,

With the upcoming release of 3.19.1 to the LIVE environment, we'd like to take a moment to give you an early heads up on the state of Long Term Persistence (LTP).

First, we want to let you know that we don't plan to wipe for patch 3.19.1, meaning that we'll hold onto the LTP data from 3.19.0 going into 3.19.1. With that said, due to the issues with LTP in 3.19.0 and earlier, certain items have not been fully saving correctly to the database, which can result in some items not migrating to the new release. You may recall a similar occurrence when we transitioned from 3.18 to 3.19. The good news though is that we already have fixes for this checked into 3.19.1. In the meantime though, you may have to take a few steps to ensure your items are properly recorded and carried over from 3.19.0 to 3.19.1.

Below are the 3 notes of interest that could assist with items being saved. Following these steps will give items the highest likelihood of them saving to LTP for the 3.19.1 release:

  1. Ships and FPS items are not saved to LTP in all instances of 3.19.0 if they were never pulled out and put back inside an inventory. Transferring FPS items from one inventory to another will create an LTP record for that item, as long as you're the owner of the destination inventory (i.e. your own ship, not someone else's). This may apply to all item earned and looted in the PU. A test case for this would be to transfer looted items from corpses/loot boxes into either a local landing zone storage or the storage of a ship you own.
  2. An insurance claim will result in the loss of in-game earned ships unless you retrieve/store it back. As with the first note, if you've never retrieved and stored a ship you've earned in-game, it won't save to LTP. Each time you use the ship or claim it through insurance, it's good practice to retrieve/store it to ensure saving.
  3. As with all normal LTP transitions, we are not persisting items such as consumables (ammo/food/etc.), rented ships, and refinery jobs.

We hope that this information will help you maintain your inventories as we transition to 3.19.1 soon! And as a reminder, this particular issue has already been resolved in 3.19.1, so hopefully we can avoid these types of necessary steps in the future.

Thanks and we'll see you in-game!


https://robertsspaceindustries.com/spec ... rs/6005251

Wakapedia-CIG wrote:Ships/Items through the pledge store in your website hangar will be preserved without this step in game.


https://robertsspaceindustries.com/spec ... rs/6008758

Wakapedia-CIG wrote:Hi there IceFire!

The current flow is that customized ships should be stripped of all customizations and those components put back into your home location between patches like this.

To confirm this still works with the workaround of needing to retrieve and store your ship as originally posted, going into 3.19.1, I ran a series of simulated LTP tests on some internal servers with Nova-CIG on pledge store attributed ships and items as well as in game purchased ships and components. Through all our tests this has worked as currently intended and gave us back the ships in their default loadout and placed the non-default custom components and weapon into our home city inventory.

However, loaner ships will behave a bit more like rentals and may not persist in the same way. To be safe, I would make sure to take customized parts off of loaners.


I went around Stanton and repatriated all my gear to Area18, and also made sure all my ships were stored there, and I claimed/retrieved/stored my ground vehicles on Lyria. While this only affects in-game bought/looted gear and vehicles, I did it for my pledged items as well because I suspect it might help ensure I don't lose non-default ship components. They don't say it all has to be stored at your home residence, but I did it anyway just in case (I lost a lot of gear between 3.18 and 3.19, which I'm positive was stored properly, just not at Area18). I also flew CULTCLONE-1's A2 to Area18 and stored it, retrieved it, and stored it again, just to be sure.
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shubn
 
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