Mighty Heidi @Mightyh3idi wrote:Still my favorite armor
Haven't seen this yet. Wouldn't mind it one bit. An entire platoon kitted out like this would be terrifying I think.
Moderator: JC Denton
by icycalm » 07 Sep 2022 07:10
Mighty Heidi @Mightyh3idi wrote:Still my favorite armor
by icycalm » 08 Sep 2022 07:12
Twidget @TwidgetTV wrote:Been searching for the best Medical armor and here it was right under my nose all this time.
Greycat Black Cherry - sadly only via sub or lootboxes.
Gorgeous.
@RobertsSpaceInd
#StarCitizen
by icycalm » 08 Sep 2022 22:17
by ysignal » 10 Sep 2022 06:22
by icycalm » 23 Oct 2022 04:06
Willpalazzo wrote:If I remember correctly the 890 jump missions have thes npcs, you can kill them and loot them from there.
y077er wrote:about a month a ago I went to look out of the large viewing window at Port Tressler but it was blocked by an 890, I mentioned this in chat and the person responsible replied saying that he had left it there about a half hour before and that he had stolen it from an 890 mission. Well, I said nothing and went down to one of the landing pads and EVA'd all the way up and boarded the ship and was able to loot all the dead NPCs through the ship, got 3 or 4 Clash kits and some other nice suits/armor that I had never even seen before. Edit: spelling. Edit 2: Also found two butcher's helmets on my looting escapades one of which is the Holiday Butcher Helmet which look great with the Clash gear. CIG please no reset accounts :p
WhereinTexas wrote:Look for the URGENT: Boarding In Progress mission. The baddies on the 890 Jump will have this armor. About 4 sets per contract.
NKato wrote:Those missions appear at arccorp and microtech.
Snowbrawler wrote:Clash, stitcher and 9tails modified armors should be available at grim imo
by icycalm » 28 Jan 2023 16:14
by icycalm » 02 Feb 2023 19:06
Fun-Background-9622 wrote:Was taught in art school that "all art is theft" meaning you take your inspiration from what you see around you.
Now make a meme saying Lorville is stolen from Blade Runner.
by icycalm » 15 Mar 2023 01:56
Star Citizen Wiki wrote:The Titan exosuit (or Titan suit) is a mech space suit originally built for industrial purposes, it has expanded to military and combat operations as well. It is classified as a Class IX space suit under the space suit classification system.
Cloud Imperium Games wrote:Space Suit System
We would also like to share one of our design documents, explaining how the classification system for space suits works. Please note that this is what we’re working towards; you won’t find all of these in the game on day one (and some are for Squadron 42!) This also does not mean there are nine different space suits; there are nine types. Like ship upgrades, each suit will have a variety of different manufacturers, quality levels, upgrade options, etc. Suits will also have customizable colors, decals, etc. to increase variation. There will also be an array of player clothing separate from space suits.
- Class I – basic protection; essentially a plastic bag. Think a Tyvek suit. Class 1 suits protect against vacuum during a hull breach but they can’t be worn for EVAs.
- Class II – This is the “standard” suit for non-military pilots. Keeps you safe in the cockpit and is maneuverable enough in combat. Has limited EVA capabilities, although to do anything effective in zero G you need attachments that will slow it down.
- Class III – Heavier civilian suit. A little slower and less maneuverable than the class II, but has increased armor. You’ll have a harder time moving around in boarding, but you can take more hits.
- Class IV – Military suit, as seen in the Squadron 42 trailer. This suit is armored to protect against cockpit damage, has various self-repair features, advanced tactical display, etc. Roughly as effective in EVA as the Class II is in a boarding operation.
- Class V – Advanced Military Suit. This is a much more expensive and rarer class of suit. Think the difference between a standard fighter pilot suit and the ones worn by an SR-71 crew.
- Class VI – Marine armor. Too bulky to wear in a cockpit, but much more effective in boarding operations. A pilot wearing a Class III suit might fly a cargo load of his friends in Class VI suits to attack a freighter.
- Class VII – Heavy Marine Armor. This is a heavy weapons suit with mech upgrade for carrying heavy weapons.
- Class VIII –Full blown EVA suit, similar to a modern space suit with an MMU.
- Class IX – Full blown mech suit. Somewhere between a space suit and the power loader from Alien. These repair the outsides of large ships, move heavy objects in hangars, etc.
by icycalm » 17 Dec 2023 21:17
Pyromike16 wrote:Tusken raider vibes. Where'd you get the parts?
benjamindawg wrote:New mercenary contracts in Hurston and microTech will take you to the new Duster settlements. They wear Microid and Lynx armour mixed together with some new clothing. I've seen the "leader" spawn in with Paladin helmets three times so far :o
Jack-Booted-Thug wrote:Thank you for the tip... been away for a few years and just came back for salvage and found out I couldn't just purchase these sets from Hex or anywhere... like we used to be able to.
Always loved the Lynx set.
Also, do I have to take a contract or can we just visit the Duster settlements and murder them? I haven't followed development much last couple years so I'm catching up on a lot.
benjamindawg wrote:You can definitely do that. There are some settlements that do not have QT markers, and only a few of them have the new Duster faction. Have a look at this Derelict Settlements Reference Sheet [ > ] for where to go. (dark mode user warning lmao)