https://www.reddit.com/r/starcitizen/co ... ur_shieldsWingZeroType wrote:PSA: Missile damage mostly ignores your shields and hits your hull
In the current 3.19 patch missiles do full ballistic physical damage, which means the physical damage penetration of shields applies to missiles as well. That means at 100% shields, 70% of the missile damage will still hit your hull, and that increases proportionally to 100% of the missile damage by the time your shields go down.
That makes avoiding incoming missiles more important! H and J are the default buttons for decoys (aka flares) and noise (aka chaff). Decoys are the way to go, spamming a few of them as soon as you see a missile indicator can often distract a missile. So can performing aggressive evasive maneuvers. Both of these strategies seem to work better on servers with a higher server FPS, so you might still be hit if the server's on fire.
Goodluck!
Talon2947 wrote:I see a lot of people complaining that flares don't work. They need to realise that flares alone won't stop you being hit any more. It now works like in Top Gun. You need to dump flares and perform evasive manauvers to avoid a hit. I love it. :D
SteamboatWilley wrote:Except when you pull a 20+g tri while dumping 10+ flares and the missile still hits you because AI/the servers are borked. There's "having to maneuver" and shit just plain being broken and we're firmly in the shit being broken stage right now. AI missiles do not lose tracking, and they will continue to loop and track you until the server catches up no matter what you do. I am by no means an ace but I have never had issues with dodging missiles until this patch cycle, even in the days when Dominators and Arresters were OP AF.
kiltedfrog wrote:I am an ace, I won a LTI scythe in a dog-fighting tournament YEARS ago, and generally kept pretty fookin good at the game. Sometimes the server lags still big fucks you. I flew my bucc (very easy to dodge missiles in) to an HRT the other day and got blown the fuck out the sky by some undodgeable bullshit from a npc cutty.
Unity1232 wrote:they do work you just have to use the proper flares now. Chaff for em flares for ir and cross section is decoys.
moderndegree wrote:When the servers are lagging, neither will work.
jonboi1 wrote:I'm not sure if the different types of missiles work as intended, but there are different varieties. Strike missiles hit your ship and focus on hull damage. Prox missiles blow up near your ship to prioritize shield damage.
BiggAudi wrote:The lower the SERVER FPS/TICK RATE the higher your flare count has to be for something like the Corsair. Literally 10-12 flares to easily lose a missile from Klescher. It takes like 2 flares on a 20 tick server :)
SpectreHaza wrote:You can press RIGHT ALT + H to queue up MULTIPLE flares at once, so one press just drops as many as you’ve set up, I typically have it set to 4 and drop them as necessary
WingZeroType wrote:There was a bug in 3.18.2 where that didn't actually dump multiple, but that might be fixed now. I'll have to double check. Good call-out!
SirBerticus wrote:Now, if only missiles would actually restock when you try to restock at any landing pad.
Sometimes the Mobiglass App charges you for the missiles but they don't get equipped, and other times it won't even offer to sell you replacement missiles.
Most of my fighters currently fly without any missiles on them because I used them and cannot replenish them without looting from derelicts using a tractor tool.
Tastrix wrote:If it’s the same problem it was in 3.17, the app will still buy the missiles, just not equip them. Meaning, they’d be put into the local inventory, but you’d have to manually equip them through loadout manager.
Most people wouldn’t see this, because A) who checks their local inventory at a random mining station, immediately after trying to restock/repair? And/or B) many people only restock back at home base, where all of their other shit is, so a stock of missiles showing up is just more gear buried in the cluttered inventory system.
IF it’s the same as 3.17, that is. I have been doing any dogfighting this patch, so I couldn’t tell you.
WingZeroType wrote:Sometimes if you wait a bit and try again it succeeds, but yeah missile restock is super iffy
xgamer444 wrote:Leaving the stock missiles and racks on your ship helps reduce the odds of this bug from what I heard.
BiggAudi wrote:The unfortunate solution to this is prior to retrieving the ship you unloaded all missiles in vehicle loadout manager. Save. Close mobi. Open mobi. Load all missiles and and racks. Save. Retrieve ship and zoom out
Siegs wrote:It's a garbage solution but just don't ever land on a pad with missiles missing/fired. You can usually restock hovering over the pad, do that and wait for restock before you land. If restock isn't working, don't land just park outside. If whatever you're doing requires you to land you're a bit fucked lol.
This guy wins the thread:
Reasonable_Praline_2 wrote:there is no pressure wave in space from explosives if there is not mechanical kinetic damage from frangible material there is zero damage from the boom
There is a ton of stuff like this in the game. Real space is nowhere near as much fun as people imagine it to be. That's partly why I gave up my aerospace engineering career lol. Videogames are more fun.