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Star Citizen Live

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Star Citizen Live

Unread postby icycalm » 23 Sep 2022 19:07

Star Citizen Live: Out of Character
https://www.youtube.com/watch?v=Yc-6F1krvfw

Image

Star Citizen wrote:Step out of the normal format and get to know Damien Devaux's character as he works to build a new Character Art Team with our partners at Turbulent.


Star Citizen Live is the long-form SC show, and the episodes typically take an hour or longer. So I don't watch them. I just wait for the YouTubers to do their jobs and summarize them for me while pulling out all interesting shots and videos. But for this one, I might do some skimming and try to fish them out myself because LOOK AT THAT PICTURE!!!
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icycalm
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Joined: 28 Mar 2006 00:08
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Re: Star Citizen Live

Unread postby icycalm » 23 Sep 2022 21:35

So I watched the entire episode and loved it! Learned so much about the game, the people making it, how they make it, and even random game industry lore. I don't know why I never watched an entire episode of these before, but now I'll be watching them in full every week, and even going back and watching older ones. This guy Jared is incredible, never get tired of watching him. He says he has published something like 1,100 videos for Star Citizen in the about 8 years he's been with the project.

So here are some highlights for those of you who won't be watching.

Dead by Daylight developer Behaviour worked on Star Citizen in the early days around 2014-2015 before DBD became big. Apparently most if not all early character work plus maybe other designs was by them. Their second-top man, Senior Creative Director Dave Richard was such a huge Star Citizen fan that he even made a 2D shooter based on the game in his spare time! He just presented it at a meeting, and Chris Roberts loved it and now you can play it on the official site:

Hyper Vanguard Force
https://robertsspaceindustries.com/comm ... uard-force

The manual is here: https://robertsspaceindustries.com/medi ... Manual.pdf

The ships are ships from Star Citizen, and the story ties in with the lore!

Made by "Original Systems" lol, because the Wing Commander publisher was Origin Systems.

graphite747 wrote:Okay wait, Jared are you saying the Hyper Vanguard Force arcade machines scattered throughout Stanton actually *work*??


Not to my knowledge, they don't, but people are asking CR (Chris Roberts) to put it in the game.

I tried playing on the site, but I don't seem able to get it started. I must have pressed all the keys on the keyboard! If someone figures it out, lemme know.

As for the Dead by Daylight connection, the game is crap. I think there's a 3/5 review on Insomnia, but it's a 2/5 game. I tried it one time and couldn't stand it even for one session.

HOWEVER, the game has experienced character artists and modelers due to all the characters and outfits they pump out for the game plus all the cross-game promotions with stuff like Nightmare on Elm Street etc., and that's why CIG is taking people from them, including this Damian guy who's the guest of this episode and is now leading the character design team, having started at CIG Montreal last March. The reason they brought him in is because a few months back they split the character team into two, with half of them going into Squadron 42, so now they're building back up the Star Citizen team to full strength by hiring more people. "The team will grow a lot, for sure."

So this new guy Damian has managed teams at Behaviour and also worked for Ubisoft apparently, and he's very pumped about his new job. He speaks the greatest things about the scope of the game. He says he's been given carte blanche to build a pipeline to pump out character art, outfits and monsters for hundreds of planets across dozens of star systems, with each line being unique to each system and planet and faction. "It's so big, I need that challenge in my life."

Other highlights:

  • "We have never said you won't be able to play as aliens."

  • They're hiring a hair specialist in two weeks.

  • People are asking for different-size bodies, but it's not on the table for the foreseeable future because it's not like other games where the characters don't really interact with their environment. Characters here don't "snap into" ships, they smoothly climb ladders and inside cockpits, they open drawers, sit in chairs, etc., so every change in body size would have a knock-on effect to way more processes than in any other game. Ergo, for the time being, they aren't planning different body sizes, but they "never say never" in Star Citizen development.

What blew my mint about the episode is when Jared said he once did an episode with the CIG IT guys. None of the viewers wanted to see this, but he did it anyway because these people are crucial to the functioning of the company and he wanted to highlight them. And he says his last episode before he leaves the job will be with the HR people lol.

Towards the end I realized I couldn't do Jared's job. When he asks Damian what are your inspirations, Damian waffles for a while but doesn't give any movie or game titles. I would have pressed him for names, and if you press people they feel uncomfortable, and interviews like this probably don't go as smoothly.

Looking forward to the next episode!
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icycalm
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Joined: 28 Mar 2006 00:08
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