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"Griefing"

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"Griefing"

Unread postby icycalm » 26 Oct 2022 03:59

https://twitter.com/HeyyThisIsNick/stat ... 2162384896

HeyyItsNick @HeyyThisIsNick wrote:Player inside #StarCitizen ramming players inside GrimeHex, hitting and killing players with the dragonfly and looting them in an Armesitice. Talk about fucking griefing.


Image

https://twitter.com/tennysonestead/stat ... 4093905927

Tennyson E. Stead @tennysonestead wrote:You gotta admit, it's very GrimHEX!


Could also have gone in the lol thread, but I figured what the heck, you can never have enough Star Citizen threads.
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Re: "Griefing"

Unread postby Adjudicator » 26 Oct 2022 05:31

Keep in mind that as the Green Imperial Housing Exchange (GrimHEX) within planet Crusader's orbital zone was originally built to house temporary workers mining the nearby moon of Yela and its asteroid belt, and has fallen into hard times, evolving into this slum/gangland territory.

Take note there is no communications array coverage in this area, meaning that crime can be conducted at will with no legal repercussions from any authority.

For those interested in the backstory of GrimHEX, here is the official in-universe magazine article on this place (The Observist, 13 June 2948): https://robertsspaceindustries.com/comm ... k-Grim-HEX

OBSERVIST DARK wrote:Greetings, traveler! There are many exciting and different places to explore in the universe, and we here at THE OBSERVIST are honored to act as your guides. However, this is no ordinary guide. This is a guide for the traveler who is looking to visit locales that are a little more off the beaten path, a little more wild and unpredictable. This is OBSERVIST DARK, your trusted chronicler of the systems, planets and stations where safety is not guaranteed.

Yela

Today we travel deep into the heart of the Stanton system, where near a moon of Crusader (Stanton II) drifts a station formerly known as Green Imperial. A Housing Exchange (HEX) built by Everline Structures Incorporated soon after the system’s discovery, it was intended to house the influx of miners coming to work the asteroid belt surrounding Yela (Stanton 2c). Like other HEXs, it was economically built into a hollowed asteroid using the signature honeycombed, prefabricated housing pods, providing a clean and affordable, if not exactly comfortable, living option to the scores of workers arriving everyday. Unfortunately, when the mining opportunities in the belt began to dry up a few decades later, the station began to take a turn for the worse.

As the jobs in the area went away, the station began declining, and so did the clientele, slowly transforming Green Imperial from a temporary housing unit into a market for contraband, drugs and petty crime. There was no real economic incentive to maintain it, and it was too much of an insurance nightmare to try and clean out the unsavory element that had taken root. So, stating that it had become a liability, the Housing Exchange officially closed the station in 2938, and the few remaining legitimate residents and stores hastily cleared out. Abandoned, the station quickly fell into decay.

Grim HEX
That however, is not where the story ends. Squatters, transients and people with nowhere else to go began to take up residence in the abandoned station. A new economy began to emerge as folks brought scavenged and black market items to sell, so it wasn’t long until word spread that there was a place in Stanton away from the watchful eyes of the authorities, where people could go to enjoy themselves or do some more illicit shopping. This influx of visitors has given the station a new life in recent years and along with it has come a new name.


For those wondering why the GrimHEX station is an armistice zone, the magazine explains it as being enforced by the gang which has de facto control of the place:

OBSERVIST DARK wrote:While the local gang who currently controls the area, the Nine Tails, enforces some semblance of a truce among those who frequent Grim HEX, if you dangle yourself out as easy pickings, anything that happens to you is considered fair game. Same goes for personal security. It would not be out of place to carry a firearm while visiting. But all that said, if you keep your wits about you and don’t wander into some of the station’s cordoned off and disused cargo areas alone, you can reasonably expect to have a safe and successful visit. After all, too many of their customers dying is bad for business.


For the issue of using the hoverbikes within the armistice zone, I am not surprised about this as that is an unintended side effect of the station's design.

There are unfinished, under construction, condemned or jury-rigged areas of the station exposing and linking the station's interior to space via very large airlocks normally meant for heavy mining equipment which can also fit certain vehicles (EDIT: reading the twitter replies and threads show that certain exploits and glitches are needed to get the hoverbikes into the armistice zones).

I will also guess that this is a consequence of the the ad-hoc racetrack in the area, which the magazine article features as an attraction, and can be visited in-game. Note that official game mechanic sanctioned races are not implemented in the Star Citizen persistent universe yet.

OBSERVIST DARK wrote:My last stop, and probably the biggest draw on Grim Hex, was to the RACING PIT. Here (self-proclaimed) numbers whiz LUCA BRUNT runs the book and organizes the races through the ‘clutches’ that drift close to the station. These large stability rings are left over from the Yela mining operation that used them to anchor drifting asteroids while they were being drilled out. Today, they’ve become a makeshift course that offers some real thrills to watch, and for those brave enough, to fly. If you do intend to make a wager while visiting, be aware that the Nine Tails take paying off debts very seriously.

Let’s just say that even losing a bet at Grim HEX was a pretty thrilling experience, something that’s really worth traveling to observe for yourself.


Easiest way to solve the problem would be to have Nine Tails gang NPCs serve the function of proper armistice enforcement, who will take offense to players scoring kills within the armistice zone.
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