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Supreme Commander Bodyguard Spec Draft

Unread postby icycalm » 28 Mar 2025 23:58

https://www.reddit.com/r/starcitizen/co ... ate_my_old

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Cpt_Arthur_Dank wrote:Odyssey II Undersuit Exec, Sangar Helmet, Inquisitor Base Core+Legs, no arms.


mminto86 wrote:Didn't even know there was an exec gallant.


Cpt_Arthur_Dank wrote:I'm not sure if it's in regular loot pools, it'd spawn on the ground under a tent on a hillside near a settlement on Hurston. I'll have to look up which one again when I got time to nab one. But it's a really neat little hidden location that I hope they add more of, with some sort of scanning to locate them.


Wearytraveller_ wrote:Ghost Hollow I think.


This looks great for the Supreme Commander's bodyguards. The $15k Supreme Commander, not the Pirate one.
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Pirate Inquisitor Update

Unread postby icycalm » 29 Mar 2025 00:33

https://www.reddit.com/r/StarFashion/co ... s_like_the

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CaptainPho3nix wrote:The set is called Morozov SH - Pyrotechnic. You can get it from one of the enemies at the end of the Contested Zone in Checkmate.


I was never a fan of the Morozov mostly due to its chest plate, but this is completely redesigned and I like it. I think it would make an excellent Pirate Inquisitor set, which with Item Recovery T0 is now viable because you only need to get hold of ONE. And then I can give the current Pirate Inquisitor set back to the Technician. It was perfect for him and I only took it away from him because I needed to give something to the Pirate Inquisitor that was practical to replace. Moreover, unlike the current Pirate Inquisitor, the Morozov Pyrotechnic is a heavy armor, which I hear is kinda necessary for Contested Zones. So we basically need to finish the Checkmate CZ as many times as we have players, and a couple more times on top of that to stock some sets for new recruits. It doesn't sound too hard. And maybe it can be obtained elsewhere as well? Or we could just buy the sets for a few credits in the dark market?

recoil, this is a priority mission for you. Get 10 or so sets of this for us as soon as you can.

Meanwhile, the 890J mission should be back, and if so we could use a few of the Pirate Master Chief sets. This is a mission for Stanton Pirate Commander shubn.

It goes without saying that everyone under these leaders' command is ordered to help them.

Item Recovery T0 is a game-changer for the Cult Spec. A ton of specs can now be rethought and possibly modified for the better/cooler. So much more is possible now than before.
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Bounty Hunter Tracker Spec

Unread postby icycalm » 29 Mar 2025 02:06

NEW Armor in Star Citizen 4.1 - Antium Armor Set
https://www.youtube.com/watch?v=_G7IbAGzlP0

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Back at CitCon, this armor was unveiled as the "Tracker" suit, sacrificing some protection and stealth for superior tracking ability, and I mentally gave it to the Bounty Hunter as his "battlesuit" equivalent. It seems most if not all classes will get this sort of upgrade suit that will only be available in-game at the end of a quest chain (and of course on the RSI store lol). But now that they finally added it to the game, they gave it the name Antium, and so far at least it counts as regular heavy armor with no mention of its tracking abilities. I think it's the helmet that will have the tracking tech. But anyway. For now I am sticking with the original plan and giving this to the Bounty Hunter. After all, there's at least one more heavy special armor in the works, if not two, so the Inquisitor should eventually get his own (and the Master Chief will get a power suit/mech).

TRACKER SPEC
Antium Armor Helmet/Core/Arms/Legs [Loot] [N/A]

Note that there a bunch of variants in the game right now, including a Monster Hunter-type available to buy on the pledge store for a limited time. The Bounty Hunter CAN'T use the MonHun one, but for the time being he can use all the others. If you find mismatched pieces, let us know what you've found on Discord and maybe players can exchange these parts until each of the interested players have a full matching set. Once you have a matching set, you can use it as long as the CO has asked for a Bounty Hunter, or if you're alone doing bounties.

As for weapons, I haven't given it much thought. For now we'll go with the default Bounty Hunter weapons, but I am open to suggestions. Our priority right now is to put together at least one full set so we can then stick some weapons on it and see how they look. Also a backpack. Post pics and suggestions here.
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Further Pirate Spec Updates

Unread postby icycalm » 29 Mar 2025 02:58

So after some further consideration, I am leaving the Pirate Inquisitor as is, giving the Morozov Pyrotechnic to the Pirate Master Chief so that he can have a heavy armor, and moving the Clash armor to the Pirate Captain, who didn't have any gear assigned to him before. Now it's all harmonized with the Soldier Specs, and the Captain looks suitably fearsome. Also it means we won't need 10 Morozov Pyrotechnic sets, nor too many Clash sets. Basically everyone who wants to play these higher ranks should look for the required armor themselves, while the base rank's armor remains easily acquired in shops.

Note that I haven't yet updated the specs with the above changes, but will be doing so soon. Also we now have the detailed Pirate Commander gear names, so I should update those too.
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Monster Hunter Spec

Unread postby icycalm » 29 Mar 2025 05:37

So we have a new specialized spec today, the Cult Monster Hunter. Here's the Reddit thread that gave me the idea:

Kopion Hunting has changed me.
https://www.reddit.com/r/starcitizen/co ... changed_me

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Jockcop wrote:"To hunt the kopion, you must become the kopion."


So let me tell you the story with this spec. CIG is trying a new store deal with 4.1 by bundling together an exclusive ship skin, armor and gun that not only you can't get any other way, and not only it's Warbond-only meaning can't use store credit but must pay with fresh cash, but it's also time-limited lol. And people are up in arms about it, especially those who just want one of the three items and are now forced to buy all of them, and with fresh cash.

But I am not bothered by any of this, as you know. I am however bothered by the fact that the armor is... ugly. I am not talking about the one pictured above, that one looks cool because it is a frankenarmor, I am talking about the full original set that CIG is selling. It's the Antium "tracker" armor I linked earlier, which in itself is awesome, but the way they stuck the bones on it totally ruins it. I actually looked for some nice pics of it, thinking that maybe it's just the store pic that's ugly. Here is the best one I could find: https://www.reddit.com/r/starcitizen/co ... looks_cool

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Doesn't look good by any means, but it's not hideous either. But wait, there's more: https://x.com/AnthropicDualiT/status/19 ... 6285764909

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Now you get a better idea of it. It definitely looks worse. But there's more:

Gear - Downburst - Patch Bundle $30.00 USD
https://robertsspaceindustries.com/en/p ... le-Warbond

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This is the official store pic, and it looks BAD. But it gets even worse:

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Zoom-in, again from the official store, and now it looks downright retarded. I think they phoned it in, which is extremely rare for CIG, and I think the reason they couldn't get it to look good is because the armor itself which is beautiful has a super-hi-tech look so there's just no way to make it look good with the bones. But if you scroll up this post past all the ugliness and you see what my man Marlax101 has done with it, which is keep only the arms and legs and sub other pieces for the rest of it, it looks quite fetching, if not indeed pretty damn imposing! Which was amply recognized in the thread.

TheseHamsAreSteamed wrote:Some serious drip.


Marlax101 wrote:Not my best but rule 1 of MMO if you look better than your enemy, you are already winning.


A man after my own heart.

I am now going to repost his pic to cleanse our palate for the next part of my analysis. Just try to forget CIG's goofy ugliness and focus on this bulky badass set that I can only describe as perfect for a monster hunter:

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I haven't finalized the spec btw, we can play around with the core and helmet colors and maybe even try a different helmet because earlier today I posted the same one in a potential SupCom bodyguard spec and I like to avoid reusing pieces if possible. If it isn't possible in this case, we'll stick with the Sangar, but we could experiment with a couple of pieces. But mainly I am happy that I finally found a setup that makes the Morozov core look good. It's that strap around his midsection that makes it so hard to pair it well with anything, but I think in the case of a hunter it looks appropriate, and the giant arms help to lessen its visual impact so that instead of dominating the outfit, it merely complements it. I should be writing fashion criticism, I know. Maybe I will some day.

But there is the problem, that the only way to get these arms and legs is through the $30 Warbond time-limited package. Or maybe not?

nodaj_ wrote:Can you get this armor in game? Or do you have to buy that bundle?


Marlax101 wrote:Can get basic white fangs in the Banu trader and there is the armor without bones on it as well in a couple colors. Randomly found in loot boxes. We hit 3 or 4 sites and found 1 chest but the bundle has the gold and black Volt weapon as well.


night_shade82 wrote:So what's the deal you bring in those to Wikelo and he'll hook you up with glowy fang armor?


RecklessCreation wrote:Wikelo is the white/ivory/bone set.


So it seems that you can get a white version of the bones from Wikelo and/or loot them, which I am fine with. I would be making the thread with that look if I could find a pic of it, I am by no means dead set on the gold version. In fact I think I would prefer the plain white one. There are also several color variations of the Morozov core and Sangar helmet, and we can play around with all of them until we've found the best match. Note that there will only be one outfit since specialized roles don't get ranks.

All that said I still bought the bundle because 1) It's the only way to get the Volt rifle attributed to your web hangar at the moment (though it shouldn't matter much to anyone but me because it's gold meaning I'll only give it to Supreme Commanders), and 2) It's the only way to get the gold Corsair paint which again I want to give to the Supreme Commanders. That said, everyone can use this stuff as long as you are playing as a follower of a Supreme Commander. Currently we don't have any of those, but one day we will. Maybe the SupComs can even use the bone-encrusted arms and legs if they ever go monster hunting, to distinguish themselves from their rank-and-file monster hunters. At any rate, the stuff will not be useless. Especially the rifle is invaluable for SupComs because there are so few gold weapons in the game.

So we just need to find the white-bone versions and experiment with them to arrive at a final look. We can also start thinking about backpack, weapons and misc. gear. Post pics here if you manage to put together something.

Btw the OP is serious dude. If you thought I am serious, you need to read this.

smytti12 wrote:Sangar helmet is now my go-to.


Marlax101 wrote:You should see my marine platoon armor sets which just recently adopted the Sangar mostly because they have no light sources on them but also the gold matches the other gold bits.


smytti12 wrote:Yeah, I love how we have recovery now, but I then looked at my cool rare armor and weapons and realized how flashy a lot of it is. Sangar was the best choice both for rare and tactically—though my Overlords would be nice, but they have the helmet condom which I hate.


Marlax101 wrote:I still have a lot more to buy which I'm sure I will regret after crafting comes. Trying to outfit 32 marines. But each one has radiation gear and Zeus suits etc. Costs more than an Idris.

Wish recovery was on all items not just gear tho because I would like to use my UEE loot boxes.


smytti12 wrote:Wow, trying to outfit a whole platoon, with multiple armor sets, by yourself? That's quite a challenge, but cool if you pull it off.


A fellow traveler, to be sure.
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Contested Zones Heavy Armor

Unread postby shubn » 15 Apr 2025 12:01

icy mentioned some time ago that we might want to have a set of heavy armor specifically for the Contested Zones. Here's a list of heavy armor pieces that are currently available for purchase in-game:

Helmets:
ADP-mk4 Helmet Woodland
Balor HCH (various colors)
Defiance (Desert/Tactical)
Morozov (various colors)
Novikov
Pembroke
Siebe (standard/Beachhead)

Core/Arms/Legs:
ADP (various colors)
Defiance (Desert)
Morozov (various colors)

Full suits:
Novikov
Pembroke

Backpacks:
CSP-68H
Morozov (various colors)
Novikov
Pembroke

There's not a whole lot of choice. We already use the Pembroke and Novikov for the Contractor and the ADP for the Master Chief, so the only other options are the Defiance Desert, Morozov, or perhaps ADP in a different color than the Master Chief's. For the helmet, the ones we don't use yet are the Balor, Defiance, and Siebe. The Defiance Desert set might be a good fit, with the Morozov Terracotta backpack. I can't say I'm a big fan of the color scheme, though it does fit the Pyro colors, and we would only use it in the CZs anyway.

Here are a few pics of the Defiance Desert armor set with Morozov Terracotta backpack:

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They're not the best pics, but at least the lighting is pretty neutral, so you can get a good idea of the colors. We can try to take better pics later if we go with this armor set.
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Re: Contested Zones Heavy Armor

Unread postby icycalm » 16 Apr 2025 14:11

It's an ugly armor. It's like he's skinny-fat, the "stomach" is too big compared to the thin legs.

So there's a couple of things I've realized connected to this issue. First, plenty of people were playing through the CZs with sperm suits before Item Recovery T0 went in. You just have to get lucky to get a not-full server or a chill CZ etc. Second, CIG is in the process of adding a bunch of heavy armors that can't be bought at the stores and must be earned via quests in-game. The "Tracker" one from CitCon that they finally called Antium is the first one to be added, and I am giving that to the Bounty Hunter so it's not good for group CZ sessions, but I expect the next one to come soon, and I can give that to the Inquisitors, so every player will have a chance to earn it and use heavy armor when they want. So we don't need alternate heavy armors specifically for CZs.
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ParaMed In 4.1.1

Unread postby shubn » 15 May 2025 11:34

In 4.1.1, the ParaMed now goes in the pistol slot, which means you can only equip either a ParaMed or a pistol. What I am guessing the Emperor will want to do is keep the ParaMed for the Medic Spec, who will then lose the pistol, and have all other specs do the same as the Pirate Inquisitor: Multi-Tool with LifeGuard Attachment + LifeGuard Refill, and TruHold Tractor Beam Attachment in the backpack. A side effect is that it frees up a utility slot, one of which is also the knife slot (right thigh), and so every spec could now use a knife.

A note on the LifeGuard Medical Attachment: the LifeGuard Refill should be inserted in the multi-tool's consumable slot, as the attachment itself doesn't contain any green goo and needs a refill to function, much like the Cambio-Lite SRT Attachment needs a Cambio-Lite SRT Canister.
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Re: ParaMed In 4.1.1

Unread postby icycalm » 15 May 2025 17:04

You think the Emperor bothers to think about where the Medic will put his medgun, how dare you.

But yeah, what he said. I need to put some hours into the specs and I will do it after I've launched Warhammer.
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