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Cult Base

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Cult Base

Unread postby icycalm » 12 Mar 2023 02:54

In this thread we’ll be discussing, designing and updating our makeshift base that I talked about here: https://culture.vg/forum/topic?p=36724#p36724

Topics to discuss are location, vehicles used, vehicle layout, gear, supplies etc.

Location will be one of the earliest concerns, and it will involve us exploring as much of the Stanton system as possible to find a cool location. This will give us a great reason to jump into exploration-specialist vehicles and take our time navigating Stanton’s furthest reaches (including with ground vehicles which are seldom used): locations that we otherwise wouldn’t have reason to visit. And, of course, next year we’ll do it all again in the Pyro system.

We can discuss the location here freely and post pics because Insomnia visitors won’t know the server shard we are on. As server meshing comes online and more systems are added in the years ahead—and therefore the game gets closer to being single-shard—we’ll have to take this discussion to a private Discord channel (hidden from general visitors within the Star Citizen category; the upcoming Cult Base channel), but for the next couple of years at least we can post pics in this thread without problems.

First order of business is to decide between planets or moons. Then to pick the specific planet or moon. And finally the location.

Unfortunately it can’t be next to a river, because there are only 40 of them, and people will frequent them. And of course it can’t be anywhere near a POI. It has to be in the middle of fucking nowhere, but I would like it to be at least in a place with cool features and views. The inside of a crater, with say Ballistas and Centurions posted on the crater sides themselves seems like a cool place to me. Basically we need pictures of candidate locations.

If we do manage to set up something cool and take cool pics, I could take the pics and show them around to orgs and see if they want to settle near us, so we could take over an extended area and watch each other’s shit. With enough orgs and people involved we could have 24-hour security, and we could do Jumptowns together to make money for more hardware. It’d be a great way to filter orgs for ones we are compatible with and run combined operations NATO-style with a view to full-on org wars in Pyro next year and beyond.
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icycalm
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Re: Cult Base

Unread postby icycalm » 24 Mar 2023 01:17

Couple of things I realized about Cult Base.

First off, it seems with 3.18 you’re no longer limited to spawning three ships. This means you can lay down your entire fleet in one location and walk around it as in the in-game hangars they used to have before they removed them (PTVs and Mules will be useful here for moving around). Imagine seeing a row of all our fighters and scrambling to jump into them for going on some mission. This seems to be possible now.

Second, if you have a Carrack or 890J with their on-board hospitals, you can set them as spawn points and avoid all station hassle. Some people prefer to use space stations over planetary landing zones, because they can take off faster from them, but you can take off even faster from Cult Base since there are no elevators, hangars, or ATC.
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icycalm
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Re: Cult Base

Unread postby icycalm » 30 Jul 2023 20:21

One of the issues people have with trying to build bases at this state of the game is that it's hard to get back into the same shard once you log off. CR has actually said one of the things they're working on in the short-term is a shard manager that lets you queue up for any shard you want, but he said that like a year ago and it's still not in. In the meantime, I think a great solution is to have a cheap computer logged into a clone and sitting at the base 24/7. This first of all means that your HQ ship won't disappear since the character will never log off, but it also means that your clan mates can always get into the shard by joining the clone's session. It really doesn't take much money to have one old computer or something like a Steam Deck running 24/7. You can get a mouse wiggler to avoid getting automatically logged off by the server (I've been meaning to make a thread on mouse wigglers, but there's also software that does this, though it's less reliable).

I need to do this asap. It will make the game so much more interesting.
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