So let's talk about the Pyro Supreme Commander post. We are maybe 10 days away from the introduction of the system, so we need to get this talk out of the way.
First of all, read
The Way of The Cult because it explains how I want to play
Star Citizen and my vision for subfactions/Noble Houses in The Cult.
So it occurred to me that it makes little sense to have a SupCom in gold gear and gold ships prancing around the Pyro system that's a rundown shithole full of outlaws. There's no way the gold-covered SupCom would sleep in a filthy hab in a rundown station for example. Only way a true SupCom would go to Pyro is if we first built installations to accommodate him. And that's a year off, on top of the fact those installations won't be secure and we'll need to rebuild them every weekend basically, so again a true SupCom would never go there in those conditions.
But we have PIRATE Supreme Commanders, and those guys are perfect for Pyro and lawless systems in general. So the regular SupComs will be assigned to lawful and moreover built-up systems, and the Pirate SupComs to lawless, shithole systems. Space mexicos in other words. In short, if it's an outlaw system, the entire point of it is to be outlaws in it, so we'll be going there as outlaws, meaning using the Pirate Spec.
Now one advantage of the Pirate version of the SupCom is that it doesn't need the $15k outlay to get the gold gear and gold-trimmed Executive ships. All you need is some pirate paints, and not even all of those. So for those players who might want to control an entire system but don't want to break the bank, the Pirate SupCom position is ideal for them. They DO need an 890 Jump for their mobile HQ, but this can be purchased in-game. Now if you ask me, would I like it if the Pirate SupCom cashbought his 890J, I would say of course I'd like it, I love it whenever anyone cashbuys anything in this game, but I don't require it for this rank, and moreover I think it will be fun scrambling in the first few weeks of the Pyro wipe to get together the 65 million to buy him his 890J. So no matter what he does, we'll have fun, just a different KIND of fun: if he cashbuys the 890J we will of course enjoy merely having it in our fleet, and if he chooses to buy it in-game we'll enjoy figuring out how to max out our earnings and putting in the work to get it. Now that the Hull C bugs have been fixed we can e.g. fly our 2 Hull Cs back and forth between the two systems, making 1+ million each run, so finally putting our Hull Cs to good use. So really don't stress it if you don't want to spend $1k on a Blender model. Moreover, you can't buy it now anyway even if you wanted to, it's only available a couple times a year, and one of these times just passed (IAE). So there's no way for us to cashbuy an 890J right now unless we buy a new account from the grey market, and we aint doing that. So no matter what, the Pyro SupCom will have to earn his mobile HQ in-game, and I am all for it. And note that the last wipe lasted something like two years, and CIG has said they want even FEWER wipes going forward, so it will be a very long time until you need to rebuy your 890J in-game. And when that time comes, we'll have fun re-earning it with you. Moreover all this makes sense in-lore too: since the Emperor has SENT you to Pyro, he will make sure you have all you need to succeed, including your mobile HQ. So he'll marshal the entire CULT to help you buy it.
So what does the Pirate SupCom NEED to buy with cash? He needs to buy the Meridian paint for the 890J, and at least a few more pirate paints, in the grey market now, as Pirate Week has passed. And finally he needs to buy some Fieldsbury Dark Bear helmets, again in the grey market, because Halloween has passed. There are 6 colors of these and eventually once we have several Pirate SupComs I would like each of them to pick a color and stick to it, but for now since there's no way to recover these helmets after a death, our only Pirate SupCom should buy all of them thus giving him 6 lives to lose for the duration of the patch (the PATCH, not the wipe: a wipe is comprised of MANY patches, and with each of these you'll be getting all 6 of your helmets back). Which means he can't show up to every operation as SupCom because he'd lose his helmets very fast. But the SupCom isn't supposed to be showing up in everyday operations anyway. For those he can dress down as regular Pirate Commander with gear that can be acquired in-game, and he can use his 6 lives once in a blue moon, like for example during Global Events (and even then he should be careful by staying away from the front, and having adequate bodyguards, etc.) (And P.S. as for his armor etc. below the helmet, I haven't settled on this yet and I can work with you on it. We can try several styles in-game and see how we like them.)

Fieldsbury Dark Bear Sinister Helmet - Six-Pack w/ Lime, Grape, Guava, Orange & Blueberry Helmets $39.99
https://star-hangar.com/5959-1602194846.htmlPaints - 890 Jump - Meridian Paint $26.62
https://robertsspaceindustries.com/pled ... dian-PaintFor a daily driver, when you're just playing solo or with one or two other pirates, you'll need something basic like this:
Cutlass - Skull and Crossbones Paint $35.99
https://theimpound.com/products/cutlass ... 9677055229And when you're playing a Master Chief, Captain or Commander you'll need some of the following:
Hercules Starlifter - Meridian Paint $18.99
https://theimpound.com/products/hercule ... 6545652989400i - Meridian Paint $39.99
https://theimpound.com/products/400i-me ... 6016210173Paints - 600i - Sterling Paint $19.36
https://robertsspaceindustries.com/pled ... ling-PaintOf course you'll also need some of the ships, purchased in-game, not just their paints. The only pirate ship that can't be bought in-game and must be cashbought is the Pirate Caterpillar which must be unlocked in Arena Commander and costs about $300 iirc. But shubn already has one and I'll get one eventually, so we'll often have them available in Pyro. If anyone wants to buy more, so much the better, but we don't absolutely need more.
If you want to go all-out you can get the Seachest pack that has almost all the paints:
Pirate LIMITED Ultimate Seachest Paint Pack $145.00
https://star-hangar.com/16907-1727797321.htmlAnd here's a more expensive offer if the previous one runs out:
Pirate Paint Ultimate Seachest $175.00
https://star-hangar.com/40075-1727559953.htmlYou'd still need to get the 890J and 600i paints, but all the rest are in this pack. So about $200 if you want to have all the paints—but you don't need all of them. Plus an extra $40 for the helmets.
I don't think it's a lot of money for what you get, which is pretty much full control, both strategic and tactical, of the most-anticipated real-time "level" in gaming history. And you can start small, spending say about $100 now, and add more later. Certainly by next year's Pirate Week you should be able to just scoop up all the paints you don't have for cheap. And maybe the Pirate Caterpillar in a couple of years, if you're still playing
SC and enjoying it, and still want to be Pyro SupCom.
But what about ships like the Polaris or Hammerhead that don't have pirate paints?
Those are military ships, and thus inappropriate for pirate ops. However, if the SupCom determines that he needs military backing for special ops (i.e. not for routine daily ops), he can request this help from the Stanton Commanders, and they can decide what to send and when. Would be cool if they came into Pyro with their colors like real backup would. But they can also lend a ship or two: the Polaris is already black by default so wouldn't look too bad next to the pirate ships, and the Hammerhead default is also pretty dark. Same with ground vehicles. There is a pirate tank, but the Storms and Atlas Platforms are military vehicles. Still, the Storms especially have a black paint that would look nice with the pirates. The Atlases don't, so I would refrain from using them in Pyro unless absolutely necessary.
Who can apply for Pyro SupCom?
Pretty much anyone. I have a cool rationale for anyone becoming Pirate SupCom in Pyro:
1. First of all, any of the heads of the three "Noble Houses". The Emperor has declared his intention to expand The Cult's operations into Pyro, so any of his house heads can step forth and volunteer to lead the effort. In the case of shubn, who is also Stanton Pirate Commander, it would make sense for him to want to expand his pirate operations, but the other two leaders may also decide to jump into the pirate game, and increase their sphere of influence. Maybe they feel left behind by shubn and want to check his growing power due to his illicit activities? Maybe they just want to travel and to explore? Perhaps they only want to please the Emperor and get on his good side? Who knows. Only they do, and it's up to them if they will share their motivations or not.
2. Any ambitious CULT member may come forth to lead the charge to Pyro given that the resources required are few and easily acquired.
But what happens if no one steps forward to be Pyro SupCom?
Then we don't go to Pyro. Not officially, at any rate, not in force. But we will keep sending scouts to check it out and amass intel which will be used when we finally do find a SupCom, and go to Pyro in force. And those scouts will be geared up as Rangers. As you might have seen with the recent
Ranger Spec Update, it's a bit harder to get that gear now than it used to be, so every trip to Pyro will have to be paid with some looting back in Stanton. But this simulates nicely the distance to the system and the difficulty involved in exploring it without a local base. (Also, we can only bring Ranger ships, so the scope of operations will be limited.)
So, no Pyro SupCom means none of us can set Pyro as our home. If we do get a Pyro SupCom, on the other hand, any player can choose to set Pyro as home and serve the SupCom. (As to WHERE in Pyro they can go, the SupCom will decide this.)
But what about the heads of the Noble Houses? Where should they set their home if one of them does decide to take command of Pyro?
They have to set their home cities as home so we can get the large persistent hangars in Stanton. If one of them does become Pyro SupCom, he must set one of his clones to live in Pyro so we can have a persistent hangar there too. Doesn't need to be a big hangar since we're just starting up our operations there. It makes sense as lore too: the Emperor sends the Noble House head, and the Noble House head sends his lieutenant ahead to establish a small base of operations and then build it up from there. The Stanton Commander can then decide to set his imprint in Pyro and move back and forth between the systems as required like Musk moves between the HQs of his businesses.
For a regular cultist becoming Pyro SupCom, things will be easier: he just sets Pyro as his home, and that is that. He is expected to spend almost all his time learning the system and amassing resources there. He also gets to decide whether he wants to promote someone to Commander (or even more than one), and what planet(s) or other duties to give him (or them). He really does make the rules in Pyro for The Cult, unless the Emperor decides to intervene and give a direct command. He decides on gang allegiances, and even designs the Mad Max Spec for the
Contested Zones. And he has to help map out the main features of the system, main outposts etc., by gathering intel and posting it in the
Pyro forum. It would also be cool if he kept up with Pyro development and made some newsposts about it, again in the Pyro forum. But I'll be doing most of that myself anyway. Still, a little help would be appreciated.
And that's it. What I especially like about how I set up the Pyro SupCom Commission is that I don't control what happens with it. I do set the general parameters, but then whether we end up with a SupCom or not is out of my hands, meaning our play experience of Pyro is out of my hands. Will we go there in force as pirates? Or sporadically as scouts? It's not my choice, and moreover I don't even know whose choice it will end up being. Which factions will we align ourselves with once we're there? Again, I don't know. And it could even happen that someone does volunteer to ship out to Pyro, but after a few months he changes his mind and resigns. And then we'll need someone else to step in and take over. In the longer run once more systems are in the game I can even see the heads of Noble Houses decide to move their HQ elsewhere, perhaps because they want an entire system to themselves? So that's how I see us navigating the ever-expanding verse: not trying to cover every single system and planet by default, but moving between them according to a kind of narrative that emerges out of how each individual player chooses to navigate the Cult Hierarchy and rules set down by the Emperor.
P.S. Those interested in the position should DM me on Discord. Don't post here about it, because once someone has posted everyone else will refrain from applying because you're all too nice, and then the first applicant will win by default, which is not what I want. What I want is to receive all the messages and then, if I have more than one applicant, decide on whom to send.