So it looks like XenoThreat will be running this Saturday too, and we'll be playing at both our 1 PM UTC and 10 PM UTC slots. Unfortunately I'll only be playing at the first slot because the supermarket I play in is closed for the second, but I hope enough players will show up for the second slot, or play both, to have two fun sessions. Generally, I don't expect as many players as we had last Saturday, but that's ok because we had atypically many last week. And since this time the focus will be on boarding the Idris, I have seen even solo players manage it, so we should do fine with even 3 or 4 or whatever players.
So we'll focus on the very last part of the event (or what I
think is the last part?), which is boarding the Idris. We've already figured out and done fairly well in the other phases, so this is the only phase remaining to figure out how it works. Then we can put it all together the week after, if XT keeps running, or next time they stage the event. It's the same thing we've done with other events: they're all too complex to figure out in their entirety on our first run, and by now we've figured out all of them, except this one. And this is by far the most complex to figure out.
Jumptown is more tactically complex, but the objective itself isn't complex: you just need to grab, and deliver, as much drugs as possible. Here on the other hand you have to hold off a space assault all the while retrieving sensitive cargo via EVA and delivering it with multiple ships and restrictions, and finally cap it all off by fending off a capital ship, or even better boarding it and taking it over (the last of which was only added with this latest iteration of the event). It's certainly the most complex mission in all of real-time multiplayer gaming, as far as I am aware, and the boarding mechanics they just added for this iteration of it make it even more complex. Of course, you can just blow the Idris up, but disabling it and boarding it has insane perks, because you can then take control of it and—after refueling and repairing it (which costs north of 1 million aUEC btw, so we better have several people with a bunch of cash in the teams)—you can choose to either use it against future instances of XenoThreat on the same day, or to terrorize the system like these guys:
https://robertsspaceindustries.com/spec ... erver-and-Yogi-1 @Yogi-1 wrote:XENOTHREAT VICTORY!!! - Murdering an Entire Server (and a UEE Javelin) with a Fleet of Idrii
Blightveil decided to embrace the XT event and see just how far we could take it. Instead of killing the Idris, we boarded and stole it. Then we stole a second one. Then a third. We murdered everyone. If you weren't in our party, we murdered you. Then we murdered the UEE Javelin.
The beauty of this is that all the PVE Bob's will never know the joy of stealing a fleet of Idrii and using them to terrorize the system.
XENOTHREAT VICTORY!!!
PS: To be fair, they'll also never know the pain of spending 20 minutes and dropping $1million (each) to refuel them when they run out of gas. :D



So that's our goal: we want to do what these guys did. But just one Idris. Three is too many for us right now, we'd need more people to fly them anyway. And if we do manage to get it, we then switch to our full XT armors for as long as we can hold the ship. Hell, if all goes well we might even be able to grab the ship at the 1 PM slot and hand it off to the second group at 10 PM! One group reportedly held it for 32 hours!
Do I expect to succeed in capturing an Idris on Saturday? No. I'll be happy if we just manage to board it. Others that I have seen report capturing it tried several times over several days, and we probably won't get more than a couple of chances on Saturday. So I don't expect to get far. I'll be ecstatic if even one of us gets onboard, and we'll take it from there. Hopefully the event will run for another week, and we'll get to try again.
At any rate, boarding is slated to become a major part of the game, so we might as well get some XP right now in trying to learn it. So if you find any Idris-boarding guides or videos, post them here. This thread has some tips to get us started:
The Idris is unstoppable!
https://www.reddit.com/r/starcitizen/co ... nstoppable
Idris in QTVayne7777 wrote:Introduction
Yesterday I finally managed to get onboard the Idris and take control of the pilot seat while no other player backstabbed me.
There was another player on the bridge a couple of minutes later and I expected to be backstabbed but they were friendly for a change and together we killed all the crew but the mission was glitched so it couldn't be completed. We continued hearing NPC voices during the time on the ship so it could be the leader glitched somewhere in the interior of the Idris.
Unstoppable
As the mission continued to be active the Idris had a mission marker and many other players tried to board and destroy the Idris while it was in our hands. They all failed. The Idris when run with AI in the turrets and a player in control is virtually unstoppable to any of the current other ships that are in game.
Look at that railgunVayne7777 wrote:What did we learn? - If you want to board, bring loads of ammo and med pens. The AI at a good server can be challenging.
- The easiest way to board is through one of the side airlocks or the back airlock.
- The pilot MSDs don't work yet but the HUD does.
- We were not able to use any of the remote turrets - so you may not want to shoot the NPCs in the back of the bridge - they won't get up anyway.
- We had to tractor beam the pilot out of his seat to gain control of the pilot station.
- AI in turrets works really well - I wonder why we don't have the opportunity to get already AI in our turrets as it made the ship combat so much fun.
- AI did remarkably well in shooting down nearly all missiles that were fired at us.
- We fought Andromedas, Hammerheads, a Reclaimer, many Corsairs and smaller ships. None were able to make even a dent in our Idris.
- If you are being attacked a strategy to consider is to go planet side: the ground will protect the bottom and no one can EVA and sneak onto your ship. At the same time atmo performance is comparable to that of a 3.22 Reclaimer - there is some momentum but it's not too bad.
- There is no lift from the Idris to the ground so you need to fly onto it with a ship or EVA to it in space.
- The railgun uses ammo and has a range of 10KM. It requires power up like Singe guns but when loaded it will one shot any ship you encounter.
- Med Bay is disabled in the XT Idris.
- You cannot access the missile room.
- Only when in the pilot seat can you control the doors. There is station overseeing the landing bay but it didn't work.
- QT is really slow - like 14 minutes from Pyro Jump Gate station to Area18; or 40+ minutes from Pyro Jump Gate station to New Babbage.
- You can repair and rearm the Idris at any planetary outpost with a landing pad.
- You can do the same at a city but I wouldn't recommend it as you have a chance to get glitched inside the hangar door. In our case while getting out a Hammerhead rammed us and glitched making the Idris so slow that half way the exit the hangar doors closed. This did not kill the Idris but it was hard to get out.
- There are many places to hide on the Idris. If someone sneaks on board it will be really hard to find them.
- Understandingly a lot of players wanted their hands on the Idris. There were about 10 of them on the server that just wanted to kill us screaming abuse over global chat. While all we wanted was to share the experience with others :-(. So I ended up sharing it with friends and friends of friends. If you manage to get your hands on the Idris be careful sharing it globally.
- If you bring the Idris to a planetary city, you can easily loot all the armour and weapons of the 40+ NPCs to your local inventory ;-). Just be aware that some players will pad ram you with all they have. While it will not destroy the ship it can cause it to glitch into the hangar’s interior.
- The interior is still confusing and StarMap didn’t really help – but that is just the lack of experience with the layout I suppose. Colour code lanes inside the Idris would help players to navigate better.
- We can see why the Idris is not being released yet - it's not completely finished but the game is also not ready for such a powerhouse.
We fought on moons and in space. All attempts by other players over several hours failed.BeachDuc wrote:I had somebody (in my org) hand over a captured Idris to me. The only interactable in the cockpit was a 'Radar' button. I couldn't even sit in the seat. None the less, it was amazing to get lost in a capital class ship.
CassiusFaux wrote:You gotta go to the back of the seat to get the prompt, it's silly I know but it took me a while to find it.
Pacifist90 wrote:I have captured 3 Idris so far, and had the experience that you cannot repair it at any outpost. Only those with a "large" pad (the ones with 2, one larger and one smaller). Trying to land at an outpost with only 1 pad always resulted in an "impounding" message. Even tried it out by staying there, and yup, the Idris got despawned after the timer ran out.
Refueling from ~45% to full cost 150k, and after about 20 minutes it filled up to about 90%. So that takes a while as well.
Vayne7777 wrote:Interesting I only used the large pad at SAL5 and Area18 and it was all good - possibly server-related?
The main piece of advice in order to HOLD the ship seems to be to not kill the turret gunners and just let them do their jobs. So be light on your triggers if we get that far.
See you on Saturday. O7