Blockade Runner is in 3.24 that's testing right now!
[Evocati PTU] Star Citizen Alpha 3.24.0 PTU.9221646 Patch Notes
https://robertsspaceindustries.com/spec ... atch-notesSo get ready for another Global Event, possibly in July. It's just an updated version of
Nine Tails Lockdown which we've already played a bunch of times and completed with pretty decent stats. But there may be enough new stuff to make it exciting. It looks like an all-space event though, and I am not a big fan of those, but again it's something to rally the troops with and spend a Saturday playing, so I am down.
There was a segment in an ISC a few months ago that detailed the event:
Inside Star Citizen: Missions to Make
https://www.youtube.com/watch?v=gopT2dpghn4
Cloud Imperium Games wrote:Craving some juicy intel on upcoming missions? Join us for this episode of Inside Star Citizen as we explore data heist missions and a new global event coming later this year with the Mission Feature Team.

And some comments on Nine Tails Lockdown that is being retired and won't be run anymore:
@mskurnik wrote:I loved Nine Tails Lockdown. The problem with it was that the economy didn't support purchasing the medical supplies at enough locations or fast enough to be able to load the ships. You would sometimes have to wait 15+ minutes to buy and 15+ minutes to sell the items. On top of that, CIG picked some of the smallest stations with only 4 hangars and people wouldn't store their ships so there was nowhere for people to land and then sell their cargo.
@EeroafHeurlin wrote:Nah, the blockade-running part had basically no risk. The biggest risks came from pirates who interdicted the shipments at source or long before the station and then ransomed the cargo, doing nothing for the 9T-side mission itself. It was just easy profits for those that managed to buy and sell things. Should have been like XT that you would have to get the supplies from the wrecks (did you know there even were wrecks with medical supplies?) The actual fleet battles have always been kinda meh and the pirate side of the mission was unwinnable to begin with. And just how much medical supplies would one station really need? Not a C2 every few minutes definitely... Refined quant at least has use everywhere.
Have to say we didn't encounter any of the above issues in Nine Tails Lockdown, but that's probably because we didn't play the mission efficiently enough. We did complete it several times though, so I am glad about that and therefore don't mind so much about seeing it retired.