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Global Event: Blockade Runner

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Global Event: Blockade Runner

Unread postby icycalm » 06 Jul 2023 03:34

https://robertsspaceindustries.com/comm ... -June-2023

CIG wrote:The development of a new cargo and escort-focused Dynamic Event began. Blockade Runner will replace Nine Tails Lockdown, keeping its strengths and removing its weaknesses by using new features and proven designs.


Most of us have played Nine Tails Lockdown a few times. We've completed both parts of it, but we could certainly perform both better than we have. I hope we get at least one more chance to play it before it gets replaced. It's the easiest Dynamic Event by far btw.

Note that last I heard there was also a racing event being developed, so that's two upcoming ones, unless this IS the "racing" event, which doesn't sound very plausible because the other one was touted as explicitly racing and was mentioned in an ISC segment on racing.
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Re: Global Event: Blockade Runner

Unread postby icycalm » 06 Mar 2024 23:27

https://robertsspaceindustries.com/comm ... ruary-2024

Cloud Imperium Games wrote:Blockade Runner received polish and the implementation of freight elevators.


Very glad I've played a bunch of Nine Tails Lockdown since this event will be replacing it.
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Re: Global Event: Blockade Runner

Unread postby icycalm » 26 Jun 2024 17:07

Blockade Runner is in 3.24 that's testing right now!

[Evocati PTU] Star Citizen Alpha 3.24.0 PTU.9221646 Patch Notes
https://robertsspaceindustries.com/spec ... atch-notes

So get ready for another Global Event, possibly in July. It's just an updated version of Nine Tails Lockdown which we've already played a bunch of times and completed with pretty decent stats. But there may be enough new stuff to make it exciting. It looks like an all-space event though, and I am not a big fan of those, but again it's something to rally the troops with and spend a Saturday playing, so I am down.

There was a segment in an ISC a few months ago that detailed the event:

Inside Star Citizen: Missions to Make
https://www.youtube.com/watch?v=gopT2dpghn4

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Cloud Imperium Games wrote:Craving some juicy intel on upcoming missions? Join us for this episode of Inside Star Citizen as we explore data heist missions and a new global event coming later this year with the Mission Feature Team.


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And some comments on Nine Tails Lockdown that is being retired and won't be run anymore:

@mskurnik wrote:I loved Nine Tails Lockdown. The problem with it was that the economy didn't support purchasing the medical supplies at enough locations or fast enough to be able to load the ships. You would sometimes have to wait 15+ minutes to buy and 15+ minutes to sell the items. On top of that, CIG picked some of the smallest stations with only 4 hangars and people wouldn't store their ships so there was nowhere for people to land and then sell their cargo.


@EeroafHeurlin wrote:Nah, the blockade-running part had basically no risk. The biggest risks came from pirates who interdicted the shipments at source or long before the station and then ransomed the cargo, doing nothing for the 9T-side mission itself. It was just easy profits for those that managed to buy and sell things. Should have been like XT that you would have to get the supplies from the wrecks (did you know there even were wrecks with medical supplies?) The actual fleet battles have always been kinda meh and the pirate side of the mission was unwinnable to begin with. And just how much medical supplies would one station really need? Not a C2 every few minutes definitely... Refined quant at least has use everywhere.


Have to say we didn't encounter any of the above issues in Nine Tails Lockdown, but that's probably because we didn't play the mission efficiently enough. We did complete it several times though, so I am glad about that and therefore don't mind so much about seeing it retired.
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Re: Global Event: Blockade Runner

Unread postby icycalm » 28 Jun 2024 17:24

A description of Blockade Runner has emerged from a leaker. Not sure how accurate it is, but it's very different from Nine Tails Lockdown and instead of being space-focused, it seems to offer a bit of everything: https://www.reddit.com/r/starcitizen/co ... nt/lajkcun

244958 wrote:A hostile fleet of ships equipped with quantum jammers have created a blockade around ~mission(Location|address), destroyed the station's defensive turrets, and stole a large supply of Zeta-Prolanide. In response, the CDF has received authorization to activate its volunteer force.

Though the overall situation is dire, the theft of the Zeta-Prolanide is our priority. Without direct action, the loss of the sector's Zeta-Prolanide stores could have devastating effects to the wider economy of the whole system.

While local security forces are investigating the incursion, they've tracked the stolen to several locations so CDF volunteers are tasked with heading to these locations, recovering the stolen Zeta-Prolanide, and transferring it back to the station before the material completely degrades and is no longer viable. Just be careful, intel suggests that larger clusters of Zeta-Prolanide have a higher outlaw presence.

Since time is of the essence, having a tractor beam to assist in moving the cargo is highly advised.

As an added incentive, volunteers will receive regular bonus payments for their combined efforts.


Fed-Poster-1337 wrote:Looks like you can choose your own adventure.

FPS, ship combat, or moving cargo.
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Re: Global Event: Blockade Runner

Unread postby icycalm » 16 Sep 2024 20:53

Teaser video from RSI Twitter (Blockade Runner event?)
https://www.reddit.com/r/starcitizen/co ... ade_runner

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Looks like we're playing Blockade Runner on Saturday. We should know more tomorrow, when Pirate Week also starts.

I wonder in whose jurisdiction it is. If it's in no one's, like the jump points, it's in the SupCom's, meaning for Stanton, me.
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Blockade Runner Unveiled!

Unread postby icycalm » 20 Sep 2024 23:30

Official Event Page: https://robertsspaceindustries.com/comm ... ade-Runner

Big Trouble in Stanton

The CDF Needs You

Ruthless criminal factions are raiding low-orbit stations across the system, interrupting the supply chain and intercepting vast quantities of the critical resource Zeta-Prolanide. It’s a grim scene, but that’s where you come in.

The CDF, local militias, security forces, and even rival outlaws are gonna need to step up to break the enemy blockade, take these stations back, and secure any stolen resources.

Oh, and the cherry on top? Zeta-Prolanide deteriorates at a rapid rate, adding a race against the clock to an already tense situation. Your skills behind the stick are going to be put to the test, but we know you’re up for it. The system is counting on you.


From September 17 through September 30, players will get the chance to join the CDF in attempting to break outlaw blockades and liberate low-orbit stations across the system. Alternatively, if you're not too fond of the so-called authorities, you'll have a chance to pocket some credits through less-lawful means.


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Blockade Runner has been unveiled. Not a lot of info on the official page, compared to other events, but we'll make do. I've saved some Reddit threads with tips and info, and I'll post them here before tomorrow if I find the time, but we'll figure it out either way I am sure.
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