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System: Pyro

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System: Pyro

Unread postby icycalm » 28 Aug 2022 07:34

Citizens For Pyro - Outlaws Vs Decent People
https://www.youtube.com/watch?v=SQD4FtA54jE

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New details on the second solar system, Pyro, that's coming early next year. And I've made an entire thread dedicated to this system.

LOTS of footage of the new system in this video! Looks great!

  • 6 planets as opposed to Stanton's 4
  • Lawless wasteland
  • Planets in the center extremely hot, and planets on the outside extremely cold
  • Strong solar flares at random
  • Stronghold for pirates, fugitives, terrorists
  • Black markets
  • XenoThreat: anti-corporate, anti-alien terrorist group (so they are against the four corporations owning the Stanton system we're in, and they frequently raid Stanton)
  • Citizens for Pyro: concerned citizens' group with a plan to bring order to the system
  • Looks like you can play pool in bars

Although not mentioned in this video, two more bits of info I have seen elsewhere are that the system is about 1.5x the size of Stanton, and that there are three factions fighting between themselves and you can join any of them or none. Not sure which one is the third, as this video mentions only two.

The video has a lot more info than I listed, including an entire novella's worth of text that some woman reads. There's also an important NPC mentioned.
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Unread postby icycalm » 06 Sep 2022 23:50

These are the best videos to watch if you're interested in the second solar system, Pyro, coming early next year.

First off, my man Space Tomato will give you a very quick overview of both visuals and technical stuff. It's just 13.5 mins, and it shows briefly many planets and stations and it all looks gorgeous.

Star Citizen Alpha 4.0 & Pyro First Look | The Next Major Step Forward
https://www.youtube.com/watch?v=WtMGjWcMOjs

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Space Tomato wrote:Star Citizen 4.0 will be the first version change in 5 years, and with it comes some game-changing technologies and a massive expansion to the play space and opportunities. This video will give you a rundown on why this update is such a big deal, and when you might expect it.


Then, if you want to see the planet Pyro III in some detail, through a full playthrough showcasing new stealth elements and the ability to shoot everyone, including shopkeepers in this lawless system, ObsidianAnt has you covered in just under 12 minutes.

Pyro - First Look At The New Star System and Missions - Star Citizen - CitizenCon
https://www.youtube.com/watch?v=74oqWse19NA

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ObsidianAnt wrote:This is the first look at Star Citizen's new planet of Pyro 3, within the Pyro system. The latest CitizenCon demonstrated a mission, which highlighted the new planet, the new outposts as well as some variations on gameplay.


I consider the above two videos must-watch if you're interested in games at all, let alone Star Citizen.

But if you want more, there's more.

The full developer playthrough of the Pyro III settlement that the above video takes its material from takes 35 minutes, and is here:

Star Citizen | Full Gameplay Playthrough of New Pyro System Demo with dev commentary
https://www.youtube.com/watch?v=tvoeZAfCfP4

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And finally, an official 10-minute video detailing some of the fundamental lore of the Pyro system:

Star Citizen: Loremaker's Guide to the Galaxy - Pyro System
https://www.youtube.com/watch?v=0ExyVH-k-Mg

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Star Citizen wrote:In our 17th episode, Archivist Cherie Heiberg from the CIG Lore Team explores the Pyro System.

Ark Starmap: https://robertsspaceindustries.com/starmap


Now if you combine all the above with the newer Pyro details I posted earlier in the thread, what it boils down to is that Star Citizen Alpha 4.0 is a 2023 GOTY candidate (though Menyr [ > ] will likely win that one, so SCA4 will probably end up as first runner-up), and I'll be putting in on the GOTY list [ > ] next time I update it. Note that Star Citizen Alpha 3.0 will take the 2015 GOTY spot from Dying Light, so that would be the first time that the same game has taken two spots in the GOTY feature. And of course the game is also on the Game of the Decade [ > ] and Best Game Ever [ > ] lists.
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Re: System: Pyro

Unread postby icycalm » 25 Sep 2022 06:21

What Is The Pyro System & How Is It Different From Stanton?
https://www.youtube.com/watch?v=0V6Kr0j9arU

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A 15-minute summary of all info we have on Pyro. Very well-made video, and it will set you up nicely for the massive info dump we expect on the system in two weeks in CitizenCon.
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Re: System: Pyro

Unread postby icycalm » 08 Oct 2022 18:21

CitizenCon 2952: Planetary Pyro | Journey to 4.0
https://www.youtube.com/watch?v=FrJCleBD9zE

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Just WOW. Watching this dev video is more fun than 99% of the games on the market. I wish I could see it in 4K. There's a 4K option but my TV is 1080p. I will rewatch it on 4K soon.

Where to begin?

If you can only watch a few seconds, skip to 19:45. That's the coolest-looking planet in all of gaming.

If you have a few more minutes to spare, skip to 26:15 and watch till the end, it's a flyover of many of the locations discussed in depth earlier in the video and it's absolutely stunning.

But better yet is to just watch the whole thing. It's half an hour, and it's the cutting-edge of gaming planetary tech. You'll see lots of things you won't see on the flyover, and the distractingly handsome developer will explain lots of cool details to you on how they build this crazy stuff.

Two things stood out to me above all. The improvement in the water tech. It's still not Atlas or Sea of Thieves, but it's getting there, and I was particularly struck by the floating sea weed. Can't wait for swimming to go in, I'd love to swim there.

They show Pyro I, II, III, IV and VI. Not V. V is the gas giant, so I suppose there's not a terrible lot to show about it. But they did show a moon of V's. All moons in this system orbit V.

And finally I loved that when he explained the improvements to trees he said that they plan to go back to Stanton and improve the trees in Hurston and microTech. Such attention to detail. Much cutting edge. Wow.
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Inside Star Citizen: Alpha 4.0 - Social Behavior

Unread postby icycalm » 24 Aug 2024 20:15

Inside Star Citizen: Alpha 4.0 - Social Behavior
https://www.youtube.com/watch?v=Yg1Tvz5gCnM

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Cloud Imperium Games wrote:How will life in Pyro differ from Stanton? Join us today to discover the differences of how people live in the unique challenges and landscapes Pyro has to offer, in addition to new gameplay experiences.


This one has terrific images of Pyro locations. Don't miss it. But the dudes in the comments are rightfully ridiculing CIG for trying to push the deathmatch system as "social" lol.

@chikokishi7030 wrote:Stanton: Safely do combat missions.

Pyro: Gather vegetables with high chance of death.


@eN1X wrote:That scrap yard is pulled right out of Tatooine. I love that!


@dashbolt101s wrote:I'm absolutely loving all the on-foot activities and missions (farming, repairing stuff, fps salvaging in the scrapyard, etc.) I've been waiting for those since a long time, being able to stay at a landing zone and live there doing some local missions and activities!


@nikkothegoblin wrote:The art direction of Pyro has been phenomenal, love seeing outpost elements we haven't seen before!


@donnytheflow wrote:CIG: go be social
also CIG: here are some hanging skulls


@StrikerWolf91 wrote:As soon as the video starts "You can be an upstanding citizen". Immediately shows human skulls hung as decorations... nice transition lol


@valorunkommon799 wrote:So, what's to prevent anyone from A2-ing a person out gathering resources at a farm? Because if it's "nothing", where exactly is the incentive to go out gathering anything?


@SpiritualDemo wrote:I love how there's a guy on his mobiglass in a cage at 2:37, like just a guy in a medieval prisoner box on his smart phone.
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Inside Star Citizen: Alpha 4.0 - Conflict Resolution

Unread postby icycalm » 30 Aug 2024 18:24

Inside Star Citizen: Alpha 4.0 - Conflict Resolution
https://www.youtube.com/watch?v=Le8hz1R ... XVyolQO3wj

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Cloud Imperium Games wrote:Which faction will you align with in Alpha 4.0? Tune in to get an in-depth overview of what makes each faction unique, along with their combat gameplay differences.


I thought this episode would answer a lot of questions around Pyro's factions and the faction system, but it only created more. There were supposed to be 3 factions, and now they're 4. But only 2 of them are the "main" ones? And you can't ally with XenoThreat?

I am completely lost. And not a single word on how the rep system will work, as this guy points out: https://www.reddit.com/r/starcitizen/co ... nt/lkiuti0

Zeth_Aran wrote:I can’t believe there wasn’t a single mention of reputation mentioned with all this. How does getting into firefights in “social” spaces affect rep? What reason do I have from not flat out killing every player I see? I know it’s supposed to be lawless, but I don’t feel like needing to worry about combat when I’m doing the salvage missions they just announced.

Man these episodes are killing me. What a fucking insane test of patience this has been. I’m so excited for this and so disappointed by my own patience.


The guy replying to him has the right idea though:

richardizard wrote:They can't show everything off in one episode haha.


There's just too much to this game and everything ties into everything else, so it can't be succinctly summarized, especially while in development and testing. So instead of learning about rep and faction alliance mechanics, this episode showed off new faction bases, how the NPC archetypes from Squadron 42 will be customized for each faction, kopions as attack dogs, et al. It's a great video with some stunning views of Pyro's planets, and there's plenty of time for them to tell us more about rep et al. before 4.0 hits.

Also, as the comments below make clear, no one seems to understand how Pyro's free-for-all law(less) system will work. CIG clearly doesn't understand going from the video, but the players also don't. Read their comments, and then my retort at the bottom.

@evans9215 wrote:“A firefight breaks out while you’re in the terminal” yeah you mean you get domed and are dead before you can even step away from it.


@matuto1986 wrote:Expectation: Ground vehicles being used and FPS combat everywhere.
Reality: A2 dropping bombs and clearing everything.


@falcon758 wrote:I did not realise we would have time to stop looking at shopping inventory, jump over kiosk, take out gun and return fire .... all before the random hostile person can kill you...


@hanns1401 wrote:In a game that punishes death as harshly as SC does, I'm not sure I see how well this plays. All I see here is dying a lot and spending a lot of time re-gearing, waiting on ship insurance, and traveling to get back to where you were. Except now you can also be killed by some rando while at a shopping kiosk too. Cool cool cool.


@alexshepherd9163 wrote:"As a Headhunter you'll be landing and sneaking"

You forgot "You will get pad rammed as soon as you try to leave"


@vanvino4074 wrote:Lol noooo sorry that's not how ganking works... If you're in a buy menu and someone attacks because they want your armor, there won't be any ducking behind cover, you'll just be dead before you can even back out of the shop menu.


All of the above will happen to you IF YOU GO TO PYRO ALONE. If you're in a group on the other hand, there will be plenty of opportunities for other groups to start firefights with you while one or two of your group are shopping. And then the stuff shown in the video will happen.

It makes sense that everyone including the devs are confused, because this type of game has never been made before. There's no other game where you can shoot people in social spaces while they're shopping, let alone across an entire solar system. So the devs have a lot to learn on how all this works, and the players on how to play in such a game, but they will all learn while the God Dev Chris Roberts whips them all into shape with his titanic vision.
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Re: System: Pyro

Unread postby icycalm » 29 Oct 2024 01:09

Some jpegs from last nights pyro.
https://www.reddit.com/r/starcitizen/co ... ights_pyro

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People are playing Pyro right now in Evocati. We expect it in Live before the end of the year. There are 6 new planets to cover, and I'll unveil the assignments shortly.

Imagine trying to build a base in the first pic location...
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Re: System: Pyro

Unread postby icycalm » 01 Nov 2024 00:29

4.0 Evo | PYRO IS BACK
https://www.youtube.com/watch?v=_uGaCpGsY2E

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Nice little preview vid featuring the Jump Point music by Pedro Camacho, with heavy Vangelis influence. Truly epic music. Pyro looks great as always.
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Re: System: Pyro

Unread postby icycalm » 01 Dec 2024 02:08

https://robertsspaceindustries.com/spec ... all-in-4-0

ZZR11 @ZZR11 wrote:Best components behind a PvP wall in 4.0?

Just been "testing" 4.0 on EPTU. Nipped over to Orison to get an XL-1 so can traverse a bit faster... Not there. Not at Tressler either. Asked in chat, chat informs me that:

All decent/the best components will now be locked behind a forced PvP wall in Pyro.

CIG - please explain.

If anyone has links to videos or posts where this has been discussed, please reply with those links - thanks.

If confirmed, it will be the last straw for me. I backed a space game, not a forced PvP shooter.


Ktharsis @Ktharsis wrote:Nope that's not what is happening... they are merely doing what they said they were going to do which is lock the best components behind content. You shouldn't be able to buy top of the line military components off the shelf... you will need to earn them but it won't be only PVP content.


Interesting.

Also, lol at the faggot who "backed a space game". Always fun to hear the project bagged an autist's cash.
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Inside Star Citizen: Alpha 4.0 - Music of Pyro

Unread postby icycalm » 06 Dec 2024 07:44

https://www.youtube.com/watch?v=2dOh0uS ... XVyolQO3wj

Cloud Imperium Games wrote:Treat your eyes and ears to our latest episode of Inside Star Citizen, as we explore what inspires Composer Pedro Macedo Camacho to create musical companions for your future adventures in Pyro!


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@BilabaLabiba wrote:Pedro is Star Citizen's Hans Zimmer. His music enhances whatever experience we are having. It's something incredible.


@laraausensimusic wrote:It's been such an honor to sing for dear Pedro Macedo Camacho on the Pyro theme! Very grateful to be a part of the SC family :)


@pedro.camacho wrote:Lara!!! Your vocals in Pyro 3 Planet are like angels blessing this game. What a privilege to have you and gift to have met you!


@laraausensimusic wrote:The privilege is all mine, Pedro!!!


@tsarrite wrote:Two things Star Citizen never fails to deliver: breathtaking vistas that leave you in awe and Pedro's masterful music that stirs the soul.


@unx74 wrote:playing 4.0 eptu has literally made me go from playing with music turned off to playing with the music louder than the sound effects. all of this new music is absolutely brilliant and i can't get enough of it. thank you pedro!


@petrcoufal1747 wrote:Not a single negative comment here. This guy Pedro and by extension the whole audio team brought together all of Star Citizen's fans for this moment of unified appreciation. What a team of legends! This episode gave me chills!


Pedro is our John Williams - Inside Star Citizen: Alpha 4.0 - Music of Pyro
https://www.reddit.com/r/starcitizen/co ... ar_citizen

JohnnySkynets wrote:Out of the entire project over 12 years Pedro is the one person who has consistently delivered absolute bangers at the highest possible level. I think he has contributed over 300 tracks now. I asked him twice exactly how many and he still has no idea! :)

Edit: I'll add that I am an electronic music fan and I've always loved his use of electronic music. Especially how he blends it with classical composition and instrumentation.


Biggest soundtrack ever. Well, after my Battlegrounds of course.

Circuit_Guy wrote:I wish the episode showed off some of the CitCon Xian and Vanduul inspired music. I would love to know how they pulled that off - who had the idea, who was the choir/voice actor? "Did you ever think you would write alien music for humans, and what was that process like?"


Squadron 42 is a different composer, so that stuff is not by Pedro. Geoff something. I've talked to him on X. He's great too.

ReasonableLeafBlower wrote:The way they mesh situational music together so it doesn't sound jumpy or abrupt is really clever too. It's so subtle I doubt you notice it all the time. The jump gate music is exciting. Especially considering how buggy it is atm lol. Once you hear that music you're finally like "AWWWWWSHEEEIT HERE WE GOOOOOOOOOOO".


Molster_Diablofans wrote:They really should have covered you get unique music as you QT, and get in combat and more.


Lots of videos coming out of people stepping out of their ships and music kicking in. 4.0 will be a huge musical upgrade, but the video also showcases Pyro's stunning beauty to greater effect than I have ever seen it, so don't miss it. As great as the music is, the art and graphics are the real star of this video.
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Re: System: Pyro

Unread postby icycalm » 10 Dec 2024 03:42

https://www.reddit.com/r/starcitizen/co ... aocln/pyro

findingmyself101 wrote:Pyro

Just a quick post. What's everyone's thoughts on Pyro?

I personally solo majority of the time and from the looks of it, I won't be able to do much as Pyro will be an org/crew type of system since it's outlawed.


VicHall27 wrote:There will be as much to do in Pyro as Stanton. Just leave your shield up and be aware of your surroundings and you'll be just fine.


HappyFamily0131 wrote:If you're not an org member sort of person (I'm not, 12 years playing EVE I never joined a corp), it's often good enough just to have friends who are in an org. Staying cautious and alert is likely good enough to mine in Pyro for weeks at a time, but when it comes time to move your refined ore worth millions, you don't want to chance it. That's when it's a good time to be a friendly associate of an org you're not in. You can offer a good but fair rate for a security escort and be reasonably sure you won't get ripped off.


Kaillera wrote:Pyro is Stanton without comm arrays. Everything you do is essentially the same as we've already done in Stanton mission-wise. You'll be wasting a lot of time and quantum fuel going from mission to mission due to the distance.

The major difference is PvP encounter is sky high especially with the 500 player configuration now. You can't even do a simple Asteroid Base mission (Bunker) without some murder hobo explorer dropping in and shooting you in the back as you're doing your own objective.

Now you have to pick which faction you align with and will be hostile to (it seems like you can switch, but I haven't tried that mission since it seems like it'll waste a lot of your hard earned rep) so that you can get planetside outpost and refueling station access around Pyro.
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Inside Star Citizen: Alpha 4.0 - Patch Report

Unread postby icycalm » 15 Dec 2024 05:56

https://www.youtube.com/watch?v=AgK9Fe2 ... XVyolQO3wj

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Cloud Imperium Games wrote:Which upcoming feature are you looking forward to most from Alpha 4.0? Tune in to our final Inside Star Citizen episode of the year covering some of the new content you can expect from this upcoming patch — including server meshing, contested zones, new fauna, the Pyro system, and more.


They show a new creature that's already in 4.0. I won't spoil it, but I'll say they teased it back in the Asteroid Bases ISC [ > ] when they said it crawls along station vents. So you'll be able to encounter two animals in the stations and three on the planets. Fauna is coming up nicely!
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Spent an hour in Pyro ....

Unread postby icycalm » 15 Dec 2024 06:14

https://robertsspaceindustries.com/spec ... ur-in-pyro

Pepper @Cptn_Pepper wrote:Spent an hour in Pyro ....
... and was like a trip to Afghanistan or Somalia. Never again. TripAdvisor rating = 0


That's racist.

CitizenTech @CitizenTech wrote:5 years waiting for Pyro and you can't go because it's full of deranged lunatics who create fictitious movies in their minds.


Sounds like he's talking about me.

DriftwoodBadger @DriftwoodBadger wrote:The stations are pretty in a post apocalyptic kind of way. The homesteads are frontier charming. But I imagine most of my time will be enjoying just exploring the planets far away from anything in a fast or stealthy ship. 400i just got some of its speed back, might be a good option again.


This guy has the right attitude for a solo faggot.

HeavenlyAurora @HeavenlyAurora wrote:Except what people are doing is not being a pirate.


This is a common fallacy among PVE Bobs. They think pirates had some kind of code and only attacked to steal and sell or looked for a "fair fight" to "challenge themselves". The guy below explodes this:

Captain Harlock @Captn_Harlock wrote:Let me give you a history lesson. Pirates, real ones, went after unarmed merchants, or lightly armed ones with odds so against the merchants that they wouldn't think of defending themselves. Then, most of the time, they'd force part of the crew on their ship and kill the others, and often torture the captain. The whole idea that pirates let merchants be if they surrendered? That happened much less often than them going on a rampage.

Pirates DIDN'T go look for the coast guard "for the challenge" and a fair fight. When the sloops hired to hunt them appeared, they'd go far away, like Madagascar, lay low, before going on another rampage.

So seal clubbing, murder hobo, and unfair fight, is EXACTLY piracy. It doesn't matter if we take all your stuff, a quarter of it because I killed your Caterpillar with a Corsair, or nothing at all (which did also happen, when pirates wanted to set an example). For the other dude, he still wakes up in a gown.


His name and skull and crossbones avatar check out lol.

But this guy has the most measured response:

Trialad @Trialad wrote:He does have a point there.

Pirates of the 1600s were not nearly as romantic as people tend to see them in hindsight.

Pirates of the present on the other hand seldom go murdering people. They know that hostages are their insurance against militaries just shooting them off the vessel they just captured. They are after the ransom for the ship.

Pirates in 900 years? Who knows?
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Re: Pyro's Inferno

Unread postby icycalm » 19 Dec 2024 06:23

This song is a masterpiece. And it appears the dude made it with AI. I am speechless.

Welcome to Pyro the last damn stop
No rules, no gods, just the edge of the rot
You came for freedom, you find your grave
Only the ruthless may get past this way

Pyro's void where the brave decay
Steel and greed are the only way
The stars don't shine, they suffocate
Each breath you take could seal your fate
No law to hold, no gods to trust
Just broken ships and cosmic dust
The air is thick with choking dread
One wrong move and you're burning dead

Pyro's burning, no turning back
Frontier of chaos, the skies are cracked
We're the scum, the damned, the free
Feeding the fire of anarchy

Asteroids drift like shattered bones
Where dead mens' screams still echo alone
Pirates carve their bloody trade
The weak get crushed, the strong get paid
Battle scars on every hull
The silence here is never dull
Every corner's a deadly trap
The void takes all, it won't give back
Shattered hopes and stolen loot
Crews torn apart by hostile pursuits
Engines roar and lasers scream
Survival here's a dying dream

Pyro's burning, no turning back
Frontier of chaos, the skies are cracked
We're the scum, the damned, the free
Feeding the fire of anarchy

This is it, the last frontier
No savior's voice, no one to hear
Breathing ash, we light the spark
The void will tear your soul apart

You came for glory, found the grind
Pyro's curse is to crush your kind
Bounty hunters, dead men's cries
Pyro's shadow eats all alive

Pyro's burning, no turning back
Frontier of chaos, the skies are cracked
We're the scum, the damned, the free
Feeding the fire of anarchy

No mercy here, just blood and flame
The void devours, it knows no name
Ash and steel, the black consumes
Your fate is sealed in Pyro's fumes

Pyro burns!
Pyro burns!
Pyro burns!
Pyro burns!
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Helping Out In Pyro

Unread postby icycalm » 25 Dec 2024 17:25

https://www.reddit.com/r/starcitizen/co ... ut_in_pyro

Flupen wrote:Helping Out In Pyro

Was hanging around one of the more civilized outposts in Pyro when I saw a Starlancer land. Took point on a roof and saw that he was loading a lot of cargo. Was honestly considering just shooting the guy and stealing his cargo. But I decided against it. Instead I joined in and helped him load his cargo. It was great fun and he was grateful. I stayed around and helped several others after. I feel like there is much less aggression in Pyro than you guys report. Anyways it was just awesome seeing people arrive helping them load and waving them off. I think a little friendliness goes a lot further in Pyro than in Stanton. Good travels to you all and Merry Christmas fellow citizens.


DreadPiratePete wrote:I would not at all be surprised if half the "pirates" are just panicky traders shooting at each other out of fear.
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