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Pyro Strategy

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Pyro Strategy

Unread postby recoil » 12 Dec 2024 18:09

I am thinking about where to set my home location and where my followers will set theirs. When I make a decision, I will post here.

My first goal as Pyro Supreme Commander will be to obtain an 890J for my fleet. All Pyro recruits are advised to aid in this goal. The Emperor will be graciously providing support from the entire org.
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Re: Pyro Strategy

Unread postby icycalm » 12 Dec 2024 18:30

Keep in mind you always have the option of saying "Set your home wherever you like." Or you can say, "Set your home wherever you like among these 2, or 3, or whatever choices." Or you can assign them a home location for each person/account yourself. Or you can assign to some people, and let other people make their choice. Basically any arrangement you can think of, you can make. And every patch you can make changes to the policy.

Also, although players have to follow your decision, they can always make requests. E.g. someone can post in this thread and say, "I really like Bloom, would you mind if I set my home there?"

I think strategically, the main issue here is where do you want persistent hangars, and how many of them do you want? You might want to try and get one persistent hangar in every station. Or you might want multiple of them in one or more stations. Why might you want multiple in one location? I don't know. I haven't thought all this through. But e.g. last patch ysignal had a big one in New Babbage for his fleet and a smaller one for his quartermaster so his soldiers could gear up quickly. Didn't get to use it, but it's a neat idea.


P.S. All this will also be impacted by your gang alliance strategy, but we don't have a lot of info into the gangs right now. That said, I would advise you to research the gangs and consider where you place your home in relation to your preferred gang's strongholds.

P.P.S. Don't trouble yourself TOO much about the strategic choices right now. You can just make some quick gut decisions for this patch, and then 3-4 months later when the next patch drops you'll have all the info you need to revise your strategy.
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Chief of Staff Call

Unread postby icycalm » 15 Dec 2024 04:58

Before Supreme Commander recoil shipped off to Pyro, he received a call from the Emperor's Chief of Staff who assigned three missions to him: "1) Build up in your HQ—wherever you choose to set it up—a strategic reserve of high-end vehicle components from those the outlaws have amassed and help upgrade The Cult's fleets with them, 2) Build up a strategic reserve of the new cutting-edge Scorched gear that has been turning up in limited quantities in Stanton but seem to have their source in Pyro, and 3) Investigate if the rumors of F8C Lightning PYAM Exec units turning up in Pyro are true, and figure out how to acquire as many of them as possible, first of all for the Cult Operatives without Navy connections who haven't managed to get their hands on F8Cs at all, and then for everyone else as well so we can field whole squadrons of matching PYAM ships. O7 SupCom."
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Re: Pyro Strategy

Unread postby recoil » 16 Dec 2024 05:29

You are free to choose your home location. Let us know what you choose and give us reports of the area.
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Re: Pyro Strategy

Unread postby icycalm » 18 Dec 2024 23:13

Just an idea: since Ruin Station is the largest station and hosts the Ghost Arena which is a unique location in the system, maybe recoil should set up his HQ there. Then again that's the XenoThreat station, so if he doesn't plan to ally with them, it'd probably be best to set up shop elsewhere. Also, Terminus is the farthest-out planet in the system, and this is a very large system, so everything would be far from there. Something for recoil to think about.
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Cult Supply Ops

Unread postby icycalm » 21 Dec 2024 13:15

My idea about Stanton to Pyro org supply runs is this. First gather in Stanton an ungodly amount of supplies. Like 1,000 undersuits for example and whatever else you need (e.g. dozens of Clash armors for the Pirate Master Chief). Then wait until you have at least 3-4 people on and take the biggest ship you can, either a Polaris or a Hammerhead, to Pyro. Neither of these ships is a Cult Pirate ship, but that’s okay because this isn’t a Pyro mission, it’s a supply mission from the Cult Stanton Military to our Pyro operation. And it’s the only way to decently ensure you don’t lose the cargo. If you try to move stuff in a Cutlass, you’ll be losing some of them and it will suck. Plus it’ll be less fun than the big mission. Plus it’ll be less efficient (more trips).

I would always deliver to recoil’s hangar from where he could distribute as needed, or if recoil isn’t on, to someone in his station, because then transferring to recoil’s hangar could be done fast and easy through cargo elevators. This means that the more players pick the same station as recoil, the easier the deliveries and distribution will be.

And for supply runs in the opposite direction, e.g. big guns like railguns from Pyro to Stanton, I would use the same method but this time instead of the run originating in Pyro it would again originate in Stanton. So basically the supply runs in both directions should be run by the Noble Houses that are the only ones that own Polarises and Hammerheads (I think Adjudicator, shubn and ysignal each have one of each, while recoil has neither, which is great for lore purposes: exactly how you’d expect it to be).

Those doing the supply runs should be geared as Cult Military Pilots since there’s not supposed to be any ground work.


P.S. Wait until adequate inventory has been built up on both sides for more efficiency in one round-trip.
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Re: Pyro Strategy

Unread postby recoil » 02 Jan 2025 14:00

HQ is at Ruin Station.
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Re: Pyro Strategy

Unread postby recoil » 28 Jan 2025 22:59

In general and for Save Stanton 2, we will be allying with XenoThreat.
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Re: Pyro Strategy

Unread postby icycalm » 29 Jan 2025 00:19

I like XenoThreat so I am happy with this direction but I would have expected you to wait for CIG’s Chapter 2 page with an explanation of the options and rewards, mechanics, etc. Moreover, when you give a major command like this, people expect some reasoning. Even if it’s as simple as, “I like their look, they’re cool”. Or their politics, their base (they do have the biggest station), location, gear, whatever.

So think about it and give us your reasoning when you can.

Otherwise, hooray for XenoThreat! I was secretly hoping you’d pick them but didn’t want to say anything that could influence you. Same reason I am glad you put our HQ at Ruin Station.
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Re: Pyro Strategy

Unread postby recoil » 29 Jan 2025 02:47

We are allying with XenoThreat for three reasons:

1. I believe it aligns with the Emperor's wishes and strategic plans.
2. They are a cool faction.
3. We need matching ship paints for our collection of XenoThreat gear.
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Re: Pyro Strategy

Unread postby icycalm » 29 Jan 2025 02:52

Sounds good!

Little problem is that it turns out you can't choose XenoThreat for Save Stanton 2... Check RSI, the official post was just published and there are only 3 choices, and XT isn't one of them. I'll make the official post for Save Stanton 2 in a sec, and then you choose in that thread. It was shubn's error that made us think there would be 4 choices. Where does he get his info?? He should shoot his informer.

HOWEVER, you don't have to ditch your plans as outlined above. You can choose to align us with XT in general in the Pyro system, and with another faction specifically for the 3-way fight in Save Stanton 2 in which XT is in any case not embroiled. If you don't make a follow-up post in this thread we will assume that's your strategy.
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