by icycalm » 21 Dec 2024 13:15
My idea about Stanton to Pyro org supply runs is this. First gather in Stanton an ungodly amount of supplies. Like 1,000 undersuits for example and whatever else you need (e.g. dozens of Clash armors for the Pirate Master Chief). Then wait until you have at least 3-4 people on and take the biggest ship you can, either a Polaris or a Hammerhead, to Pyro. Neither of these ships is a Cult Pirate ship, but that’s okay because this isn’t a Pyro mission, it’s a supply mission from the Cult Stanton Military to our Pyro operation. And it’s the only way to decently ensure you don’t lose the cargo. If you try to move stuff in a Cutlass, you’ll be losing some of them and it will suck. Plus it’ll be less fun than the big mission. Plus it’ll be less efficient (more trips).
I would always deliver to recoil’s hangar from where he could distribute as needed, or if recoil isn’t on, to someone in his station, because then transferring to recoil’s hangar could be done fast and easy through cargo elevators. This means that the more players pick the same station as recoil, the easier the deliveries and distribution will be.
And for supply runs in the opposite direction, e.g. big guns like railguns from Pyro to Stanton, I would use the same method but this time instead of the run originating in Pyro it would again originate in Stanton. So basically the supply runs in both directions should be run by the Noble Houses that are the only ones that own Polarises and Hammerheads (I think Adjudicator, shubn and ysignal each have one of each, while recoil has neither, which is great for lore purposes: exactly how you’d expect it to be).
Those doing the supply runs should be geared as Cult Military Pilots since there’s not supposed to be any ground work.
P.S. Wait until adequate inventory has been built up on both sides for more efficiency in one round-trip.