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PlayStation 4

Unread postby El Chaos » 26 Jan 2013 01:15

Here are the alleged specs for Sony's next home console:

http://www.eurogamer.net/articles/df-ha ... en-console

  • CPU: Eight-core AMD processor running at 1.6GHz
  • Graphics core: Radeon HD hardware, 18 compute units at 800MHz
  • Additional hardware: GPU-like Compute module, some resources reserved by the OS
  • System-on-chip codename: Liverpool
  • Memory: 4GB GDDR5, 512MB reserved by the OS

Seems they moved the CPU architecture to low-power consumption mobile tech, maybe in order to avoid eventual overheating problems. There are also some performance estimates for Crysis 2 and Battlefield 3 running at 1080p on a laptop PC with that graphics chip, the Radeon 7970M, in that article.
Last edited by El Chaos on 21 Sep 2013 16:12, edited 1 time in total.
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Unread postby dinopoke » 01 Feb 2013 10:34

http://www.gamesindustry.biz/articles/2 ... feb-reveal

Could the announcement of the next PlayStation be coming?

Sony has released a teaser video for an upcoming announcement on February 20, 2013. The company launched the video with a tweet inviting players to "see the future" alongside a related website with a mailing list sign-up.

Many are speculating that the announcement could be for Sony's next PlayStation console. Wedbush Morgan analyst Michael Pachter noted that investors are being invited to the event.


Video: http://www.youtube.com/watch?v=d-3GMHIgR-U
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Unread postby austere » 15 Feb 2013 16:11

A photo of a PS4 controller plugged into a development kit was probably deliberately leaked:

http://www.neogaf.com/forum/showthread.php?t=513399

deliberate_leak.png


I like the direction pad and the analog controllers looks like they should be more comfort than the usual dual shock sticks. The square section in the middle is a capacitive touch sensor and that light at the top is meant to be a "Move" controller.

IGN et al. have stated that the square shape at the top right of the direction pad is a "share" button... but if they looked closely they will notice an identical shape on the right hand side. Perhaps these are the start and select buttons? Neither of them seem very easy to push, whatever they are.
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Unread postby David » 15 Feb 2013 17:17

Another photo of it from the same thread:

Image
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Unread postby movie » 17 Feb 2013 07:51

http://www.destructoid.com/wsj-says-tha ... 5129.phtml

WSJ says that next PlayStation will stream PS3 games

Whatever this next PlayStation system is will stream PS3 games via Gaikai technology, says a WSJ source (subscription required). Remember when Sony bought Gaikai? This is what they were planning, it seems. Backwards compatibility. Kind of.

WSJ's source -- "people familiar with the company's plans" -- say that they're working on putting streaming tech in place for the next PlayStation, and that this streaming ability will work alongside some type of disc drive for new games. According to this source, users will be able to play PS3 games over the internet.

"Sony is pushing ahead and has been investing heavily to prepare Gaikai's service," the source says.

They expect that this technology will be announced next week at Sony's February 20th New York event.
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Unread postby El Chaos » 17 Feb 2013 20:55

Here's a more thorough analysis of the "DualShock 4" pic: http://www.eurogamer.net/articles/digit ... k-analysis

And a longer tentative spec list: http://www.eurogamer.net/articles/df-ha ... o-vs-orbis

    Central Processing Unit:
  • Orbis contains eight Jaguar cores at 1.6GHz, arranged as two "clusters"
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12.8 GFlops performance
  • 102.4 GFlops for system

    Graphics Core:
  • GPU is based on AMD's "R10XX" (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs (4 dedicated to Compute)
  • Shared 512KB of read/write L2 cache
  • 800MHz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 render backends

    Memory:
  • 4GB unified system memory, 176GB/s
  • 3.5GB available to games (estimate)

    Storage:
  • High speed Blu-ray Disc drive (single-layer 25GB or dual-layer 50GB discs)
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

    Networking:
  • 1Gb/s Ethernet, 802.11b/g/n WiFi, and Bluetooth

    Extra Hardware:
  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware

Richard Leadbetter wrote:Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution.
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Unread postby Dolt » 19 Feb 2013 23:23

https://us.playstation.com/meeting2013/

217470_599485753410757_1034217904_n.jpg
217470_599485753410757_1034217904_n.jpg (24.08 KiB) Viewed 73950 times


http://www.computerandvideogames.com/39 ... station-4/

Trust us; this isn't up for debate. CVG can guarantee that the next generation home PlayStation console will be announced in New York on Wednesday. Sources that have confirmed this are numerous, increasing by the day, all connected to Sony and absolutely trusted. It's happening.


CVG will have a live stream at the above address, and I am guessing Sony will stream it somewhere on their own site and their YouTube channel.
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Unread postby El Chaos » 21 Feb 2013 01:58

Sony have confirmed the specs, biggest news is that the PlayStation 4 will actually feature a unified pool of 8GB GDDR5 RAM: http://www.theverge.com/2013/2/20/40094 ... nouncement

Bryan Bishop wrote:As introduced by lead system architect Mark Cerny, the PS4 is based on a "supercharged PC architecture," with an X86 processor, enhanced PC-style GPU, and 8GB of GDDR5 unified high-speed memory. The controller is called, unsurprisingly, the DualShock 4, and features the Vita-style touchpad we'd heard about, and a light bar on the back to identify players. Each PS4 will contain a 3D camera to track the various controllers using the bar. The PS4 contains 8 CPU cores, providing almost 2 teraflops of computational performance. The power allows for 30,000 polygons to be rendered in real time (by way of comparison, Heavy Rain on the PS3 utilized 15,000). "Overall, our goal has been to architect the system to support a breadth of experiences," said Cerny.
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Unread postby ingolfr » 21 Feb 2013 07:19

A better look at the DualShock 4:

original.jpg

original (1).jpg

original (2).jpg

original (3).jpg
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Unread postby RCP » 21 Feb 2013 07:29

http://www.youtube.com/watch?v=x7QhUL8NUK4

Teaser trailer for the PlayStation 4.
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Unread postby RCP » 21 Feb 2013 10:50

http://au.ign.com/articles/2013/02/20/p ... 4-revealed

After weeks of speculation, Sony officially unveiled its next console from a live event in New York today: the PlayStation 4. The console will be released this holiday season.

Sony's Andrew House said the new console will create "experiences that surpass gamers' wildest expectations."

Lead system architect on the PlayStation 4, Mark Cerny, said "the development of a next-gen platform started about five years ago" and that it's goal is "freeing developers from technological barriers." Cerny has a history in the video game industry dating back more than 30 years, first with Atari and later companies like Sega of Japan and Universal Interactive Studios.

Cerny said the platform is "by game creators for game creators" and that its architecture is "like a PC, but supercharged." PS4 uses the X86 CPU and has 8GB of memory and a local hard drive. It uses APU technology and GDDR5 memory, which is typically reserved for "top of the line, high end graphics cards."

The pillars of PS4 are Simple, Immediate, Social, Integrated and Personalized. PlayStation 4 supports suspending and reloading play sessions. The console has a secondary chip for uploading and downloading in the background. Digital games can be played as they are being downloaded.

http://oyster.ignimgs.com/wordpress/stg ... 3/02/t.jpg

The system supports seamless uploads of gameplay, spectating friends' gameplay sessions in real time as well as integrated chat. Players will have profile pages like Facebook integrated to the "full PlayStation ecosystem."

http://oyster.ignimgs.com/wordpress/stg ... vities.jpg

PlayStation 4 offers personalization and will "get to know you."


Link also contains an IGN video recap of the announcement.
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Unread postby icycalm » 22 Feb 2013 06:20

http://www.jp.playstation.com/ps4/
https://us.playstation.com/ps4/

And for the European site I get the Spanish one because I am in fucking Spain:

http://es.playstation.com/ps4/

I really hate it when the region is automatically chosen for me, and I have to fucking hunt down some stupid link to change it. 9 out of 10 times I simply don't bother and click away, and that's what I did this time. (I would have picked the UK site, if given a choice, or at worst the French one. Fuck all the other countries.)
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Unread postby icycalm » 22 Feb 2013 06:27

And has there ever been a console reveal before where they didn't show the console? I swear to god things are getting more retarded every year. Decade-long console cycles, last-gen consoles released as next-gen, shitty 20-dollar consoles released for African children, console reveals without the console -- how much more fucking retarded can everything get? And a Jonathan Blow game among the showcase titles for a 2 teraflop console! when a few generations ago it would have been rejected from the Jaguar lineup!
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Unread postby dinopoke » 28 Feb 2013 07:09

http://gematsu.com/2013/02/playstation- ... creenshots

A week after the system’s announcement in New York City, Sony has released official, high-resolution screenshots of PlayStation 4′s graphical user interface.

Among the images, you’ll see the home screen, user profiles, friend feed, video trimming and sharing, gameplay streaming, and how it will look accessing that content from mobile and tablet devices. There’s a game page for Knack on one of the tablet screenshots, too (pictured).


PlayStation-4_2013_02-27-13_001.jpg

PlayStation-4_2013_02-27-13_002.jpg

PlayStation-4_2013_02-27-13_003.jpg

PlayStation-4_2013_02-27-13_004.jpg

PlayStation-4_2013_02-27-13_005.jpg

PlayStation-4_2013_02-27-13_006.jpg

PlayStation-4_2013_02-27-13_007.jpg

PlayStation-4_2013_02-27-13_008.jpg

PlayStation-4_2013_02-27-13_009.jpg
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Unread postby icycalm » 28 Feb 2013 15:14

http://www.neogaf.com/forum/showthread.php?t=516480

raven777 wrote:some new information regarding PS4 in this week's Japanese magazine.


- PS4 to Vita remote play will have native vita resolution for all titles.
(I don't know how PS3 remote play worked but apparently PS4's power will allow PS4 hardware to compress 1080P resolution into Vita's native resolution.)

-you do not need to encode or change the format when you transfer movies from PS4 to PC.

-DS4's touchpad is not the priority feature but there are developers who are having intersting ideas for its usage

-PS4EYE's 2 camera will detect user's location even if the user doesn't have DS4 or Move controller.

-they might have PS1, 2 psp emulation in the future, if possible.


source (in Japanese)
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Unread postby icycalm » 06 Mar 2013 20:07

PS4 Graphics Impressive to People Who Have Never Played Modern PC Games
http://www.p4rgaming.com/?p=1422
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Unread postby El Chaos » 28 Mar 2013 20:14

Some new info along with the already known facts:
http://www.eurogamer.net/articles/digit ... ystation-4

The DualShock 4 will not feature pressure-sensitive directional, shoulder or action buttons.

Richard Leadbetter wrote:Few games supported it, but the DualShock 3 featured 8-bit precision analogue response not just on the face buttons but on the d-pad and L1 and R1 buttons too. This has been removed on the new controller, with the platform holder reaping the benefits of faster wireless comms with the main console as a consequence.

"They're going back to digital because nobody used them. It increased packet size, it increased latency so now we're able to reduce the amount of data we're sending back from the controller," Norden said. "We've managed to cut that latency way down and as a result the controller feels ridiculously fast and responsive."
Last edited by El Chaos on 26 Oct 2015 16:38, edited 1 time in total.
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Unread postby El Chaos » 11 Jun 2013 04:12

PlayStation 4 supports used games and features no online check-in:
http://www.gamespot.com/e3/ps4-supports ... n-6409677/

Also not mentioned in that article, the console's launch price will be US $399/€399/£349.

EDIT: Here's the console's design and final specs: http://www.scei.co.jp/corporate/release/130611a_e.html
Last edited by El Chaos on 26 Oct 2015 16:39, edited 2 times in total.
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Unread postby icycalm » 11 Jun 2013 05:12

There you go, capitalism at work. Don't like no-used-games policy and online check-in? Buy from this company instead of from the other one. Personally, I couldn't care less either way, so I am buying both. Caring about shit like this is for peasants.

But caring about aesthetics isn't, and Sony's design is more appealing to me than MS's because it looks more like a game machine. I like the original PS3's design more, but this is okay too.

901252505022e7a363b7z.jpg
901252505022e7a363b7z.jpg (40.57 KiB) Viewed 73534 times


Basically, all modern consoles are fusing into something very similar-looking (even the Wii U). Just take a look back at how varied things were up until the 32-bit era and you'll see.
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Unread postby icycalm » 11 Jun 2013 05:25

What am I saying, even the "128-bit" generation was insanely varied: Dreamcast, PS2, GameCube and Xbox: utterly different and all of them playful and wonderful designs except the dreadful PS2 (though the PS2 slim was pretty cool and almost made up for it).

The PS4 most closely resembles the PS2, but significantly improves upon it.
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Unread postby ingolfr » 11 Jun 2013 08:49

Official PlayStation Used Game Instructional Video:
http://www.youtube.com/watch?v=kWSIFh8ICaA

Amusing shot at the Xbox One.
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Unread postby icycalm » 11 Jun 2013 19:07

That is hilarious. I am sure MS will drop all the fagotries sooner or later. They are probably just wondering how to do it without losing face. And besides, it's all going to happen soon anyway without anyone forcing it once all publishing becomes download-only.
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Unread postby El Chaos » 11 Jun 2013 19:29

I guess Microsoft could eventually disable all those controls, or some of them, through updates to the console's system software.

PlayStation 4 will also be region-free: http://www.eurogamer.net/articles/2013- ... egion-free

EDIT: And here's Digital Foundry's commentaries on the final specs: http://www.eurogamer.net/articles/digit ... l-ps4-spec
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Unread postby El Chaos » 11 Jun 2013 20:22

Sony is "exploring many options for PS4 pricing" (probably meaning multiple SKUs), and console design itself may undergo minor changes: http://www.gamespot.com/e3/sony-explori ... g-6409802/
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Unread postby El Chaos » 27 Jul 2013 01:26

PlayStation 4 gives up to 5.5GB of RAM to game developers, 4.5GB guaranteed, 1GB of "flexible memory": http://www.eurogamer.net/articles/digit ... are-memory

Richard Leadbetter wrote:PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code, according to current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source. However, further sources suggest that an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability.

EDIT: The article has been updated. According to new sources and a statement issued by Sony themselves, the amount of "flexible memory" is actually 512MB, so the real amount of RAM available for developers would be 5GB.
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