"ProjectBoundary(PB)" is the temporary name for a indie FPS project under developing by a compact team(2 members) called "the Scalpels".
*THE TEAM IS VERY EXRERIENCED IN SHOOTING GAME INDUSTRY
REGUARDLESS OF THE GAMING PLATFORMS.
THE GAME WOULD BE MULI-PLATFORMED.
OVER VIEW
The project focus on describe the experience of near future tactical environment.Players can maneuver and combat in free space or on planet surface station.
The game set mostly in zero-or-low-gravity, where players combat in space or in lunar colonies or mars stations.
Players assume the roles of astronauts battling as mercenaries or pirates.
Maneuvering in jet-propulsion space suits, players use electric-gas-operated-recoil-balanced weapons to kill or disable opposing astronauts or androids. Players can also compromise the integrity of their opponents' spacesuits by tossing grenades, shooting air tanks, or using close-up melee attacks to disturb the functions of space suit.
Space elevator
Lunar colony
Mars station
GAME SYSTEMS HIGHLIGHTS
(description pictures not ready yet)
Every part of the soldier's accessories,suits and weapons is fully customizable.
Every thing is modulated and are free to assemble,with out any limitations.
The customization is not limited to looking,the functions is also fully customizable.
For example,if a player get a ejection modular,he or she can then eject virtually any thing that can be tossed away,form bullets to grenades,even ice blocks, rocks or debris,and,when he or she decide not to use it as a weapon, then he can put it on his suit to get extra power or reversed thrust.
To minimize the difficulty to start playing,
the controls is made as simple as possible,
while the experience of reality of combat in space is not weaken any bit.
Player will have three axis to maneuver with at ease.
compare to regular shooting games that snap to the X-Y 2D plane,Project Boundary allow player to operate in 3D space.
On the other hand,if a player is not using the 3D maneuver method,he can still play the game without any problem,only with lesser space age fun;)
There won't be any major control problems for regular game players to start enjoy this game.
And, Project Boundary will be able to support Virtual Reality input device,
such as Oculus Rift™
BACK GROUND STORY
It's the near future.
Rapid developing material technology gave birth to the super strong carbon nano tubes,using which man built giant space elevators that kilometers in diameter at ease,even a small lab with little resources can build a reasonable one.
Transporting by space elevators not by expensive rockets or shuttles,space became a much,much cheaper place to go.
The space burst into life quickly,out there people easily go beyond government controls.
It's the boundary of old way of life and the new one.
Compare to the heavily crowded and tightly confined earth,people love space.They flooded into the uncharted ocean of heaven,putting hands on every thing they can have a grasp.
Merchants,pirates,mercenaries,government power,they eat and get eaten.
The age of universal discovery and great competition is coming.
Play footage: https://www.youtube.com/watch?v=vXl1I-3JR1Y
Early Stage Teaser Trailer: https://www.youtube.com/watch?v=PcYnQFaR8vk
Lunar Rover at Firing Range: https://www.youtube.com/watch?v=MskwwBXm-vo