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Shadowfrax videos

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Shadowfrax videos

Unread postby icycalm » 09 Aug 2020 16:09

https://www.youtube.com/user/daakhelmit

Changes to the mixing table | Rust Update 7th August 2020
https://www.youtube.com/watch?v=DmU76anWgI4

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It talks about all the changes this month, not just the mixing table. There were some last-minute adjustments after his last video, and he details them here. Also, a canoe is coming, and a "storage monitor" feature probably for the Rust+ app.

It appears you can surf with the boogie boards from the summer DLC lol. Just gotta find some time to hit the waves amongs all the chaos on Uberust. I am looking forward to larger waves and full surfboards, then I can finally stop playing Kelly Slater's Pro Surfer.

A crazy-cool base with pool area and beachfront property:

Rust's New SUMMER DLC is ACTUALLY Fantastic
https://www.youtube.com/watch?v=LSFVx9LygB4
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Unread postby icycalm » 09 Aug 2020 16:36

In the last video he shows that "you can legit go to an oil rig" with the boogie board...

You can also go with an inner tube, but it goes slow. On the OTHER hand, you can pull a gun on the inner tube... so it's like a cheap-ass craftable-anywhere gunboat that you carry on your person at all times. Pretty fucking insane. Would never have occurred to me.

It's a fantastic video. If you can't see what Rust still has that the FP4X games don't, let alone the rest of the Rust-copycat survival-builders, and why it still challenges the former and destroys the latter, watch that entire video.
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Unread postby icycalm » 12 Aug 2020 19:33

This custom RUST map is a bit mad | Skull Adventure Island
https://www.youtube.com/watch?v=sAJeQqlxjxg

It's an insanely original map. I watched the whole video. I am not a fan of EVERYTHING they've done, but I am a fan of a lot of it, and in any case it shows how powerful the map editor is. You can make things with it that barely seem mechanically possible in Rust. And if those randoms managed to make something that unique, imagine what I could make with it. If the map editor is too complicated I'll hire someone to implement my designs, if I can find one who doesn't ask for much.


Edit: He seems to have made the video private now. A mere five minutes ago I was watching it... Can't find it anywhere on his channel now.
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Unread postby icycalm » 15 Aug 2020 03:44

First look at new boat shop, electric searchlights | Rust Update 14th August 2020
https://www.youtube.com/watch?v=Io8zp5rFs9Y

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Kayaks are coming, three different fishing villages/boatshops, RPG-style missions, and more.
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Unread postby icycalm » 21 Aug 2020 16:56

Destroyable road signs, windscreens and weather! | Rust update 21st August 2020
https://www.youtube.com/watch?v=fLyI46z-bWI

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Nothing earth-shaking. Just a bunch of smaller cool additions, plus the new weather systems that should add greatly to Rust's already excellent atmosphere. Note that though other games in the genre have weather, they are usually cheap effects. The fact that Facepunch has had a previous implementation that they pulled (or never put in the game in the first place, I am not sure on this) tells me that, when the system goes in, it should be best-in-genre.
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Unread postby icycalm » 10 Oct 2020 06:21

Weather is here! First look at stables, HDRP news | Rust update 9th October 2020
https://www.youtube.com/watch?v=90XG_dZKldw

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Weather will be in in November's update, plus stables to buy horses from. I guess up next will be garages? I mean if they made copters, boats and horses buyable, I don't see why they would leave cars as the only ones that spawn randomly. The weather effects look fantastic, and coupled with the trails lend even greater atmosphere to the game's already fantastic atmosphere. I can't wait to try all this stuff out. However, I really need to buckle down and get D&D started this month, so I won't be trying to play Rust until D&D is well established and running smoothly and efficiently, which I expect to happen about a month after we run the first game. So all in all, I expect to announce a large Rust session for the whole clan perhaps with December's update. We'll see how it goes.

The bad news is that, due to "performance issues", they've stopped work on HDRP—the new graphics engine they had been working on for months, or indeed years. They are not cancelling it, they are just putting it on hold "for the foreseeable future". That's a bummer especially since we have new graphics cards just released and new processors coming up soon, which means that older ones will be getting cheaper. I don't see how performance can be a reason to drop such a major update. But in any case, the work is not completely going to waste because they are saying they will be porting many of the new assets into the current engine, so the game WILL get prettier and with more diverse terrain like new cliffs for example. When combined with the weather and the trails, I think it will be a significant facelift to the game, and help keep it feeling fresh and immersive. And I am sure that sometime in the coming months they will reconsider the performance issues of the new engine, and continue work on it. Count on that. The game is only going to get more popular, and they have all the reasons in the world to continue developing it, which must of course include aesthetics.

I SO look forward to playing more Rust wipes soon, and I hope many of you feel the same way and plan to join me!
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Unread postby icycalm » 13 Nov 2020 19:32

Twitch drops, supply drop V2 | Rust update 13th November 2020
https://www.youtube.com/watch?v=uokL504ZSXM

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Lots of minor additions and fixes, but the big news comes right at the end: the drone is being worked on... It's been in the game files for ages, but they are restarting work on it. Plus work on the rail system continues, and the new art assets.

This is what the drone looks like:

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Seems like a pure surveillance drone. I imagine you will be able to control it from your base to patrol the map or guide your friends into a raid, while you sit on the computer and watch via the screen. But I would imagine you would need a walkie talkie to talk to your friends—if we ignore Discord—so I hope that's coming next.
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Unread postby icycalm » 14 May 2021 17:54

Subs soon? + new DLC?! | Rust update 14th May 2021
https://www.youtube.com/watch?v=pYBjVu3KLFM

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Looks like subs will go in for next month. So seaside bases will be de rigueur from now on. We are talking you'll need space for inflatables and kayaks, two types of boats and two types of submarines. We're talking a full naval base! Why would you want to build inland and miss out on all this fun? Now granted, mountain bases are also awesome, so I guess the perfect setup would be on a mountaintop overlooking the sea, with a naval base right under you. But good luck finding such a setup, and good luck grabbing it. But it'd be a fantastic challenge to go for in the toughest servers. I am always game.

But the most awe-inspiring piece of news in this video is that they are making it so that a server can send a client (i.e. YOU) TO ANOTHER SERVER.

Do I need to explain what that means?

Life is about to get rusty, dudes. Very, very rusty.


P.S. Don't forget we have yet to experience the new graphics. I will organize a mega session very soon. Very, very soon!
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Unread postby icycalm » 15 Jun 2021 22:55

New DLC coming July 1! Cellphones! Plus a ton of audio-related stuff too cool to spoil here. Watch the video! Then read the comments under the video, they are hilarious! This will radically change the game, believe it or not! Endless possibilities!

NEW Rust DLC first look! Internet radio, megaphone, cassette, mobile (voice props)
https://www.youtube.com/watch?v=4tgSz6WvMSw

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Unread postby icycalm » 16 Jul 2021 16:42

Spearguns, Sharks & Torpedoes! | Rust Update 16th July 2021
https://www.youtube.com/watch?v=6WmcYeM3kWI

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It also shows a bit of the subs and underwater labs. All that stuff and more will be in by the time we play again. I foresee us making a base at some remote icy place in Rustoria, and getting around the map via sub. A very remote base is our best bet for Rustoria. That’s how we were surviving in Rustafied when it was number one. Gotta go back to basics to survive.
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Unread postby icycalm » 23 Jul 2021 23:52

Fishing! Latest underwater news | Rust Update 23rd July 2021
https://www.youtube.com/watch?v=cp5FUDgC4eE

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He's saying all the underwater stuff might make it for August's update: fishing, sharks, spearguns, torpedoes, and submarines. If some of it doesn't make it for August, it'll surely be there for September. That's all the devs are working on right now, and there have been tons of commits in recent days.
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Unread postby icycalm » 31 Jul 2021 00:03

Sharks! And Underwater Update on Staging | Rust Update 30th July 2021
https://www.youtube.com/watch?v=yvw8Ylv6Q8s

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Shadowfrax wrote:All the underwater stuff is now on staging to test! Including Sharks, Spearguns, Submarines, Torpedoes, Fishing, and Underwater labs. Here's a full breakdown of what's currently live.. And all of course deeply SUBJECT TO CHANGE


Everything looks fantastic. There's real underwater combat now, two types of torpedoes (for submerged and surface targets), spearguns, and increased underwater visibility to make the depths fully playable now.
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