Age of Empires IV Technical Stress Test with Beakman
https://www.youtube.com/watch?v=zn9QCELaUHUPlease note that I was playing on an underpowered laptop, so the graphics quality is not at its best.
I went through the tutorials while icy was next to me, and had a single 1v1 match against a random afterwards. Mechanically speaking, this is an
AoE II remake, constrained to the same up-close camera and medieval eras. There barely seem to be any new mechanics. The only two additions I saw were that in order to advance to the next era you need to build an associated marvel (instead of just clicking on an icon in your city center menu), and that terrain elevation seems to have tactical implications, which is pretty cool (see at 1:10:00 how I was constantly bombarded by trebuchets).
Although the production values look unprecedented for the genre, the game overall seems too unambitious, playing it too safe, which is what the trailers conveyed from the beginning. It grabs nothing from the innovations of
Rise of Nations or even from its own series after
II. Tiny unit count with an up-close camera that makes e.g. a 4K display tactically irrelevant and with a range of historic eras as constrained as
AoE II.
But it's a fun game if after the original
AoE II, its
HD Edition, and its
Definitive Edition, you still want to play more
AoE II.
Either the aforementioned
RoN or probably something like
Cossacks 3 is more representative of what's freshest among the historic RTS type of games, and it's disappointing considering
RoN came out in 2003.
I loved the aesthetics, even the menus are beautiful. The audio is a standout. The situational music works very well and the battle sounds and voices are excellent (as good as they are in Relic's WW2-themed Company of Heroes series).