Haven't been posting the last three content updates. One was sci-fi and the other two fantasy.
Early Access Content Pack 14: Insectoid Overlords
https://store.steampowered.com/news/app ... 2542628284

Bouncyrock wrote:We, for one, welcome our new insectoid overlords.
In this latest pack, you'll find the following new assets:
- A bunch of Modern Office Props
- Giant Worm Mini
- 3 Insectoid Minis
- 1 Citizen mini
- 2 Chrome statue props
- Music track “Techno Mystics”
We also have a fix and an improvement to current content:
- Improved textures and meshes for the Tavern tileset
- Fixed Industrial ramp - now walkable
Early Access Content Pack 15: Field of Screams
https://store.steampowered.com/news/app ... 0309389216
Bouncyrock wrote:This Halloween, get lost in a corn maze of terror with these new assets:
- Corn Stalk props
- Scarecrow prop
- Raven mini
- 3 Zombie minis
Early Access Content Pack 16: Bugbear Montage
https://store.steampowered.com/news/app ... 5266341272

Bouncyrock wrote:Bugbears are training up and ready to face off against heroic adventurers in TaleSpire's latest Early Access Content Pack!
The pack includes the following new assets:
- 3 new Bugbear minis
- Beaver mini
- Ferret mini
- New training props - including targets and a combat dummy
- Some new "grim" props (hanging skull, spiked skull, single skull, and spike)
There have been other developments too. The mass move feature we'll need for the mass battles is now in beta and looking great:
Group-movement is now in Beta
https://store.steampowered.com/news/app ... 0305719660
Hero Forge integration is now OUT of beta, and here's an example of the awesome kinds of scenes you can create if you get to fuse the fantasy and sci-fi sets:
Hero Forge® is officially available in TaleSpire. + SALE!
https://store.steampowered.com/news/app ... 5160284677

And yet another cool feature is that they turned the rulers into permanent area-of-effect markers. Fantasy Grounds has these too, but of course they are 2D, and they DON'T stay on the screen permanently. If you want something permanent to designate an area-of-effect say of a spell, you have to draw it by hand and it looks crap. But in TaleSpire they look frigging amazing, as they should look, and stay on the screen as long as you want to so you can calculate whatever you want. And with full destructibility, we'll have LOTS of things to calculate!
Area-of-effect markers are live!
https://store.steampowered.com/news/app ... 5505715685Bouncyrock wrote:With the latest update, any ruler can be right-clicked and turned into an AOE that persists between play sessions and is even included in published boards.

Moreover it is now official that the devs are working on a Ships update, though they will still be churning out smaller content updates in the meantime. The monster roster is filling out nicely, Hero Forge is providing insane variety for character models, and the ships are the only thing missing to ensure we have all the content we need to play at least one campaign in TaleSpire, and possibly more.
It's all looking great for our entry into the game before the end of the year. (It has to be before, because I've declared my
West Marches 2022 GOTY, and I can't delay it any longer because if it slips into 2023 it'll lose out to
Menyr [
> ], and I won't allow that.)