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Supreme Commander Bodyguard Spec Draft

Unread postby icycalm » 28 Mar 2025 23:58

https://www.reddit.com/r/starcitizen/co ... ate_my_old

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Cpt_Arthur_Dank wrote:Odyssey II Undersuit Exec, Sangar Helmet, Inquisitor Base Core+Legs, no arms.


mminto86 wrote:Didn't even know there was an exec gallant.


Cpt_Arthur_Dank wrote:I'm not sure if it's in regular loot pools, it'd spawn on the ground under a tent on a hillside near a settlement on Hurston. I'll have to look up which one again when I got time to nab one. But it's a really neat little hidden location that I hope they add more of, with some sort of scanning to locate them.


Wearytraveller_ wrote:Ghost Hollow I think.


This looks great for the Supreme Commander's bodyguards. The $15k Supreme Commander, not the Pirate one.
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Pirate Inquisitor Update

Unread postby icycalm » 29 Mar 2025 00:33

https://www.reddit.com/r/StarFashion/co ... s_like_the

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CaptainPho3nix wrote:The set is called Morozov SH - Pyrotechnic. You can get it from one of the enemies at the end of the Contested Zone in Checkmate.


I was never a fan of the Morozov mostly due to its chest plate, but this is completely redesigned and I like it. I think it would make an excellent Pirate Inquisitor set, which with Item Recovery T0 is now viable because you only need to get hold of ONE. And then I can give the current Pirate Inquisitor set back to the Technician. It was perfect for him and I only took it away from him because I needed to give something to the Pirate Inquisitor that was practical to replace. Moreover, unlike the current Pirate Inquisitor, the Morozov Pyrotechnic is a heavy armor, which I hear is kinda necessary for Contested Zones. So we basically need to finish the Checkmate CZ as many times as we have players, and a couple more times on top of that to stock some sets for new recruits. It doesn't sound too hard. And maybe it can be obtained elsewhere as well? Or we could just buy the sets for a few credits in the dark market?

recoil, this is a priority mission for you. Get 10 or so sets of this for us as soon as you can.

Meanwhile, the 890J mission should be back, and if so we could use a few of the Pirate Master Chief sets. This is a mission for Stanton Pirate Commander shubn.

It goes without saying that everyone under these leaders' command is ordered to help them.

Item Recovery T0 is a game-changer for the Cult Spec. A ton of specs can now be rethought and possibly modified for the better/cooler. So much more is possible now than before.
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Bounty Hunter Tracker Spec

Unread postby icycalm » 29 Mar 2025 02:06

NEW Armor in Star Citizen 4.1 - Antium Armor Set
https://www.youtube.com/watch?v=_G7IbAGzlP0

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Back at CitCon, this armor was unveiled as the "Tracker" suit, sacrificing some protection and stealth for superior tracking ability, and I mentally gave it to the Bounty Hunter as his "battlesuit" equivalent. It seems most if not all classes will get this sort of upgrade suit that will only be available in-game at the end of a quest chain (and of course on the RSI store lol). But now that they finally added it to the game, they gave it the name Antium, and so far at least it counts as regular heavy armor with no mention of its tracking abilities. I think it's the helmet that will have the tracking tech. But anyway. For now I am sticking with the original plan and giving this to the Bounty Hunter. After all, there's at least one more heavy special armor in the works, if not two, so the Inquisitor should eventually get his own (and the Master Chief will get a power suit/mech).

TRACKER SPEC
Antium Armor Helmet/Core/Arms/Legs [Loot] [N/A]

Note that there a bunch of variants in the game right now, including a Monster Hunter-type available to buy on the pledge store for a limited time. The Bounty Hunter CAN'T use the MonHun one, but for the time being he can use all the others. If you find mismatched pieces, let us know what you've found on Discord and maybe players can exchange these parts until each of the interested players have a full matching set. Once you have a matching set, you can use it as long as the CO has asked for a Bounty Hunter, or if you're alone doing bounties.

As for weapons, I haven't given it much thought. For now we'll go with the default Bounty Hunter weapons, but I am open to suggestions. Our priority right now is to put together at least one full set so we can then stick some weapons on it and see how they look. Also a backpack. Post pics and suggestions here.
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Further Pirate Spec Updates

Unread postby icycalm » 29 Mar 2025 02:58

So after some further consideration, I am leaving the Pirate Inquisitor as is, giving the Morozov Pyrotechnic to the Pirate Master Chief so that he can have a heavy armor, and moving the Clash armor to the Pirate Captain, who didn't have any gear assigned to him before. Now it's all harmonized with the Soldier Specs, and the Captain looks suitably fearsome. Also it means we won't need 10 Morozov Pyrotechnic sets, nor too many Clash sets. Basically everyone who wants to play these higher ranks should look for the required armor themselves, while the base rank's armor remains easily acquired in shops.

Note that I haven't yet updated the specs with the above changes, but will be doing so soon. Also we now have the detailed Pirate Commander gear names, so I should update those too.
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Monster Hunter Spec

Unread postby icycalm » 29 Mar 2025 05:37

So we have a new specialized spec today, the Cult Monster Hunter. Here's the Reddit thread that gave me the idea:

Kopion Hunting has changed me.
https://www.reddit.com/r/starcitizen/co ... changed_me

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Jockcop wrote:"To hunt the kopion, you must become the kopion."


So let me tell you the story with this spec. CIG is trying a new store deal with 4.1 by bundling together an exclusive ship skin, armor and gun that not only you can't get any other way, and not only it's Warbond-only meaning can't use store credit but must pay with fresh cash, but it's also time-limited lol. And people are up in arms about it, especially those who just want one of the three items and are now forced to buy all of them, and with fresh cash.

But I am not bothered by any of this, as you know. I am however bothered by the fact that the armor is... ugly. I am not talking about the one pictured above, that one looks cool because it is a frankenarmor, I am talking about the full original set that CIG is selling. It's the Antium "tracker" armor I linked earlier, which in itself is awesome, but the way they stuck the bones on it totally ruins it. I actually looked for some nice pics of it, thinking that maybe it's just the store pic that's ugly. Here is the best one I could find: https://www.reddit.com/r/starcitizen/co ... looks_cool

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Doesn't look good by any means, but it's not hideous either. But wait, there's more: https://x.com/AnthropicDualiT/status/19 ... 6285764909

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Now you get a better idea of it. It definitely looks worse. But there's more:

Gear - Downburst - Patch Bundle $30.00 USD
https://robertsspaceindustries.com/en/p ... le-Warbond

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This is the official store pic, and it looks BAD. But it gets even worse:

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Zoom-in, again from the official store, and now it looks downright retarded. I think they phoned it in, which is extremely rare for CIG, and I think the reason they couldn't get it to look good is because the armor itself which is beautiful has a super-hi-tech look so there's just no way to make it look good with the bones. But if you scroll up this post past all the ugliness and you see what my man Marlax101 has done with it, which is keep only the arms and legs and sub other pieces for the rest of it, it looks quite fetching, if not indeed pretty damn imposing! Which was amply recognized in the thread.

TheseHamsAreSteamed wrote:Some serious drip.


Marlax101 wrote:Not my best but rule 1 of MMO if you look better than your enemy, you are already winning.


A man after my own heart.

I am now going to repost his pic to cleanse our palate for the next part of my analysis. Just try to forget CIG's goofy ugliness and focus on this bulky badass set that I can only describe as perfect for a monster hunter:

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I haven't finalized the spec btw, we can play around with the core and helmet colors and maybe even try a different helmet because earlier today I posted the same one in a potential SupCom bodyguard spec and I like to avoid reusing pieces if possible. If it isn't possible in this case, we'll stick with the Sangar, but we could experiment with a couple of pieces. But mainly I am happy that I finally found a setup that makes the Morozov core look good. It's that strap around his midsection that makes it so hard to pair it well with anything, but I think in the case of a hunter it looks appropriate, and the giant arms help to lessen its visual impact so that instead of dominating the outfit, it merely complements it. I should be writing fashion criticism, I know. Maybe I will some day.

But there is the problem, that the only way to get these arms and legs is through the $30 Warbond time-limited package. Or maybe not?

nodaj_ wrote:Can you get this armor in game? Or do you have to buy that bundle?


Marlax101 wrote:Can get basic white fangs in the Banu trader and there is the armor without bones on it as well in a couple colors. Randomly found in loot boxes. We hit 3 or 4 sites and found 1 chest but the bundle has the gold and black Volt weapon as well.


night_shade82 wrote:So what's the deal you bring in those to Wikelo and he'll hook you up with glowy fang armor?


RecklessCreation wrote:Wikelo is the white/ivory/bone set.


So it seems that you can get a white version of the bones from Wikelo and/or loot them, which I am fine with. I would be making the thread with that look if I could find a pic of it, I am by no means dead set on the gold version. In fact I think I would prefer the plain white one. There are also several color variations of the Morozov core and Sangar helmet, and we can play around with all of them until we've found the best match. Note that there will only be one outfit since specialized roles don't get ranks.

All that said I still bought the bundle because 1) It's the only way to get the Volt rifle attributed to your web hangar at the moment (though it shouldn't matter much to anyone but me because it's gold meaning I'll only give it to Supreme Commanders), and 2) It's the only way to get the gold Corsair paint which again I want to give to the Supreme Commanders. That said, everyone can use this stuff as long as you are playing as a follower of a Supreme Commander. Currently we don't have any of those, but one day we will. Maybe the SupComs can even use the bone-encrusted arms and legs if they ever go monster hunting, to distinguish themselves from their rank-and-file monster hunters. At any rate, the stuff will not be useless. Especially the rifle is invaluable for SupComs because there are so few gold weapons in the game.

So we just need to find the white-bone versions and experiment with them to arrive at a final look. We can also start thinking about backpack, weapons and misc. gear. Post pics here if you manage to put together something.

Btw the OP is serious dude. If you thought I am serious, you need to read this.

smytti12 wrote:Sangar helmet is now my go-to.


Marlax101 wrote:You should see my marine platoon armor sets which just recently adopted the Sangar mostly because they have no light sources on them but also the gold matches the other gold bits.


smytti12 wrote:Yeah, I love how we have recovery now, but I then looked at my cool rare armor and weapons and realized how flashy a lot of it is. Sangar was the best choice both for rare and tactically—though my Overlords would be nice, but they have the helmet condom which I hate.


Marlax101 wrote:I still have a lot more to buy which I'm sure I will regret after crafting comes. Trying to outfit 32 marines. But each one has radiation gear and Zeus suits etc. Costs more than an Idris.

Wish recovery was on all items not just gear tho because I would like to use my UEE loot boxes.


smytti12 wrote:Wow, trying to outfit a whole platoon, with multiple armor sets, by yourself? That's quite a challenge, but cool if you pull it off.


A fellow traveler, to be sure.
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Contested Zones Heavy Armor

Unread postby shubn » 15 Apr 2025 12:01

icy mentioned some time ago that we might want to have a set of heavy armor specifically for the Contested Zones. Here's a list of heavy armor pieces that are currently available for purchase in-game:

Helmets:
ADP-mk4 Helmet Woodland
Balor HCH (various colors)
Defiance (Desert/Tactical)
Morozov (various colors)
Novikov
Pembroke
Siebe (standard/Beachhead)

Core/Arms/Legs:
ADP (various colors)
Defiance (Desert)
Morozov (various colors)

Full suits:
Novikov
Pembroke

Backpacks:
CSP-68H
Morozov (various colors)
Novikov
Pembroke

There's not a whole lot of choice. We already use the Pembroke and Novikov for the Contractor and the ADP for the Master Chief, so the only other options are the Defiance Desert, Morozov, or perhaps ADP in a different color than the Master Chief's. For the helmet, the ones we don't use yet are the Balor, Defiance, and Siebe. The Defiance Desert set might be a good fit, with the Morozov Terracotta backpack. I can't say I'm a big fan of the color scheme, though it does fit the Pyro colors, and we would only use it in the CZs anyway.

Here are a few pics of the Defiance Desert armor set with Morozov Terracotta backpack:

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They're not the best pics, but at least the lighting is pretty neutral, so you can get a good idea of the colors. We can try to take better pics later if we go with this armor set.
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Re: Contested Zones Heavy Armor

Unread postby icycalm » 16 Apr 2025 14:11

It's an ugly armor. It's like he's skinny-fat, the "stomach" is too big compared to the thin legs.

So there's a couple of things I've realized connected to this issue. First, plenty of people were playing through the CZs with sperm suits before Item Recovery T0 went in. You just have to get lucky to get a not-full server or a chill CZ etc. Second, CIG is in the process of adding a bunch of heavy armors that can't be bought at the stores and must be earned via quests in-game. The "Tracker" one from CitCon that they finally called Antium is the first one to be added, and I am giving that to the Bounty Hunter so it's not good for group CZ sessions, but I expect the next one to come soon, and I can give that to the Inquisitors, so every player will have a chance to earn it and use heavy armor when they want. So we don't need alternate heavy armors specifically for CZs.
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ParaMed In 4.1.1

Unread postby shubn » 15 May 2025 11:34

In 4.1.1, the ParaMed now goes in the pistol slot, which means you can only equip either a ParaMed or a pistol. What I am guessing the Emperor will want to do is keep the ParaMed for the Medic Spec, who will then lose the pistol, and have all other specs do the same as the Pirate Inquisitor: Multi-Tool with LifeGuard Attachment + LifeGuard Refill, and TruHold Tractor Beam Attachment in the backpack. A side effect is that it frees up a utility slot, one of which is also the knife slot (right thigh), and so every spec could now use a knife.

A note on the LifeGuard Medical Attachment: the LifeGuard Refill should be inserted in the multi-tool's consumable slot, as the attachment itself doesn't contain any green goo and needs a refill to function, much like the Cambio-Lite SRT Attachment needs a Cambio-Lite SRT Canister.
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Re: ParaMed In 4.1.1

Unread postby icycalm » 15 May 2025 17:04

You think the Emperor bothers to think about where the Medic will put his medgun, how dare you.

But yeah, what he said. I need to put some hours into the specs and I will do it after I've launched Warhammer.
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Blue Commander Battlesuit Update

Unread postby icycalm » 25 May 2025 18:06

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There was no blue ADP-mk4 before, but there is now with the Clawed Steel Patch Bundle: https://robertsspaceindustries.com/en/p ... le-Warbond

For some reason they aren't calling it ADP-mk4 but DCP. Whatever, it's the same armor as far as I can see.

So all three Stanton Commanders now have their own ADP-mk4 color. Plus we have a semi-yellow and semi-orange one for future yellow and orange Commanders. Very happy about this.

You can still use the blue Overlord suit, shubn, but only as the Stanton Pirate Commander's battlesuit while doing piracy in Stanton.

Plus you get the blue lazor SMG to use anywhere.
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Re: Contested Zones Heavy Armor

Unread postby icycalm » 28 May 2025 19:53

So here's the solution to the CZ issue.

Cult Master Chiefs from Stanton go to Pyro to practice ground tactics by killing scum in the stations. It's nearby and doesn't earn them a CrimeStat, so they like it. And they get to go shopping for big weapons on the way back.

And that's it. Just stock a regular Master Chief loadout in Pyro and you can do the CZs with heavy armor to your heart's content. Though don't mix Cult Pirates with Cult Soldiers. Everyone in the group must be decked out as Soldier Master Chief. And... you don't need the big weapons of the regular Master Chief loadout. You can use any weapons. The Master Chiefs like to use these sessions to experiment.

Also, sometimes recoil likes to join them for practice. He wears full Pirate Supreme Commander gear in these sessions, and leads the squad.
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Idris-P Moved to Contractor Commander

Unread postby icycalm » 28 May 2025 20:22

So previously the Commander had both the Idris-P and M, but after my genius analysis earlier today of how we should be using the P as a Contractor logistics base [ > ] I just had the genius idea of moving it to the Contractor Commander. So now you need both if you're a Commander! But fret not, it doesn't mean you need to cashbuy both (though you can if you want to): you can just get the other one with UEC once 1.0 launches and wipes end. Or you can get both at 1.0, no worries. I just think separating the ships to the two specs is neater and makes more sense.

It also defines the ideal usage. If you want to go mining, hauling etc. with an Idris-P as a logistics platform, wait until shubn is around. And if you want to go blow shit up with an Idris-M, wait until Adjudicator and/or ysignal are around. That said, if you just want to do what you want to do without waiting, just go for it with whatever Idris you have at hand. I am just sayin' what the ideal setup is. But feel free to ignore the ideal if you're in a situation where you want/must cut some corners.

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MOREOVER! Keep in mind that the Contractor Commander's armor is the yellow Pembroke because there are no red, blue or green ones. So everyone should use the yellow. And isn't it lucky that the default Idris-P paint scheme is also yellow? And now we found a use for it.

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So ideally shubn would ALWAYS be using his Idris-P in the yellow Pembroke with the default paint scheme. However, until he buys an M in 1.0 he can slap a military paint on the P and command it with his blue Aves suit, no worries.

Similarly, Adjudicator and ysignal would ideally NEVER use their Ms as logistics platforms, but if they must then they wear the yellow Pembroke and, since they can't equip the yellow P paint, they can use the default Idris-M paint until we get a buyable yellow one.

When an Idris variant is used outside its proper role we just say the other one is in the shop for repairs.
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Sharktooth Idris-M Added to Pirate Supreme Commander

Unread postby icycalm » 28 May 2025 20:55

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So after considering the awesome Sharktooth Idris paint, I just had to give the Idris-M to the Pirate Supreme Commander, which means that I moved his 890J one rank down, to the Pirate Commander (who also keeps his previous flagship, the 600i Explorer, to use as an expedition ship). What cinched the deal for me was when I realized the Scorpius Tiburon paint also has a shark mouth, so would look great being based off a Sharktooth Idris for piracy as the Pirate SupCom's personal fighter (while everyone else uses the skull paint): https://www.reddit.com/r/starcitizen/co ... g/scorpius

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Previously the Tiburon paint was given to the Master Chief, but I removed it now: the default black works better for him anyway.

So what does this mean for recoil? Well it means he has 2 Idris-Ms to fly him around: Adjudicator's and ysignal's. So nothing changes for him in terms of his flagship availability compared to the 890J. Indeed if we also count shubn's Sharktooth Idris-P, he has more flagship availability than before. Hell, he can fly 3 Sharktooth Idrises at the same time if he can crew them, with the P making the rearguard with supplies etc. (or pirated loot that gets ferried to storage or for sale).

Moreover, our 2 new 890Js won't go to waste either because it means if/when recoil gets Commanders for Pyro, he can give them their flagships immediately. And btw, Pyro can have 2 Commanders, in addition to a SupCom because it has 3 landing zones in all. Commanders no longer go per planet but per landing zone, I need to explain this at some point. So recoil has 2 Commander positions available and 2 890Js to give them when he fills them.

In short, it's all good, and I think this is a fantastic update to the Pirate Spec. Can't wait for some large-scale pirate ops in Pyro, and why not also in Stanton with shubn leading.
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Re: Sharktooth Idris-M Added to Pirate Supreme Commander

Unread postby icycalm » 28 May 2025 21:06

P.S. I gave, officially, both the M and the P to the Pirate SupCom so he can choose between them based on his goal, or use both at the same time if he has them. Remember that the pirate is a hybrid class, he needs to both kill and sell.
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Gladius Removed from Inquisitor

Unread postby icycalm » 02 Jun 2025 00:37

The Gladius has always had the problem that it lacks a grey or black paint so it doesn't really match the Inquisitor. To overcome this I gave it the Frostbite but that should really be reserved for a future white Commander. It does however have red, blue and green paints, so it's perfect for the Commander bodyguards. But I've removed it from the Inquisitor Spec, and you can go ahead and melt your Frostbite paints for it.

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What then will be the Inquisitor's workhorse fighter from now on? That's what the next post will be about.


P.S. There is a silver paint for the Gladius, the Solar Winds, and it would seem perfect for the Inquisitor since his armor is silver, but Solar Winds is explicitly a pirate paint by CIG and that's why I've given it to the Pirate Inquisitor.

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F7C Hornet Mk II Added to Inquisitor

Unread postby icycalm » 02 Jun 2025 02:02

The F7 as a tanky medium fighter with extra firepower is perfect as our workhorse fighter since we are middling pilots and not aces. Moreover in its F7A military incarnation it tends to be the "meta" fighter and we have about half a dozen of those, having earned them in the Overdrive Iniative last year. These now go for $600-1,000 each in the grey market last time I checked, and having half a dozen $1,000 military-spec F7s based off our two $15,000 military-spec Idrises is really the apex of real-time gaming and worth every dollar and minute we spent earning them. I am super-proud of us for this, and for the fact that few orgs can boast of such hardware.

So it makes sense for the F7 to replace the Gladius as our workhorse fighter, and for those players who didn't complete Overdrive last year and don't want to drop $600-1,000 on a fighter, fret not because the civilian F7C variant that can be bought in the game from New Deal for 4,895,100 aUEC is almost as good, and certainly good enough for our purposes. Note also that you can buy this certain times of the year from the pledge store for $160 cash/$175 credit, or at any time from the grey market for a small markup if you don't feel like earning it in the game every wipe. But wipes are rare and 4.9M isn't really that much, so roll up your sleeves and earn your fighter in the game as soon as you can. And don't forget to grab the Blacksmith paint for it from the pledge store for a few bucks because that's our official paint for it (both F7A and F7C variants: you basically won't be able to tell them apart unless you know what to look for, and in our Cult Lore we'll simply say that the players with the A are Overdrive Iniative veterans, which they are).

Paints - F7 Hornet Mk II - Blacksmith Paint $7.26
https://robertsspaceindustries.com/en/p ... mith-Paint

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So once you have this ship and applied its paint, all you have to do is log into the game, and since you're probably already geared up as Inquisitor, head for your hangar, pull our your F7, and quantum straight to our fleet, wherever we are. Then land in either our Idris or Polaris hangar if there is space, and there usually will be. But if there isn't, first of all this means it's gonna be an awesome session because many players, and second of all just fly alongside us until someone takes off to run a mission or refuel, at which point you can take his spot.

And that's it. Very simple and straightforward way to join us now that we'll be running a fleet based off our capital ships most of the time, and look for upcoming posts in the Idris, Polaris and Cult Tactics threads where I explain to the Commanders how to run a fleet. Also note that unlike other orgs where you have to be the leader's buddy to command anything, anyone in our org can play as Commander, or any other rank, as long as you put in the required amount of money. All the details are in the Cult Spec.

What if you don't yet have an F7? You can still join our fleet but a Master Chief will have to fetch you in his multicrew ship, usually a Scorpius or a Vanguard. You can also quantum to our fleet with your clunker and then ditch it next to us and EVA in our capital ship hangar, but that's a very inegelant and anti-immersive way to do it, so I prefer that a Master Chief steps up and fetches you, making use of his multicrew ships in the process. That's why he has them after all.

The advantage of getting your own F7 as your very first ship on joining us is that you're ready for anything with it and can be part of anything: both space missions and landing parties. If you don't have it you can still play but you'll have to ride in the back of a Master Chief's ship, or man capital turrets, while being dependent on our dropships for joining landing parties. The F7 just gives you more freedom and options. So make it your top priority and pick one of the dozens of ways to earn it in-game, or just grab it on the pledge store when it is available, or at any time in the grey market.
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F8C Lightning Added to Commander

Unread postby icycalm » 02 Jun 2025 09:38

What about the F8? Isn't that the "meta" fighter? It used to be, before the F7A release. Now it's fallen in the rankings, but it's still one of the tankiest heavy fighters in the game, and so perfect for a VIP. And there's no greater VIP in a battle than a Commander (unless the system's Supreme Commander or—gasp!—the Emperor have decided to drop by of course). The F8C is therefore perfect for a Commander to bring on his Idris for those instances when he feels like touring the battlefield, or simply as the ultimate escape pod for himself if things go south and it looks like he will lose his Idris (think bosses in videogames or villains in fiction). However, because of the layout of the Idris hangar, if you do bring your F8 along, you'll HAVE to use it, and indeed if you've preloaded your Idris with all the base vehicles as I will advise you to do when I explain Idris tactics, you'll be the first to take off in the very first sortie, otherwise you'll block the hangar! So make sure to only load your F8 if you feel like dogfighting, or at least flying alongside the fleet in a single-seater. And note that you'll STILL be giving orders to the entire fleet while flying and possibly fighting with the F8, and that can be mentally taxing. You won't be chilling while gazing at clouds or asteroids. It will be stressful. So if you don't feel like getting too stressed that session, leave the F8 at home.

The paints situation isn't great for the F8 because it's a recent release and also because so few players have it so it doesn't pay for CIG to prioritize it with paints. So only two of the paints can be called good for us: the green for the green Commander (ysignal), and the purple for the Emperor (me).

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And btw all of us have the purple paint now because the F8 won Best In Show last year, and you will get to use it when you fly as my honor guard while I use my purple Scorpius for Imperial missions. So hold on to that and you'll get to enjoy it at some point.

There is also thankfully a paint that's reddish enough to work as the red Commander's (Adjudicator's): the base one.

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No, it's not perfect, and it really should be used for a future white Commander, but it's the best we can do for Adjudicator right now, so this is what he'll use.

For the blue Commander (shubn), on the other hand, there is nothing for now, which is sad. However, the PYAM variant you can get from the Executive Hangars via the Contested Zones is a neutral enough color that we can give it to shubn, if he manages to earn it, until a blue paint is released. And it does look good with the Marauder paint that he's using for his Idris until a blue Idris paint is released.

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Otherwise he can use any blue fighter he wants, and this goes for all Commanders: they have a lot more freedom of choice than the tactical ranks. Bring along your blue F7 or red Scorpius or green Vanguard or whatever (Sabre, Ares, anything), if that's what you feel like flying today, as long as the right paint for it exists and you have it applied. But, in my estimation, the F8 is the most appropriate personal fighter for the Commander, so try to use this most of the time.
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Polaris Added to Pirate Captain

Unread postby icycalm » 06 Jun 2025 21:18

https://x.com/AnthropicDualiT/status/18 ... 99/photo/1

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Added the Polaris to the Pirate Captain. The base is black as fuck so it won't look out of place next to all our pirate ships, and we really do need it for more extended ops and to protect the Idris flagship.
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Pembroke and Morozov Backpacks

Unread postby shubn » 12 Jun 2025 10:37

As promised, here are comparison shots I took of the Pembroke and Morozov backpacks.

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Pembroke, from left to right: Base, RSI Edition (Modified), RSI Graphite Edition, RSI Sunburst Edition, RSI Ivory Edition.

The base Pembroke can be bought in-game. The "Modified" can only be looted, but is quite common. I often find Nine Tails wearing it in bunkers at Crusader for instance (I'm assuming other planets as well), and the Nine Tails boss that appears during bunker missions that have multiple waves wears it half the time. The other three can be purchased on the Subscriber Store. Their colors look different on the Subscriber Store, and I'm not sure this is intended, but this is how they currently look in-game.

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Morozov, from left to right: Base, Aftershock, Brushdrift, Redshift, Snowdrift, Terracotta, Thule.

There are more, but these are the ones that can be purchased in-game.
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shubn
 
Joined: 10 Jan 2012 03:17
Location: France

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