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2E| Planescape setting (Great Wheel)

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2E| Planescape setting (Great Wheel)

Unread postby icycalm » 06 Jan 2015 14:03

Another favorite. Second best art after Dark Sun. Some of it even rivals Dark Sun's. Also, best print quality of printed materials, since it was TSR's last new setting before they were bought out.

Campaign setting boxed set:

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And the official adventures that were released:

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Cover quality is wildly inconsistent, as usual in the last days of TSR. No idea if the content was too, but I doubt it. These are mostly good writers who went on to make more good stuff, and their reputation was on the line. You can see the names of some of them still working on the new Torment game.
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icycalm
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Unread postby icycalm » 06 Jan 2015 14:20

Sample text from the adventure "Dead Gods" which was "ranked the 14th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game":

[The adventure] isn't intended for low-level characters, but it tries to make the point that the player character doesn't have to be a vastly powerful juggernaut dripping with magical items in order to get involved in the big events of the planes. Fact is, when dealing with matters this big, a PC's level of power becomes unimportant. A deity like Tenebrous doesn't care much whether a hero's 1st-level or 18th-level -- the berk's still a mortal, totally incapable of fighting a god.
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Unread postby icycalm » 06 Jan 2015 14:25

You won't be playing it anytime soon, so you might as well take a look to see what an adventure looks like:

http://www.google.com/url?sa=t&rct=j&q= ... 1339,d.d24

Just flip through it and read some random paragraphs.

It makes stuff like D:OS appear retarded.
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Unread postby icycalm » 06 Jan 2015 14:31

You can read the back cover on the last page. And check the maps in the last 10 or 20 pages.
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